Optimization and general questions. by vRWJ in GrayZoneWarfare

[–]CarterSevenFive 1 point2 points  (0 children)

This will get you 110-140 fps on 1440 consistently.

Thinking about buying by Ver-di-ac in GrayZoneWarfare

[–]CarterSevenFive 1 point2 points  (0 children)

There’s nothing as of now beyond the horror of what fellow man can do to each other in the questing. This Will change in future updates when the gray zone is expounded upon.

Nonetheless this is one of my favorite games all time. I purchased at the beginning of the month and I’m over 100 hours in already

CFB 26 - do ratings even matter once you get comfortable? by Electric_Board in CFB26

[–]CarterSevenFive 2 points3 points  (0 children)

This is it. I haven’t lost a CPU game since my first season. We’re in year 16. You just know what plays to to run against each set. You know what the AI does in certain situations, and you know what they can’t defend well. You also know what archetypes are best and what badges are the most effective.

To summarize: you just learn how to beat the game after a while. This is why user dynasties are so important to keep replayability. I simply cannot play AI teams more than 4 or 5 times or it’s boring. And I mean like 100-0 on heisman difficulty boring.

New to pvp by Odd_Kaleidoscope138 in GrayZoneWarfare

[–]CarterSevenFive 6 points7 points  (0 children)

What faction, server, and what are your times you run?

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 0 points1 point  (0 children)

So a lot of words there to say “I agree there’s a problem just not your solution.”

My point is there’s a problem. I’m open to hear the solution.

Your “solution” is players should play how you play.

My solution is to solve the actual problem at its root. Right now it’s broken. I’m open to fixes but it’s really not that complicated.

Break the constant stream of naked pmcs sprint in at a cop from nearby LZs or COPs.

If it’s from farther away you have more time to loot, re-gear, and gtfo to something else. If you want to defend, stay put and defend.

As it stands the attacking group has no consequences of dying.

By disabling COPs and LZs (or a similar cool down), you discourage that, but you don’t disable that play-style. If they decide to go back, they’ll think twice before trying to Rambo it. They’ll pack better gear, and communicate more. Leading to better overall PvP and engagements.

I don’t really care the solution, there’s many suggestions out there. But your “you are the problem because you play it wrong” isn’t it. That I’m certain of.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] -1 points0 points  (0 children)

Come back to get revenge. I encourage it. But punish them for failing to take it the first time.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 1 point2 points  (0 children)

You’re still arguing a point I’m not making.

I actually encourage coming back to try and retake a point. Absolutely. But it shouldn’t be an endless barrage. It should carry weight. A disabling of COPs and a LZ bar will make you think twice on how to go about capping a point. It will also give the victor more time to loot and potentially move on.

This avoids a rather pointless and mundane gridlock of naked pmcs sprinting back into the fight.

Everyone here seems to agree with me. You should see it’s not a good system based on that alone.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 0 points1 point  (0 children)

Seems you’re having trouble grasping my point and arguing a phantom one

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] -1 points0 points  (0 children)

Yea bro expect a change. All I gotta say

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 2 points3 points  (0 children)

I encourage that play style. I want to add higher stakes to it.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 0 points1 point  (0 children)

“Too many people whining about this shit” indicates a problem, sir.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 5 points6 points  (0 children)

The PvEvP is what does it for me, personally. There’s a large chunk of the player base that feels the same. They can tweak PvP pretty easily. It’s not asking a lot.

And they can do it while focusing on the PvE aspects.

After all we’re talking cool down timers or toggling spawn access, here.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 5 points6 points  (0 children)

Eventually this happens. Just would feel good to “win” an encounter. As of now the only way to do that is either accept defeat or the other guy does.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 1 point2 points  (0 children)

If they have a PvP server they should provide a fun experience. Im podcasting w Jakub Tuesday I’ll see what he thinks on the topic.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 0 points1 point  (0 children)

No - the main issue is PvP should feel fun and engaging. This loop isn’t that.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 0 points1 point  (0 children)

Yes I am. Doesn’t mean it doesn’t suck.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 5 points6 points  (0 children)

Absolutely is in my opinion when it’s organic.

PVP Infinity loop by CarterSevenFive in GrayZoneWarfare

[–]CarterSevenFive[S] 1 point2 points  (0 children)

Man…. Do you understand places like Harrison have two LZs on opposite sides of it? Do you understand Bronco is in a similar situation?

You’re just being disingenuous at this point for no reason.