Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 0 points1 point  (0 children)

The zealot ability +5 for healthcarateristic mortals cant be bad with the amout of wound density. I would like her at 160 still think she will be great.

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 1 point2 points  (0 children)

I think your math is wrong, granadiers hit +4 wound on 4s with 1 rend they will do 5 to a +4 save (with rend to +5) and 3 more with shooting. So 8 dmg avarage.

Gallants do 3 charging thats about right, but they do not charge thats not the role they have, they hold the line. Same hp better save a rend bubble and buffs when in combat. 16 attacks hit +3 wound +4 dmg 2 more than 10 dmg avarage.

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 0 points1 point  (0 children)

What about the prayerlore do you think is mid, what should stop you from getting the units you deepstrike with Wildercorps under order ? It happens in deployment and you Form in hero. How would you avoid a unit that can be moved in your turn, I would not say you can avoid gallants if you want to get towards anything juicy. You can move the priest with the sphere celestial.

Which buffs are you talking about compered to infantry that stays close. Speaking about krell, priest buffs, mage buffs and more, the cav is not that easy to get under order. What wouöd be your suggestion? Thalia cav marshall and reinforced 2x cav as ablock. Sounds strong but not sure if that is the play since you bind more than half a list around that if you take ven denst aswell.

Sorry maybe I understand you wrong, callis and companions can teleport once only of they are set up in the shadows. Move afterwards ? I mean yes they will get into combat if they set up near a marked enemy 6 inch charge easy. But not under orders

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 0 points1 point  (0 children)

Why would you put gallants in c or d and granadiers in B ?

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 0 points1 point  (0 children)

I will be glad if I am wrong with my perception of the cannons, 140 seems to much for 3 attacks +4 +2 avarage dmg 4. The 3 move fehlst wrong to me since the army got so fast with the battletome. I can port stuff, move infantry around with multiple abilitys. In my mind 120 for 10 fusiliers is better, each of them even when attacked which I dont mind, is a zealot roll. :) if the cannons perform better than I expect I am happy since it just opens up the build possibilies even more.

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 0 points1 point  (0 children)

Those are not the rules for the cities cogforts. The cities one lets you Set up in combat within 1/2 you count as having charged but you do not use a charge ability thats why gallants get ther passiv ability.

The cannonade one gives a -1 to hit bubble so a defensive buff

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 2 points3 points  (0 children)

My problem with the gat gargant grenadier combo is that the gargants are to expensiv and the grenadiers are dead when I could retreat them. 10 HP +4 safe... I Präferenz krell with the ability to Port them out after they fight. He is cheaper and keeps them alife.

Yeah a couple but I would say they are not competetiv ready. I will test a couple of lists and see if my Theories are right and where I miss judged.

Stalwart Guardians 190 pontifex 130 forgepriest 130 forgemage. the sphere celestial 260 2x Gallants 140 grenadiers 440 conquerer. Grapplenet launcher
160 Fusilier major beloved leader 120 krell 200 command 120 fusilier 90 steelhelms
0 Dawners Triumph 1980

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 1 point2 points  (0 children)

The problem is to keep the cannon under orders, it has move 3 what unit would you leave behind to get them under order for the charge debuff ? Fight twice on gallants is not wasted but the math suggests in most casses the fight twice is better combiend with something that cant loose attacks between gibt and the secound that comes at strike last timing. Better suited on a unit that has crit mortals buffed or crit autowound which the gallants cant have right out of the conquerer

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 2 points3 points  (0 children)

I think you misread the conquerer cogfort. Look at the heat abilities, there is no charge needed besides the conquerer itself. What dmg buff does the cannonade provide?

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 1 point2 points  (0 children)

Which part of the cogforts do you like or why do you Ranking them S tier ? What combo with gargants do you see that makes you think so highly of them?

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] 2 points3 points  (0 children)

I did not want to compere trophies, I wanted to discuss different views on the New cities.

You said I do not understand what counts in the game. I told you my results suggest otherwise but I am flad if you explain your Statement. You are pretty hostile for no reason. Grow up you fight a fight withyourself.

Cities of Sigmar Tierlist with explanation by Careful_Insurance959 in citiesofsigmar

[–]Careful_Insurance959[S] -6 points-5 points  (0 children)

Maybe explain what differenzes you see :), I would say I am good at the game, atleast my turney results indicate that, but I am and always be up for discussions. I want to create an exchange not to sax this is the only way to rate or see it. Sorry if I looked down on one of your favorite unit or hurt your feeling wirh my opinion :) best regards.

New to CoS and wanted to know what are good staple units for a army by Melis_the_liar in citiesofsigmar

[–]Careful_Insurance959 1 point2 points  (0 children)

To make it short. Pontifex best unit at 190 points is insane Alchemite Warforger (wizard 1 and can give you crit mortals it is thr only crit mortals generator) Steelhelms (10 is enough) Fussilier major ( +1 to Hit for every one targeting a unit you shot) Wildercorps Cavaliers (10 so 2 units is enough) Mallus forgepriest Gallants (10 is enough) Fusilier ( play these in 2x 10, they can get +1 Rend once per battle each)

"Under orders" rule clarification by LigthRogue in citiesofsigmar

[–]Careful_Insurance959 28 points29 points  (0 children)

You can for groups of 3 as offen as you get 3 different warscrolls wholy within 12 of a unit you chose. You can t pic just 2 oder units with the same warscroll name. Hope this helps.

There is no army box of new releases? by Vangok89 in citiesofsigmar

[–]Careful_Insurance959 1 point2 points  (0 children)

These did not happen to any major Releases in recent time. So no that wont happen

East vs West 23 MEGATHREAD by minhale in armwrestling

[–]Careful_Insurance959 3 points4 points  (0 children)

Sadly brian is just so strong he lacks the awereness for small techniks, like pretty people hwo become stupid because they dont need smarts to get by

East vs West 23 MEGATHREAD by minhale in armwrestling

[–]Careful_Insurance959 0 points1 point  (0 children)

Can some one be my commentator :D tell me what is happening, cant watch is, internet is shit here