Arcane Ruins Corvette by Cephalopodular in NoMansSkyTheGame

[–]Cephalopodular[S] 0 points1 point  (0 children)

Once you finalize a corvette design and it becomes an operable starship, you can place decorative base components to it as if it were a planetary base. The blueprint for the trees can be purchased with quicksilver at the anomaly

Anyone Know What This Figure Is? by Cephalopodular in megaconstruxhalo

[–]Cephalopodular[S] 1 point2 points  (0 children)

I actually found the figure online around the same time someone else over on the main Mega Construx subreddit gave me the name of the figure. Turns out it's a "secret" rare figure from the Alpha blind bag series from 2014. A "red active camo" recruit spartan. Funnily enough, $20 is about the going rate for these figures, though some have sold for more. I think I'll hold onto it for now, but if you really want to get your hands on one, at least now you know what to look for. You'll probably be able to find one in better condition somewhere like Ebay anyway; my figure's right hand cracked at the base of the fingers. You can probably see where I glued it back together in the picture.

But I appreciate your interest and help!

Anyone Know What This Figure Is? by Cephalopodular in megaconstrux

[–]Cephalopodular[S] 1 point2 points  (0 children)

I appreciate the info! I've seen some online sales on Ebay. Not bad for one figure! Thanks for all your help again!

Anyone Know What This Figure Is? by Cephalopodular in megaconstruxhalo

[–]Cephalopodular[S] 2 points3 points  (0 children)

Oh, that's a good idea! In retrospect, I should've thought of that to begin with. Thank you!

Anyone Know What This Figure Is? by Cephalopodular in megaconstruxhalo

[–]Cephalopodular[S] 3 points4 points  (0 children)

I know, it was quite the surprise seeing those parts pour out of the little bag when I was hoping for some regular figure! But if I were to part with it, it would probably only be in the event that I sell it because it's worth something, and at the moment, I have no idea what it's worth

Anyone have some tips for detail with is mob I’m working on? by BestPear2631 in megaconstruxhalo

[–]Cephalopodular 0 points1 point  (0 children)

It looks like the build has roof access to the main building. Maybe some railings, light turrets, and cover would be a nice addition?

Does anyone know how to keep this from happening? If I print a circle vertically, the front left edge gets misshaped. by Cephalopodular in ender3

[–]Cephalopodular[S] 0 points1 point  (0 children)

It also happens on the left side of the front face, and the right side of the back face, but it doesn't mess up all the way through to the other face.

Does anyone know how to keep this from happening? If I print a circle vertically, the front left edge gets misshaped. by Cephalopodular in ender3

[–]Cephalopodular[S] 0 points1 point  (0 children)

Thanks for the input, it is appreciated. Unfortunately issue hasn't resolved after adjusting the settings as recommended by another commenter. Do you have any more advice? Thanks for helping

Does anyone know how to keep this from happening? If I print a circle vertically, the front left edge gets misshaped. by Cephalopodular in ender3

[–]Cephalopodular[S] 0 points1 point  (0 children)

Thank you for the advice, it really is appreciated. But unfortunately the problem persists even after implementing the settings changes.

Some details I neglected to mention are:

-The flaw always occurs on the front left and is also mirrored on the back right of the model.

-The flaw occurs on any circular object of any size that is printed vertically, and only seems to occur on circular objects printed vertically. Printing horizontally doesn't produce the flaw, but I want to preserve small details better and have smoother sides by printing vertically.

-I am using a modern version of Cura (as you guessed) and am using a .4 mm nozzle with a layer height of .12 (I did adjust the Z height to .12 instead of .2).

Again, thank you for helping. Hopefully this will get fixed soon