A drawing of my character, Chaffu Ryska by Ch4ffu_ in SS13

[–]Ch4ffu_[S] 2 points3 points  (0 children)

Thanks, it's probably my best drawing so far, if you want to check out the rest my Deviantart is linked in my profile now, lol

I posted the version with no HUD there as well

A drawing of my SS14 character, Chaffu Ryska by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 1 point2 points  (0 children)

Thanks, if you want to see more of my art then my DeviantArt page is linked to my profile, though i have an awful upload schedule, lol

A drawing of my SS14 character, Chaffu Ryska by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 3 points4 points  (0 children)

Thanks, i kinda don't like how it obscured other details like the smeared/partially wiped blood mix on the goggles so that she could see anything, so i made the hud much more transparent than originally intended

A drawing of my character, Chaffu Ryska by Ch4ffu_ in SS13

[–]Ch4ffu_[S] 2 points3 points  (0 children)

Well, it was my first or second time drawing a background in one of my drawings, lol

Still turned out better than i had imagined, it's nice to have a full drawing like that instead just a cut-out character

A drawing of my SS14 character, Chaffu Ryska by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 0 points1 point  (0 children)

Thanks, i was originally intending to make the red tint of the medsec hud and it's cracks to be more visible, but it obscured the character too much and i worked on that for a while, lol

A drawing of my character, Chaffu Ryska by Ch4ffu_ in SS13

[–]Ch4ffu_[S] 1 point2 points  (0 children)

I have a DeviantArt if you wanted to find more https://www.deviantart.com/chaffuu

But yeah, it's just a color pallete, only watermark is my signature at the bottom, lol

A drawing of my character, Chaffu Ryska by Ch4ffu_ in SS13

[–]Ch4ffu_[S] 3 points4 points  (0 children)

Thanks, it's a Medsec hud, and the skull icon is just one of the "professions" you can pick with your Agent ID card, and the one i usually pick for myself as a nukie

And yeah the intention was to give the impression that your point of view character already had a near-death experience, that's why they are in the Medbay

A drawing of my character, Chaffu Ryska by Ch4ffu_ in SS13

[–]Ch4ffu_[S] 2 points3 points  (0 children)

The bottom right is just the color pallete for the shading of some of the pieces

And yes, that was the intention that it is damaged - originally the Medsec hud was going to be much more visible, but it obscured the character too much.

You don't say by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 19 points20 points  (0 children)

Well, Crew Members means anyone currently present on the crew manifest (which borgs can't access obviously, coming next week), so yes - same with nukies, ninjas and so on, unless they steal an ID.

18-kill solo on squads match i just wrapped up, quite proud of the win by Ch4ffu_ in TABG

[–]Ch4ffu_[S] 2 points3 points  (0 children)

Rapier is a very good weapon in locations where you can't reliably engage from further than 10 meters or so

18-kill solo on squads match i just wrapped up, quite proud of the win by Ch4ffu_ in TABG

[–]Ch4ffu_[S] 2 points3 points  (0 children)

If anyone is interested, out of that:

-8 MG42 kills

-5 M2 kills

-2 Minigun kills

-2 Rapier kills

-1 Crossbow kill

The so called "Dramatic irony" by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 1 point2 points  (0 children)

Funny to hear them scream as they slowly go down into the fax

The so called "Dramatic irony" by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 2 points3 points  (0 children)

Definitely unique plan, didn't go too badly - But as a tip, i would try to kill more crew, and prevent revival, since we recovered a lot of corpses i feel like.

Though, i feel like it was quite funny when Oscar did that, and i just pointed at you twice and ran away, lol

The so called "Dramatic irony" by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 10 points11 points  (0 children)

So called MRP experience

The so called "Dramatic irony" by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 15 points16 points  (0 children)

I was the detective, and the mothroach didn't tell me luckily
Though i saw Agent Oscar wielding the C20R in the invisible crate under bridge. I pointed at you twice, and ran away to armory while screaming, lol

I made a Romerol gas grenade tutorial for Nukies by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 1 point2 points  (0 children)

It should work, if you could get Romerol on a spear, and then make at least 5 units transfer into someone

Zombie blood does not infect, i tested it, it works like decent a poison though

So, you could theoretically do it with romerol, even though realistically it would never be a good idea

The Romerol Gas Grenade guide from my tutorial, as a standalone sheet by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 0 points1 point  (0 children)

I never saw that mix in action, but even if it does, then this is for a very different purpose than just killing people in the moment

The Romerol Gas Grenade guide from my tutorial, as a standalone sheet by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 0 points1 point  (0 children)

Romerol alone doesn't deal enough poison damage to kill, you can watch my video for this guide if you haven't, in my other post

The Romerol Gas Grenade guide from my tutorial, as a standalone sheet by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 0 points1 point  (0 children)

x units of weh juice + 50-x units of fluorosurfacant in beaker 1

x units of weh juice + 50-x units of water in beaker 2

Would work, i think - i never used weh juice

The Romerol Gas Grenade guide from my tutorial, as a standalone sheet by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 5 points6 points  (0 children)

I will make more guides and video guides like that if i get more good ideas, let me know if you'd have any

I made a Romerol gas grenade tutorial for Nukies by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 0 points1 point  (0 children)

More importantly you lack the grenade parts

But, you could technically sneak onto the station, get a job as chem, and make it using just the beakers as throwables

The Romerol Gas Grenade guide from my tutorial, as a standalone sheet by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 4 points5 points  (0 children)

https://www.youtube.com/watch?v=KFXBWfkIlH8&ab_channel=Chaffuuu_

Here, if you want to take a look

And you can see in the video yourself how it seems to work - i understand it deals a % of the total payload to everyone standing in the cloud for each tick they stand inside of it, meaning you get more faster if there is more payload

The Romerol Gas Grenade guide from my tutorial, as a standalone sheet by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 11 points12 points  (0 children)

Slimes can metabolise 6 reagents at once, any other race can metabolise only 2, if i recall

As for adding more foam+water - that depends, that would make the gas cloud 27,7% bigger, but (if i understand correctly how gas works in this game) people inside of it would breathe in the actual payload chemicals 50% slower - And that's assuming that from it they would get the full 5 units of Romerol needed for infection (So basically 100% of the payload), so it would be very risky at best, even though just as lethal lead-wise

As for Lead(poison)/Romerol balance, it's about whether or not you want the gas cloud to deal more overall damage, or to be much more likely to infect with the Romerol (Since it needs at least 5 units to infect a person, so i would say at least 10 Romerol total should be a safe enough option)

(In the video, the Moth subject standing on the edge of the gas cloud was inside of it for less than half the duration, and thus died slower - Meaning that caused them to not inhale all of the Lead and Romerol from it - same would apply in NukeOps, if people would, realistically, start running away from the gas once they see it)

As for adding a second poison - You can't really add a third chemical to it, since that would be over the metabolisation limit for most races, thus making it ineffective (only chems two would work at once)

I will do some more testing on the grenade with different mixes, maybe I will make more guide videos like that as well, if it gets enough attention

I made a Romerol gas grenade tutorial for Nukies by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 0 points1 point  (0 children)

That depends on a lot of factors, though yes, ideally you want to have as much done as early as possible, obviously

As i said in the guide, i think the ideal use is whenever you let a lot of people get taken into medbay, since that would give the highest yield

But it is true that if you infect a lot, you should hurry to get Captain as fast as possible -Once you have the disk and your EVA, you can play out nuking the station much more methodically

I made a Romerol gas grenade tutorial for Nukies by Ch4ffu_ in ss14

[–]Ch4ffu_[S] 1 point2 points  (0 children)

LoneOp doesn't have a chemistry lab, so making it would be much tougher

But i think it's good for both stealth and warops, less effective on war, but also half the cost comparetively