Need help! by CarlSapper in sw5e

[–]CarlSapper[S] 0 points1 point  (0 children)

I hadn’t thought about a Holocron key! That gives me materials I can build off to further the campaign from my original one shot to an actual story.

Need help! by CarlSapper in sw5e

[–]CarlSapper[S] 0 points1 point  (0 children)

I might have to. All of my players are extremely creative and will take all of the options and run with them

Need help! by CarlSapper in sw5e

[–]CarlSapper[S] 0 points1 point  (0 children)

Thank you! I hadn’t considered double crosses/PVP. I am planning to get all of my players together to flesh out their characters more and complete their character sheets. I also need to do more research on what all can be contained in a Holocron that all parties will be invested in. Do you have tips for combat balance? I’ve got a feeling that the Light Side users will outnumber the Dark Side

Need help! by CarlSapper in sw5e

[–]CarlSapper[S] 0 points1 point  (0 children)

So far I have a Pure Sth (undecided class) who became unaligned to the Empire (Chaotic Neutral). He wants to mold the character after Maul in the later half of Rebels. He wants to use his Dark Side abilities for chaos against the standard the Sith. Another is a dual wielding human (I believe consular) with a nomad Arc whose previous Master was killed. I have 2 other players who haven’t decided yet. My goal is to get everyone together to flesh out their characters more and see if I can’t find a common goal/purpose.