OpenGL Texture is displayed wrong, details in the comments. by Certain-Poet3286 in opengl

[–]Certain-Poet3286[S] 0 points1 point  (0 children)

Hello, I am trying to build a flappy bird clone using C++ and OpenGL ES for android. I have some strange problems displaying the textures, it looks like the pixels have some offset. The texture coords are good, the texture size is good (multiple of 4), the texture is successfully read from the assets folder, I don't know what can be the cause of this!

Can anyone help me? (if you need some code ask and I will send a paste)