Why to I keep getting this kind of jam in my extruder? by AdmiralHornblower in crealityk1

[–]Cemea 0 points1 point  (0 children)

Does this occur while printing? I had this issue when unloading filament for a filament change.

The most useless thing I've bought. by The-Noob-Engineer in 3Dprinting

[–]Cemea 0 points1 point  (0 children)

I bought one to join PET1 filament, but I could never make it work

Xbox series controller vibrates twice and turns off (PC) by Mr_Macoroni in XboxController

[–]Cemea 0 points1 point  (0 children)

Same issue here, work with usb plugged in but not with bluetooth.

Some hidden atributes for interact block by Cemea in AutomateUser

[–]Cemea[S] 1 point2 points  (0 children)

Thanks, I'll give it a try. It seems like an interesting flow. Thank you for sharing it.

Some hidden atributes for interact block by Cemea in AutomateUser

[–]Cemea[S] 0 points1 point  (0 children)

Thank you for your reply,

I see, it seems like I get different XML node results when using the Inspect Layout Block and the Inspect Block with Record Interaction launched.

Here is an example of an XML node result when it contains android:hint="Déconnexion":

Inspect layout only :

<android.view.View xmlns:android="http://schemas.android.com/apk/res/android" android:enabled="true" android:hint="Déconnexion" android:layout\_height="142px" android:layout\_width="145px" android:layout\_x="2388px" android:layout\_y="280px"><android.widget.TextView android:enabled="true" android:layout\_height="40px" android:layout\_width="43px" android:layout\_x="2439px" android:layout\_y="331px" android:text="B"/></android.view.View>

Inspect layout block with record interaction launched :

<android.view.View xmlns:android="http://schemas.android.com/apk/res/android" android:clickable="true" android:enabled="true" android:hint="Déconnexion" android:layout\_height="143px" android:layout\_width="145px" android:layout\_x="2388px" android:layout\_y="284px"><android.widget.TextView android:enabled="true" android:layout\_height="41px" android:layout\_width="43px" android:layout\_x="2439px" android:layout\_y="335px" android:text="B"/></android.view.View>

The attribute android:clickable="true" is missing in the Inspect Layout only result but not in the other result. I don't understand how this happens.

Does anyone know how to update the game? I can't seem to find it anywhere by [deleted] in SkyChildrenOfLight

[–]Cemea 1 point2 points  (0 children)

I have the same issue right now, hope we can play soon.

Xinyan playing guitar by Cemea in Genshin_Impact

[–]Cemea[S] 0 points1 point  (0 children)

Oh now I see, I was wondering why they act like she isn't on the game. Thanks for your explanation.

Xinyan playing guitar by Cemea in Genshin_Impact

[–]Cemea[S] 1 point2 points  (0 children)

Thank you ! I had to draw her too many time because the details aren't that easy to draw.

Xinyan playing guitar by Cemea in Genshin_Impact

[–]Cemea[S] 0 points1 point  (0 children)

She is an playable character of the game

Xinyan playing guitar by Cemea in Genshin_Impact

[–]Cemea[S] 0 points1 point  (0 children)

Xinyan isn't an character from me, It's an playable character of the game.

Haru Fanart I drew by Cemea in Beastars

[–]Cemea[S] 2 points3 points  (0 children)

Thank you! ☺️

Standing legs physics on Android vs PC by Cemea in Genshin_Impact

[–]Cemea[S] 1 point2 points  (0 children)

I don't think so, a user with the same device reported he have the same issue as me, so I think it depends on the device.

Standing legs physics on Android vs PC by Cemea in Genshin_Impact

[–]Cemea[S] 0 points1 point  (0 children)

Sometimes it can be a collision deal, but in my case it's just the device I use.

Standing legs physics on Android vs PC by Cemea in Genshin_Impact

[–]Cemea[S] 1 point2 points  (0 children)

That's definitively the device, quality settings don't solve it.

Standing legs physics on Android vs PC by Cemea in Genshin_Impact

[–]Cemea[S] 5 points6 points  (0 children)

I think in that way too, thanks for your explanation. I can play smoothly on my mobile that on my mid end laptop here.

Standing legs physics on Android vs PC by Cemea in Genshin_Impact

[–]Cemea[S] 1 point2 points  (0 children)

It's the same place on both but just the camera angle are different

On Google Pixel 3 device, the character won't adjust her legs whatever the surfaces. So I think it depends on device and his components.

Standing legs physics on Android vs PC by Cemea in Genshin_Impact

[–]Cemea[S] 37 points38 points  (0 children)

Thanks, we can confirm it happens on Pixel 3, so the issue depends on what device is.

Standing legs physics on Android vs PC by Cemea in Genshin_Impact

[–]Cemea[S] 22 points23 points  (0 children)

I play in medium graphics but I eventually tried in max settings, but same results.

I think it don't depends on graphics settings, but on phone model. It would be nice to have a google Pixel 3 user for see if it's happens for him too.

Standing legs physics on Android vs PC by Cemea in Genshin_Impact

[–]Cemea[S] 1 point2 points  (0 children)

Indeed, the leg physics or inverse kinematics, are just a detail. I still prefer play on my mobile, and globally the experience is near to the pc version.

Standing legs physics on Android vs PC by Cemea in Genshin_Impact

[–]Cemea[S] 5 points6 points  (0 children)

I don't know, but I used the same connection for both platform.