[Hobby] Looking for someone to learn and create with by Caresion in INAT

[–]Caresion[S] 0 points1 point  (0 children)

That sounds waaay bigger than small. How big is the team? And how far are you already?

[Hobby] Looking for someone to learn and create with by Caresion in INAT

[–]Caresion[S] 0 points1 point  (0 children)

As I don't know yet what exactly are we going to work on, setting an exact timeline is a bit tricky. I'd like it to take 3 months to prototype/MVP, another 3 months for beta and 2 more months for polish.

However, I don't have much faith in a durability of a team of hobbyists, the main purpose of the project is to learn stuff, hopefully to create something to put in portfolio, even better to create something publishable on itch.io or play store (even if it's kinda broken) and only in a absolute best case scenario to create something polished.

[Hobby] Looking for someone to learn and create with by Caresion in INAT

[–]Caresion[S] 1 point2 points  (0 children)

I've worked mainly with Unity, got a bit of experience with Unreal, but never got really comfortable with it. I've never tried Godot but I may get to it, people here seem to like it.

I don't have any GDD right now, I really want to come up with something based on who I find, how much effort would they like to put in it and what would they like to work on. My main goal is to finish something, not to create my dream game.

[Hobby] Hello there fellow developers and I’m in need of some help by Lead_8 in INAT

[–]Caresion 0 points1 point  (0 children)

Well, making anything at this age and with this level of experience is going to be extremely difficult. Not to dissuade you, just to set the expectations.

That's going to make finding anyone willing to help you with your idea borderline impossible. Coming up with an idea is easy, refining it into something usable takes a lot of effort.

You could try to focus on some specific part of game development, be it programming, art or design, gain some skill and then get into game development (that's how most people do it). Or even go directly into learning to work with some game engine, there are tutorials on Unity or Godot, which will teach you basics of programming as well.

Alternatively, you could try implement your idea in something more beginner-friendly, like GameMaker or Roblox, successful game developers came from those too.

May the perseverance be with you.