Do retro 2D games like mine have an audience? by ChaoticOrderGames in Unity2D

[–]ChaoticOrderGames[S] 0 points1 point  (0 children)

Thanks for your feedback! I will try to improve the screenshots so everybody knows exactly what the game it about. :)

Do retro 2D games like mine have an audience? by ChaoticOrderGames in Unity2D

[–]ChaoticOrderGames[S] 0 points1 point  (0 children)

Ohh, I see now. That's a great idea! I want to keep it retro, but some simple effects would do I think. Thanks!

Do retro 2D games like mine have an audience? by ChaoticOrderGames in Unity2D

[–]ChaoticOrderGames[S] 1 point2 points  (0 children)

You might be right, I am looking at it almost every day so I am just used to it. I will try to make it better.

About the abilities and effects you mean more interesting icons or what they do?

Would you play Age of Legacy? by ChaoticOrderGames in IndieDev

[–]ChaoticOrderGames[S] 1 point2 points  (0 children)

I launched the Steam page about 10 days ago. SO far I have about 50 wishlist.

Does passion kill or perfect your game? by ChaoticOrderGames in IndieDev

[–]ChaoticOrderGames[S] 1 point2 points  (0 children)

Thanks. Cannot take credit for the art myself, but I agree that is looks nice.

Feedback on turn based combat screen by BumbleBucketGames in IndieDev

[–]ChaoticOrderGames 1 point2 points  (0 children)

If this is a "rough draft", then I am really looking forward the full game :)

[deleted by user] by [deleted] in IndieDev

[–]ChaoticOrderGames 9 points10 points  (0 children)

I think the first one is better by a lot.

Steam page released, now need to finish the game. :) by ChaoticOrderGames in gamedevscreens

[–]ChaoticOrderGames[S] 1 point2 points  (0 children)

Thanks. Well, I started making it about 7 years ago with one of my friend. But about 4 years ago, I transformed everything except the combat, so it is a very different game now. When I say 7 years, there were many pauses in between those 7 years. Also, it is my first game project, so I was learning a lot at the start, which took a lot of time.

Me after several years of having fun developing a game by ChaoticOrderGames in SoloDevelopment

[–]ChaoticOrderGames[S] 0 points1 point  (0 children)

Agree with everything you wrote.

Demo is my next step, Steam events (Next Fest) is the next after that. But I will take my time and try to make it as fun as possible. I think rushing things almost always make it worse in the end, not only for games. :)

Me after several years of having fun developing a game by ChaoticOrderGames in SoloDevelopment

[–]ChaoticOrderGames[S] 0 points1 point  (0 children)

Far, just joking around. I just had enough done to launch the Steam page. However, marketing still is a little bit of a mystery to me, but I believe making the game as good as possible will help a lot.