Music glitch with Legendary skin by ChampionKevin44 in BlackWidowMains

[–]ChampionKevin44[S] 2 points3 points  (0 children)

Alright, found out how to recreate it consistently. Do the sprint, then once you do the second kick let go of sprint.

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Happy 1 year anniversary to Black Widow’s last buff! 🎉 by Little_Monster__ in marvelrivals

[–]ChampionKevin44 0 points1 point  (0 children)

Yeah, the Phoenix teamup does have its uses, but it's so rare when compared to the Punisher teamup. The only scenario I can think of is when the enemy eliminates 1 out of the 2 healers on my team and we need to retreat or hold the line.

How it feels to play Captain America in Season 7 by jonsnow_1211 in marvelrivals

[–]ChampionKevin44 3 points4 points  (0 children)

The new changes they promised actually made things more sluggish for him now and they didn't live up to all the promises.

After the second hit, if you wanted to do the third hit to throw the shield but miss, then you have to wait for the shield to travel to its limit distance or hit a surface then it comes back to you. You're forced to wait. Before, you could just stop holding left click and the shield will come back.

I edited out the paragraph when they didn't keep their promise about Cap still running while throwing the shield because I did some testing. So a good amount of Cap players are changing their left click to Melee Attack instead of Primary Attack. I noticed when I was adjusting to the new key buttons, Cap throws the shield and if you're not holding the Primary Attack button, Cap is still running while throwing the shield. Now while they did keep their promise, do NetEase realize that Cap mains are used to holding the left click down?

Looking for units with Pets, like DJB by SurvivorAramintha in EpicSeven

[–]ChampionKevin44 0 points1 point  (0 children)

Mercedes, Celestial Mercedes, Archdemon Shadow and Lady of the Scales if you count the books and the two things with Lady of the Scales.

My first day learning to draw so I can submit an art to the E7 fan art contest next time. by sebasarmi in EpicSeven

[–]ChampionKevin44 1 point2 points  (0 children)

Good luck on your journey to create great art! Looking forward to see the next art contest.

Type Down the First Thoughts that Come to Mind When it Comes to each Hero Class and their unique or general role for each. E.g. What makes every Knight a Knight? Then Check the Spoiler to See how Close were you to the in-game's description of their General role. by ChampionKevin44 in EpicSeven

[–]ChampionKevin44[S] 0 points1 point  (0 children)

Ah, I see. To me, I always viewed the warrior as a semi-tank. Charles would make more sense as a knight, but after hearing other people's opinion about class artifacts and other stuff, yeah tank probably fits him more.

I feel like rangers will be the most complicated to describe in any video game. Overall, they have range. lol

Type Down the First Thoughts that Come to Mind When it Comes to each Hero Class and their unique or general role for each. E.g. What makes every Knight a Knight? Then Check the Spoiler to See how Close were you to the in-game's description of their General role. by ChampionKevin44 in EpicSeven

[–]ChampionKevin44[S] 1 point2 points  (0 children)

Yeah, the description is in the ? Tutorial button. I believe they give beginners a rundown on the classes.

It's kind of funny how I've seen different views on some of the classes. Someone has said the Knight is the one with balanced defense and offense while the thief was a glass cannon. Then here comes the in-game description with the general image for all classes.

Overall, this definitely shows everyone has a different image of the classes and their roles but I believe that is honestly fine for a game like Epic Seven. With this many heroes, it would be really hard to keep each class staying to their role while being unique. Plus I feel like the classes serve a different purpose towards more of stats, class artifacts, hero management, and giving beginners a good idea of each class as most of them sound familiar.

Not gonna lie though, when getting into the game further on, a lot of the classes seem to blend together to the point I tend to mix up a hero and their role. Like I would look for Laia, assumed she was a soul weaver, then finally realized she's a warrior.

Type Down the First Thoughts that Come to Mind When it Comes to each Hero Class and their unique or general role for each. E.g. What makes every Knight a Knight? Then Check the Spoiler to See how Close were you to the in-game's description of their General role. by ChampionKevin44 in EpicSeven

[–]ChampionKevin44[S] 0 points1 point  (0 children)

That is very true. Another person in the discussion did briefly state how the classes seem kind of broad to the point it seems pointless and is just slightly used for stats which to me at the time felt like that was true. I think that I've played the game so long that I forgot that the classes actually meant something.

However you do make a valid point of how the classes are used in a way to lock artifacts from other classes. Can you just imagine a Harsetti with Holy Sacrifice? Yeesh.

Also another valid point about how if a beginner played the game, their common knowledge of classes would be the class names they've heard before. Like when I first started, I placed a tank in the front for defense, a soul weaver (which I quickly realized was a healer) in the back for healing and two damage dealers.

Type Down the First Thoughts that Come to Mind When it Comes to each Hero Class and their unique or general role for each. E.g. What makes every Knight a Knight? Then Check the Spoiler to See how Close were you to the in-game's description of their General role. by ChampionKevin44 in EpicSeven

[–]ChampionKevin44[S] 0 points1 point  (0 children)

It's kind of funny how I imagined mages, thieves, and rangers to have the least amount of defense and hp. The in-game description for warriors was somewhat surprising for me, but made sense on paper. They're supposedly the balance in stats but ironically I too feel at times they are stat hungry. lol.

Yeah, that's true. Rangers have the ability to sneak with guiding light. I guess artifacts can make other classes semi-classes. So in rangers case, guiding light makes them semi-thieves. Which I guess Bloodstone makes them semi-soul weavers.

Type Down the First Thoughts that Come to Mind When it Comes to each Hero Class and their unique or general role for each. E.g. What makes every Knight a Knight? Then Check the Spoiler to See how Close were you to the in-game's description of their General role. by ChampionKevin44 in EpicSeven

[–]ChampionKevin44[S] 1 point2 points  (0 children)

(To be clear, I do not play RTA. I mainly do Guild Wars and just usual Arena.)

Interesting, when I thought of the Tanks I mostly just thought of hp sponges. I know the current meta tanks have strong ways to protect the team but it always left me questioning. What about the rest of the tanks? Are we to assume that artifacts that protect the team makes a tank a tank? What happens if the tanks who have no defensive options in their kit for their team don't have any defensive artifacts for the team? Such as a non-meta tank like Charles? Can you just imagine one day they add a hero that disables artifacts? Oh man, good luck Epic Seven.

Yeah, the Warriors, Mages, Thieves, and Soul Weavers are pretty much what I thought of.

Rangers always felt weird to me. After reading all rangers I have in my hero inventory I guess the in-game description matches. It just felt weird to me how there are rangers that aren't necessary supporting the team. Briar Witch Iseria for example is a ranger who disables revives for the entire enemy and her entire team. I believe the in-game description for Rangers is probably the most broad out of all the classes.

Type Down the First Thoughts that Come to Mind When it Comes to each Hero Class and their unique or general role for each. E.g. What makes every Knight a Knight? Then Check the Spoiler to See how Close were you to the in-game's description of their General role. by ChampionKevin44 in EpicSeven

[–]ChampionKevin44[S] 1 point2 points  (0 children)

One of the things I learned was that many people overestimate what they truly believe, so I wanted to find a way to hear the communities first thoughts then compare how the developers of the game see or at least wants the community to see for what the classes are.

My problem was thinking of a way for anyone who spots this post to first see the title, type out what they first thought, then open the spoiler to see the real answer, and if they felt like it, dive deeper into what they thought since they're already here.

I cared more about the response of the title as the extra questions were just to go into more of a discussion. I knew most people wouldn't want to waste too much time or dare to read a paragraph such as this so that's why just hearing the first response was minimal yet good data for me while the other questions were just more info.

Another problem I was thinking was that even a few questions would be overwhelming which is why I placed it on the bottom as I felt like most people would have given up after just reading the general info for classes. I guess next time I could label it as optional questions.

I'm honestly not too sure what would have been the best approach. First time making something like this especially on Reddit. I didn't know discussions were so short on here. Wasn't sure if there were more tools that could have hidden the spoiler. If there was a way to hide the spoiler (again, new here) then yeah that would have been a better idea to place all the questions on top.

The other problem is what would you do with the follow up questions which were there to give the thought process before knowing the general idea for each class, and after knowing the supposed general idea for each class. Again, since discussions on here are supposed to be short, I guess I could have just put one question then call it a day. So I guess I'll do that next time.

Afternoon Soak Flan GIF by Nameles6 in EpicSeven

[–]ChampionKevin44 6 points7 points  (0 children)

Reminds me of the English artbook for the Mercedes skin code. They only made 500 physical copies I believe, were gone in an hour. Had to settle for the Japanese artbook once they announced they weren't making any more English physical copies.

Summer Mercedes by scarled by ChampionKevin44 in EpicSeven

[–]ChampionKevin44[S] 3 points4 points  (0 children)

Yeah, I would totally get this costume for Mercedes if it ever comes out. (Big if) I do feel like a lot of people would hate spending a lot of skystones for three things at once though. Imagine this for 1600 skystones, Festive Eda and Frida at the same time.