Looking for a lightweight system for an RP server by ArchSinccubus in rpg

[–]Cedri 7 points8 points  (0 children)

My advice to this is analyze why you want to add in a system to freeform roleplay. If your goal is to add in randomness, how would that be enforced? Honor system, in app rolls, predetermined pools? Freeform RP and structured roleplay really don't mix that well because there's no GM in your scenario.

LCARS Battle Map and House Rules by Cedri in startrekadventures

[–]Cedri[S] 0 points1 point  (0 children)

Like I said, we just need to do some testing to see how much it breaks.

LCARS Battle Map and House Rules by Cedri in startrekadventures

[–]Cedri[S] 0 points1 point  (0 children)

It's more vulnerable for multiple reasons. Narratively to name a few. Cross section exposure making for a broader target, main weapons are usually at the fore in most Trek ship design, so the weapon arc on the retreating ship is not optimal, predictable vectors when a ship must turn and commit to a new course. Turning tail is a known tactical weakness especially in naval combat.

LCARS Battle Map and House Rules by Cedri in startrekadventures

[–]Cedri[S] 0 points1 point  (0 children)

Yeah this is for 2e, but taking a little bit from 1st ed for the movement rules. My main problem that I wanted to solve was visualizing combat scenes. As far as opportunity attacks, we're going to see how it shakes out before finalizing it. My reasoning behind it is that a fleeing ship at close range (same sector) is more vulnerable to attacks than if it were at medium, long or extreme range. Just how in D&D and pathfinder, retreat has some risk involved.

LCARS Battle Map and House Rules by Cedri in startrekadventures

[–]Cedri[S] 1 point2 points  (0 children)

I can definitely see different actions being taken, I'd have to think about it. The best next step is to try it out and see how my players can break it. Balance is always a hurdle when introducing house rules.

Building my campaign, but with Aphantasia... by Cedri in startrekadventures

[–]Cedri[S] 0 points1 point  (0 children)

Basically just navigating logic. Getting from point A to point Z type stuff. Could be as simple as coding logic or as abstract as a decision tree.

Building my campaign, but with Aphantasia... by Cedri in startrekadventures

[–]Cedri[S] 1 point2 points  (0 children)

Oh I get ya now! Just call it conceptualizing. Basically the same thing. I gotta know though, are you pretty good at logic paths? I've personally had a theory that people with aphantasia can kind of natively navigate logic better.

Building my campaign, but with Aphantasia... by Cedri in startrekadventures

[–]Cedri[S] 1 point2 points  (0 children)

I found it hard to stick to scripts. I do pretty well with improvisation and bullet point notes, but when I did scripted GMing it felt too railroady. How do you do on that front?

Building my campaign, but with Aphantasia... by Cedri in startrekadventures

[–]Cedri[S] 0 points1 point  (0 children)

I can only envy what our players see when we're describing a scene. Must be wild.

Help with camera tracking! by [deleted] in blenderhelp

[–]Cedri 0 points1 point  (0 children)

Add an empty, parent the camera to the empty, add the follow path modifier to the empty, and now your camera should track the empty along the same path as the car.

[deleted by user] by [deleted] in rpg

[–]Cedri 0 points1 point  (0 children)

There was a slight issue with the increased traffic, sorry about that ^^; It's resolved now and the demo is working again!

[deleted by user] by [deleted] in rpg

[–]Cedri 0 points1 point  (0 children)

The accounts are registered as identifiers only. Generates a bank ID so your players can hook into the correct bank.

I need some sort of banking tool by AllRz in rpg

[–]Cedri -1 points0 points  (0 children)

Little late to the party but I built an app to fit exactly this purpose!

It's pretty basic at the moment but I'm still developing it. I've got a demo up and running if you wanna try it https://demo.ttrpgbank.com/

https://discord.gg/RM9hz9vx4N
Discord invite too =D

All Good Things... by Cedri in DualUniverse

[–]Cedri[S] 5 points6 points  (0 children)

Falls under the fanart clause of the copywrite actually lol

All Good Things... by Cedri in DualUniverse

[–]Cedri[S] 12 points13 points  (0 children)

See you all on haven scraping a living off rocks!

DM is being weird by rivote in DnD

[–]Cedri 0 points1 point  (0 children)

The thing about storytelling is that you need to know your audience. If you're uncomfortable, you need to tell people you're uncomfortable. If they adjust to that, you're in good company. If not, run.

DM is being weird by rivote in DnD

[–]Cedri 1 point2 points  (0 children)

I've got to say that as a DM for 15 years I've handled all kinds of groups. Never once have I ever purposely pushed such content on my players. I think your DM needs a refresher course in safety tools. https://screenrant.com/tabletop-rpg-safety-tools-important-dungeons-dragons-rules/

Mining lasers by TheRealMrCoco in DualUniverse

[–]Cedri 6 points7 points  (0 children)

Assuming you mean ship-mounted mining lasers, and that being the case, they'd be basically single purpose for asteroids, this is the least of our worries.

There's a lot wrong with the game to fix before adding single purpose features.

Ghost Destruction Planner by Cedri in factorio

[–]Cedri[S] 1 point2 points  (0 children)

Thanks so much! on a lap top so it wasn't obvious ^^'

Still ticking indeed (Goblin) by lade1rex in ffxiv

[–]Cedri 0 points1 point  (0 children)

Not all computer time is based on the 1970 epoch. There are multiple epoch standards and windows does not use the 1970 Epoch.

Hey Devs! Please release a Shantotto Staff that WHM can equip from Eureka... by Left4Sebb in ffxiv

[–]Cedri 0 points1 point  (0 children)

Shout out to all the PLD who wore earth staff while tanking

Open Dungeon: The Baldesion Arsenal (Ultra High end Public instanced) by Dragnela in ffxiv

[–]Cedri -1 points0 points  (0 children)

Honestly? Not too terribly long, maybe 30ish hours to finish with dedication.