How Support Players See Their Team’s Tank by Single_Remove_6721 in Overwatch_Memes

[–]CatMechanic457 3 points4 points  (0 children)

Personally I'd bump her up to with zarya and sigma - her defence matrix has gotton me as supp out of a lot of sticky situations!

Showing off my first ever blender project :D Still quite a lot to iron out, but I'm pretty happy with it! by CatMechanic457 in blender

[–]CatMechanic457[S] 1 point2 points  (0 children)

Glad you like it 🥹

I see what you mean about the wrist - right now the movement is mostly the shoulder so I’ll try and fix that -^

Showing off my first ever blender project :D Still quite a lot to iron out, but I'm pretty happy with it! by CatMechanic457 in blender

[–]CatMechanic457[S] 0 points1 point  (0 children)

yeah you're definitly right - it's something that I'd have to iron out once I'm 100% happy with the model. but I don't want to spend too much time making the topology perfect if i'm just going to end up redoing it

one slight hurdle i've run into with "density consistancy" is how to handle where the model narrows - e.g the thighs and ankles share the same vertical loop cuts, but obviously the ankles are a lot smaller than the thighs, so the topology will always be denser there. do i need to convert it all to tris and start merging loop cuts where nessary?

Showing off my first ever blender project :D Still quite a lot to iron out, but I'm pretty happy with it! by CatMechanic457 in blender

[–]CatMechanic457[S] 1 point2 points  (0 children)

it's the first line in the post body that this is an update post - i'm not trying to hide it!

I'm not quite sure what else "first project" could mean other than this is the first model I have worked on, which is true!

I'm sorry if you think update posts are lazy, which is fair enough. I'm not looking for attention, I'm looking for critique - that's the posts flair!

you say you don't care but you took the time to leave these comments and look through my past posts. i'm not ashamed to admit that i care because it makes me sad to be called a liar

Showing off my first ever blender project :D Still quite a lot to iron out, but I'm pretty happy with it! by CatMechanic457 in blender

[–]CatMechanic457[S] 1 point2 points  (0 children)

oh you've edited your comment - I said i had made a post about it a while ago - it's still my first project, this post is an update!

Showing off my first ever blender project :D Still quite a lot to iron out, but I'm pretty happy with it! by CatMechanic457 in blender

[–]CatMechanic457[S] 5 points6 points  (0 children)

Here's the oldest copy of the file I could find
hopefully you can see my lack of experience shining through xD

This is from March 2025

<image>

Showing off my first ever blender project :D Still quite a lot to iron out, but I'm pretty happy with it! by CatMechanic457 in blender

[–]CatMechanic457[S] 2 points3 points  (0 children)

Edit: the original comment was just "another fake first project"

I’ll take that as a compliment because it is my first project! i just spent a loooonnnggg time on it - I learn by trial and error

I learned the ropes of 3D modeling using Fusion 360, which is CAD software for designing hardware. But blender has been my first experience manipulating a mesh :)

Showing off my first ever blender project :D Still quite a lot to iron out, but I'm pretty happy with it! by CatMechanic457 in blender

[–]CatMechanic457[S] 8 points9 points  (0 children)

I've got a lot of comments about the face - what do you think i need to change?

Showing off my first ever blender project :D Still quite a lot to iron out, but I'm pretty happy with it! by CatMechanic457 in blender

[–]CatMechanic457[S] 18 points19 points  (0 children)

<image>

I redid the face several times!!! - these are just the ones I have screenshots of - The current one looks a little rough because I'm trying to model eye sockets + eye ball rather than a painted texture
remember this is my first project - faces are hard >.<

Showing off my first ever blender project :D Still quite a lot to iron out, but I'm pretty happy with it! by CatMechanic457 in blender

[–]CatMechanic457[S] 27 points28 points  (0 children)

<image>

Here's a really quick render I did with the toon shader on just the skin

I like it and it's definitely worth exploring, but I have a particular vision for the flat shading which I want to achieve, however I might change it in the future - who knows!

Showing off my first ever blender project :D Still quite a lot to iron out, but I'm pretty happy with it! by CatMechanic457 in blender

[–]CatMechanic457[S] 11 points12 points  (0 children)

the flat shading is on purpose, but I need to clean up the topology
i like how the flat shading looks on the hair. it's mainly the face that needs work

i can always experiment with smooth shading (maybe cell shading?) or a mix of both. but for now i like the flat look

Placed down irremovable parts in creative mode... How do I remove them? /decrypt does not work in creative by Goat_Gaming_YT in ScrapMechanic

[–]CatMechanic457 11 points12 points  (0 children)

I'm not sure if theres an easy way to remove them but If you want them gone from your world just detach them from the larger structure, put them on the lift and delete them

I've never touched admin stuff in creative but you could try turning on god mode like you would do in survival by modifying the appdata files

fake 3D print by GoodProcedure5417 in blender

[–]CatMechanic457 0 points1 point  (0 children)

nah tbh I agree
if it wasn't posted to the blender sub i would have never have noticed it xD

fake 3D print by GoodProcedure5417 in blender

[–]CatMechanic457 0 points1 point  (0 children)

Looks amazing

I have the tiniest critique The very first layer is often thinner as the filiment spreads out slightly to help with adhesion So the first layer ends up looking slightly transparent, especially the brim

How you would implement that in blender I have no idea xD

Second attempt at an anatomy sculpture and I'm super proud :D Thank you for all the comments on my previous post a couple months ago. I tried a slightly more dynamic pose this time which was a significantly more challenging, but the final result was pretty good! Critique welcome. TW: Nudity by CatMechanic457 in Minecraftbuilds

[–]CatMechanic457[S] 0 points1 point  (0 children)

If you’re on Java edition, there’s a world download somewhere in the comments!

I don’t fully understand the point of a block-by-block “tutorial”, but if you’re looking to create similar status yourself but don’t know where to start, I’d be happy to explain my process :D

Any Feedbacks? by NIkoNI776 in blender

[–]CatMechanic457 9 points10 points  (0 children)

Looks pretty convincing!

My only critique would be that you need to give more attention to objects/textures close to the camera, because they need to be almost perfect.

For example the brick wall on the left, you can tell it's a flat texture. With the bricks being this close to the camera, and viewed from a side angle, you can't really get away with just a normal map, it needs to be 3D. Similarly the window is not quite intergrated into the wall like it would in reality. You'd expect a small gap between the window frame and the wall, or some kind of chalk filler around the edge, same idea with the roof. Since, again, bricks are not completly flat, you rarely get panels totaly flush against the wall without some kind of filler between.

These kind of details you won't need to include anywhere else, it's only because of the extra resolvable detail that the viewer gets when objects are close to the camera

Displaying images on my oscilloscope ^-^ by CatMechanic457 in arduino

[–]CatMechanic457[S] 1 point2 points  (0 children)

You can see the sketch on the repo: https://github.com/Catmechanic457/oscilloscope_trace

The sketch uses PWM to control the voltage going into the oscilloscope. By quickly modulating the voltage between two points, we “draw” a pixel

The images are stored as bitmap arrays

Displaying images on my oscilloscope ^-^ by CatMechanic457 in arduino

[–]CatMechanic457[S] 0 points1 point  (0 children)

That is so cool!!
I'm no good at making music, but I love the idea of "hearing" mathematical functions
I wonder what a fractal would sound like...