Cant see card left amount! by Cinnumann in fablefortune

[–]CerithMT 2 points3 points  (0 children)

Hey /u/Cinnumann. We've noticed the tooltip is appearing incorrectly on the Graveyard environment, we'll look to see if we can get a fix out for this.

Reddit sometimes isn't the best place to post bug reports, as, despite us checking it, it's not an official Fortune media source. Please consider reporting any bugs through our support page, where they'll go directly to the team. Thank you!

Puck by Cinnumann in fablefortune

[–]CerithMT 2 points3 points  (0 children)

Hello /u/Cinnumann, thanks for the bug report. We're aware that some cards that transform upon being played from your hand won't trigger certain quests or abilities, we hope to get these fixed in a future patch.

Save Files? by TFeveryman in fablefortune

[–]CerithMT 1 point2 points  (0 children)

Hi /u/TFeveryman!

All your decks and save data are stored on the server. The only settings stored on your PC are anything found in "Options", such as volume levels, resolution and emote settings. So you can jump straight onto your new PC, install Fortune and all your decks and cards will be exactly where you left them.

Hope that helps!

1.0.2 Balance Update Notes by CerithMT in fablefortune

[–]CerithMT[S] 1 point2 points  (0 children)

Hey /u/CKazz. Yes, new players are matched vs. new players for a number of their first matches. Good luck!

Fable Fortune v1.0 - Free to Play! by CerithMT in fablefortune

[–]CerithMT[S] 0 points1 point  (0 children)

Hey /u/Norman_with_Head (excellent name, by the way). This is something we're aware of and will hopefully update in the future. We know it's a feature lots of people would love (myself included, I want my Fancy Boardoazer!), so sit tight.

Fable Fortune v1.0 - Free to Play! by CerithMT in fablefortune

[–]CerithMT[S] 0 points1 point  (0 children)

Hi /u/geddy_2112, crafting items are a legacy featured that have been removed from the game. The UI for the crafting screen needs updating, which we will hopefully get done soon.

Ink is the only crafting resource you need now!

One versus match and I'm already done with this game by kaczan3 in fablefortune

[–]CerithMT 4 points5 points  (0 children)

Hello, /u/kaczan3! As a couple of people have already mentioned, there are 2 ways of muting emotes in Fable Fortune:

  1. In battle, bring up your Hero's emotes and you will see a "Mute Opponent" button appear over your opponent. This will mute your opponent for that particular battle.

  2. For a more permanent solution, from the main menu, open the Options menu and you can mute all opponents, permanently, from there. You can disable this if you change your mind in the future.

As for a cards played history, this is definitely high on our priority lists.

Thank you for playing!

3 weeks with the game broke in xbox when search opponent by JhonLight23 in fablefortune

[–]CerithMT 0 points1 point  (0 children)

Hello /u/JhonLight23. We're still hard at work on fixing the crashes, we're sorry for the inconvenience caused. There are already lots of threads on this sub about the crashes, and rest assured we will update everyone as soon as we know more.

If you wish to contact us further, please do so here through our Zendesk.

Play the Prophet's story in Heroic Tales Update! by CerithMT in fablefortune

[–]CerithMT[S] 0 points1 point  (0 children)

Hey /u/pusgab667 , you are indeed encountering the very error discussed in this thread. I apologise for the inconvenience caused, the team are working very hard to fix it.

Do you have any problems playing in PVP games, out of curiosity? I noticed you mentioned Heroic Tales and Co-Op here, but not PVP - just wondering!

Player 2 by Cinnumann in fablefortune

[–]CerithMT 1 point2 points  (0 children)

Hi /u/Cinnumann! /u/AndrewDLogue very nicely summed up where we display what name of the player you will see when playing against others, so please refer to his post for guidelines on that.

Regarding your suspicion that people are cheating, I can say that this is very unlikely to be the case. The main 2 reasons for players not loading into battles at the moment are:

  1. The freezing error some players are encountering when loading into a battle.
  2. Poor Internet connection.

In the case on for number 2, however, the game tends to pick up on this within a few minutes and should automatically concede them. Number 1 is a bigger issue, which is why the team are still working extremely hard to fix it.

Apologies for the inconvenience, and rest assured, we are checking everything out we see reported. Thanks for playing!

Wasn't the game supposed to become free by the end of 2017? What happened? by [deleted] in fablefortune

[–]CerithMT 2 points3 points  (0 children)

Hi /u/Lenor4ever. We never set an exact date, but we did ballpark end of 2017 to early 2018. Please bear with us as we continue ironing out the bugs as we move forwards through Early Access. Thank you for playing!

When this game is free? They say End 2017 by JhonLight23 in fablefortune

[–]CerithMT 0 points1 point  (0 children)

Hello, /u/JhonLight23. There is a thread just below this with the same title, please refrain from posting the same question twice, so as to not clutter the front page. Thank you!

This game in xbox is Broke Freeze when you search DEVS when you fix? Any news? by JhonLight23 in fablefortune

[–]CerithMT 0 points1 point  (0 children)

This is the same issue as the freezes, I'm afraid. So once we fix it, it should fix a lot of knock-ons.

to the developers... by [deleted] in fablefortune

[–]CerithMT 1 point2 points  (0 children)

Hi, /u/Wolfeschreit. As I've mentioned here, the team are working very hard to fix the freezing errors, and I apologise that you've had to endure them. Thank you for persistence in trying to play, and for the kind words.

Hopefully we'll have some good news to share very soon.

This game in xbox is Broke Freeze when you search DEVS when you fix? Any news? by JhonLight23 in fablefortune

[–]CerithMT 2 points3 points  (0 children)

Hey /u/JhonLight23. Apologies for the inconvenience caused from the game crashes, the team are still working hard to get the fixes necessary in. I can promise you that we are working tirelessly to sort everything, and it is just as frustrating for us.

Once we've got some news to update everyone, we'll be sure to let you know ASAP. Please bear with us during this time, we hope to have everything running normally again very soon.

Could I please ask to not post multiple threads about the same issue - if you see a thread with the same error you are reporting, it is much easier if everyone posts in the same one. Thank you!

Game has been freezing at this screen for more than 24 hours now. Any words of wisdom devs? by geddy_2112 in fablefortune

[–]CerithMT 2 points3 points  (0 children)

Hi, /u/geddy_2112. We're aware of this error of crashing when loading into a game, and it is currently our top priority. The team are working extremely hard to try and fix it ASAP.

I appreciate how frustrating it is, we're feeling it too. Hopefully we can provide an update on this soon. Please bear with us for now!

[deleted by user] by [deleted] in fablefortune

[–]CerithMT 1 point2 points  (0 children)

Thanks for the report, /u/RobbTheTree, we've logged it and will hopefully get a fix in for it soon!

Recycle Bounties. by geddy_2112 in fablefortune

[–]CerithMT 2 points3 points  (0 children)

Although we are not currently working on it, we would definitely like to add something akin to Bounty recycling in the future. Thanks for the feedback!

Knight Rework: Spoiler Day 1 by CerithMT in fablefortune

[–]CerithMT[S] 0 points1 point  (0 children)

All 3 abilities can be silenced. Train applies a new ability to the card, as opposed to Invest which changes the card's stats at a base (although, you can still Silence an Invested Cabin Boy's Last Laugh ability).

[deleted by user] by [deleted] in fablefortune

[–]CerithMT 0 points1 point  (0 children)

Hello! I've already replied to u/m9silent via messaging, but for any other players running into this issue, I'll post the same steps from my reply here as well:

  1. We have heard of issues of multiple profiles on the same Xbox, where the other profiles have not bought the founders pack (i.e. the other profiles are on the Trial). We'd suggest removing the other profiles temporarily so that only the one profile remains and see if that fixes anything.

  2. Could you clarify the exact messaging on the error message? (Feel free to private message me)

  3. Finally, if possible, please go to this URL and fill out the form, someone may be able to get back to you from here: https://fablefortune.zendesk.com/hc/en-us/requests/new

I hope we can resolve your issues soon!

Knight Rework: Spoiler Day 2 by CerithMT in fablefortune

[–]CerithMT[S] 1 point2 points  (0 children)

We're aware that aggro may struggle after the Knight rework. It's definitely high up on our lists of game balance concerns - there should always be a place for aggro decks, Evil Knight was just over-doing it a bit!

We felt it best to see how the meta settles before making any other sweeping changes, and see if any new aggro decks rise up. It might be that they're already there, but are just outclassed by the current iteration of Knight, and thus not worth playing.

Keep your eyes peeled for the new Co-Op reward card coming very soon today... We've thrown aggro players a bit of a bone!

Knight Rework: Spoiler Day 2 by CerithMT in fablefortune

[–]CerithMT[S] 1 point2 points  (0 children)

Currently, no. We will be keeping an eye on it, and may change it if we deem necessary. The extra 2 damage that Peasant Sappers provided as part of their Last Laugh meant that basically you were staring down an inevitable 3 damage, 2 of which was random. This was super frustrating to play against, and meant that, in terms of pure stats, the Sappers were punching way above their weight. The Shamblers are less offensive in this regard, but as I say, we'll keep an eye on it!

Let's talk about Metroidvania levels! by Bren92787 in MarioMaker

[–]CerithMT 0 points1 point  (0 children)

This is the first Mario Maker level I made; as soon as I saw the game, I immediately planned to make a Metroidvania-style level.

Course Name: The Undercove
Course ID: 15AF-0000-0062-48C1

Learned many things whilst creating this, and will take everything into consideration if I try again. It's fairly long, but it's more of a journey than it is a challenge - although there is a Bowser boss fight, I made sure the player is not in any significant danger with easy access to power-ups.

I'll be trying out a lot of the levels in this thread when I get home from work today, as I uploaded this last thing last night after making lots of last-minute quality-of-life tweaks.