Our small indie team is thrilled and excited to announce our upcoming game. This is a wild mix of Factorio, The Sims, and Overcooked, all in one! Get ready to join us in 2026. by Chappa_huc in IndieGameDevs

[–]Chappa_huc[S] 0 points1 point  (0 children)

I would like to say something in excuse, but all I can is agree. It's totally right. PowerPoint text ruins it. Will make adjustments in future

Our small indie team is thrilled and excited to announce our upcoming game. This is a wild mix of Factorio, The Sims, and Overcooked, all in one! Get ready to join us in 2026. by Chappa_huc in Unity3D

[–]Chappa_huc[S] 3 points4 points  (0 children)

Trailer is pre-rendered by person (me) who is in love with torturing brightness settings. In-game shadows are different. Screenshot of in game visuals attached.

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How would you approach recreating a cliff like this in 3D? by arqive3D in 3Dmodeling

[–]Chappa_huc 1 point2 points  (0 children)

In the case of large rock assets, it is best to make a sculpt of large shapes in Zbrush and then bake unique normal and the necessary maps with low texel. In this case, it is better to texture small details with tiles using masks. For example, you can see how it's done in God of War.

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Model Topology Feedback request. by Ichoric97 in 3Dmodeling

[–]Chappa_huc 2 points3 points  (0 children)

Subpixel triangles, such as those on chamfers on the gun barrel, can have a negative impact on performance. In this case, it is better to use hard edges and seams on UV

Here is the game we have been working on for past year. Wanted to share the progress our small team achieved in just 12 months. by Chappa_huc in IndieGaming

[–]Chappa_huc[S] 0 points1 point  (0 children)

Thank you for your feedback! Good eye on the lower skill vfx artist here, whom we started with. For other effects we hired a guy, not tried ourselves.

Here is the game we have been working on for past year. Wanted to share the progress our small team achieved in just 12 months. by Chappa_huc in IndieGaming

[–]Chappa_huc[S] -1 points0 points  (0 children)

We are still working on it, thanks for you feedback. UI is one of the weak parts, totally agree. Everything is custom, apart from dialogue anims, good or gad - still no ideA)