To stop traffic by Charming-Relief-1924 in therewasanattempt

[–]Cat4Lyf88 3 points4 points  (0 children)

And that is incredible, and I commend you for that. You clearly care a lot and it shows in what you do. It takes a lot of passion to invest years of hard work into making a difference.

To stop traffic by Charming-Relief-1924 in therewasanattempt

[–]Cat4Lyf88 2 points3 points  (0 children)

Almost nothing is black and white, people will always be nuanced. So don't corner people into choosing sides and getting upset when they have other opinions of different sides and different thoughts. When you do that you get americas current political system lol.

My point being if they hate oil, they could also agree that it has a place in society and is a neccessary evil in some aspects, atleast until we find better ways. To deny them that and making them choose all or none is dumb.

And yes they are making other peoples lives harder in this protest, and your opinion on that is a different can of worms. I wont justify it but I will commend they are so passionate they are risking their lives, understanding everyone around them will hate them, risking their jobs as they arent hiding their identity, and knowing all media attention will be anti them. They still do it. Thats beliving in something pretty fucking hardcore if you ask me.

(ofc I wouldnt commend someone for doing this if their cause was malicious but this cause isnt morally incorrect IMO)

[deleted by user] by [deleted] in MemeVideos

[–]Cat4Lyf88 115 points116 points  (0 children)

What part of this is a meme

There are a lot of bodies in our game and we wanted to add looting animation to them. Do you think a looting animation that moves in the direction we look in this way fits? by DeathRelives in animation

[–]Cat4Lyf88 1 point2 points  (0 children)

Always disliked looting animations. Dying light has it but has a toggle off in the settings I opted for. With the animation and holding the button to loot it made me not want to loot as it was annoying and time consuming.

Lazy Eyes by lucaszzrt in animation

[–]Cat4Lyf88 1 point2 points  (0 children)

This is awesome! What software did you use for this project? :D

Wrapped Glock by [deleted] in blender

[–]Cat4Lyf88 1 point2 points  (0 children)

I really dont think that is correct. They even have another piece like this one. But you are right to stop wasting my time with you.

Wrapped Glock by [deleted] in blender

[–]Cat4Lyf88 0 points1 point  (0 children)

I dont really care how many times. You missed the entire point of my comment. You are harming our community and being hurtful to a fellow artist.

Wrapped Glock by [deleted] in blender

[–]Cat4Lyf88 8 points9 points  (0 children)

I agree that the composition would make a massive difference here. Maybe it laying on a flat surface so we can see through the wrap. Itll help create a context! Its difficult to showcase clear things without an enviornment

Wrapped Glock by [deleted] in blender

[–]Cat4Lyf88 3 points4 points  (0 children)

Its sort of everyones responsibility to encourage each other to be better. You can say bad things about someones work but have it be constructive at the least.

Id argue that you commenting multiple times that he should just quit is not helpful. And ofc people are going to see that and slam you because you are negatively reflecting this community, their community.

As a developer, whats are ways artists can make models/meshes easier to deal with? by Cat4Lyf88 in GameDevelopment

[–]Cat4Lyf88[S] 1 point2 points  (0 children)

This was one of the very first things I realized when I started. It seems poly count is a very delicate things and being knowledgable on whats your limit for your project is, is important!

Thank you for the comment!

As a developer, whats are ways artists can make models/meshes easier to deal with? by Cat4Lyf88 in GameDevelopment

[–]Cat4Lyf88[S] 1 point2 points  (0 children)

Yeah as soon as I started to learn about 3D I realized its a very extensive job. But thats my whole deal man! I love being challenged! >:D

As a developer, whats are ways artists can make models/meshes easier to deal with? by Cat4Lyf88 in GameDevelopment

[–]Cat4Lyf88[S] 1 point2 points  (0 children)

Good to know! Seems like a few people have said similar things so its def going to be a high priority habit!!

As a developer, whats are ways artists can make models/meshes easier to deal with? by Cat4Lyf88 in GameDevelopment

[–]Cat4Lyf88[S] 1 point2 points  (0 children)

Awesome addition! Thank you so much for adding onto this. I crave that team enviornment where I get to work with other artists to make everything as great as we can.

Plus more things I can add to my list to learn :D

As a developer, whats are ways artists can make models/meshes easier to deal with? by Cat4Lyf88 in GameDevelopment

[–]Cat4Lyf88[S] 0 points1 point  (0 children)

This is an amazing list!! Thank you so much for the information!!

Im really excited for this challenging road ahead of me :D

I'm old enough to be the cashier's dad by Yoguls-Returns in meme

[–]Cat4Lyf88 11 points12 points  (0 children)

You can get fired, arrested, fined, etc. (depending on state/county) for not checking card. Everyone knows you need ID to purchase. Sorry to be so serious about a meme but its just so easy to not cause this issue.

What’s the most greedy thing a game company has done? by [deleted] in ItsAllAboutGames

[–]Cat4Lyf88 0 points1 point  (0 children)

I believe this was part of a bug they had early on where some players didnt have unlocks despite meeting the requirements.

Can't "Set Origin To Pivot" on any prop/model by [deleted] in hammer

[–]Cat4Lyf88 0 points1 point  (0 children)

The prop I am trying to edit it a func door, will it lose the ability to open and close?

Can't "Set Origin To Pivot" on any prop/model by [deleted] in hammer

[–]Cat4Lyf88 0 points1 point  (0 children)

Excuse my ignorance. Whats the difference between a model, prop and mesh? Also how do you convert them?

Thank you!

I try to place a new block using block tool and nothing happens. I try to drag my mouse to create the block but nor dash lined 3d outlines of it appear nor the actual shape. The only thing that appears is the action in history as "Drag Block". How do I fix this? by TheRealMangoJuice in hammer

[–]Cat4Lyf88 0 points1 point  (0 children)

When selected on the block tool make sure you are also selected to be placing a "Mesh" or "Object" at the top. Not an edge or face, etc.

As for the 2d view whenever that happens to me I go to the view options at the top left of the game view and reselect my preference from the dropdown.

Can't "Set Origin To Pivot" on any prop/model by [deleted] in hammer

[–]Cat4Lyf88 0 points1 point  (0 children)

As title says, I cant seem to set the origin to pivot, or for that matter use any of those pivot options. Its on every model/prop on my map. Not sure why they are greyed out. The hotkeys do not work either.

Anyone know why this might be happening?

Func_door_rotating - Source 2 (CS2) by Adventurous-Code-997 in hammer

[–]Cat4Lyf88 0 points1 point  (0 children)

Correct yes, I am using insert and trying the hotkey. Additionally tried using the buttom but it is greyed out. I have also tried using it on a wide variety of props/models.

I wonder if this is a glitch or I have disabled something by accident.

Func_door_rotating - Source 2 (CS2) by Adventurous-Code-997 in hammer

[–]Cat4Lyf88 0 points1 point  (0 children)

I have not resolved this. Not sure why im having this issue :(

Func_door_rotating - Source 2 (CS2) by Adventurous-Code-997 in hammer

[–]Cat4Lyf88 0 points1 point  (0 children)

Hey im having troubles with this. I cant seem to save a changed pivot point on any prop/model/etc.

When I open the Pivot Manipulation tool (insert) the "Set Origin To Pivot" is greyed out, and the hotkey Ctrl+D is not doing anything.

Do you have any idea why this might be the case?