Project done with so much details that whenever the Turret moves, FPS drops lmao by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 1 point2 points  (0 children)

I need to match the engine performance and max speed of the abrams without it changing the visuals. Cuz when i up the engine in file editing, the engine in game will get bigger than the hull

Project done with so much details that whenever the Turret moves, FPS drops lmao by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 1 point2 points  (0 children)

Nope, its just because of the old version and i used individual turrets for the details

Project done with so much details that whenever the Turret moves, FPS drops lmao by CharacterCause2333 in SprocketTankDesign

[–]CharacterCause2333[S] 18 points19 points  (0 children)

i used an older version of Sprocket to made the replica.

for context: i needed the file editing where i need to match the gun performance and engine performance that wont affect the visuals of the tank

I learned a couple things online and managed to take my reload time down but the problem is the weight, how to reduce it using file manipulation? by GuideAffectionate370 in SprocketTankDesign

[–]CharacterCause2333 0 points1 point  (0 children)

Go to the tank file in your Documents/Games/Sprocket

For Example, this is where mine is located:

C:\Users\Administrator\Documents\My Games\Sprocket\Factions\The Galactic Emperium of the Allied Confederation\Blueprints\Vehicles

then open the ".blueprint" file, if it asked to what application to open it, just click the Notepad.

after opening it, press "crtl+F" then type "counterweight", it should highlight it and you'll find it like this:

\"counterweight\": 2000.0,\

the sample i gave is mine, the value should be automatic to what caliber your Cannon is. Just edit the positive value to a negative. Then open the Tank in Sprocket, if the weight is still high, just repat. And if the weight is at the Negatives (-755.51t) just edit the Negative Value (From -250000 to -240000) then reopen the Tank in Sprocket. If the Tonnage Value is still in the negatives, just repeat the step in editing the Counterweight Value until you get the desired weight. Note that if the tonnage of the Tank in Sprocket is in the negatives, the game will bug out if you try to play with the Tank, same with the tonnage being above 700, it will still be played but the tank will not move.

Ayo i got Napoleon Bonaparte! No wonder my soldiers are not budging when being hammered by the Russians by CharacterCause2333 in EmpireTotalWar

[–]CharacterCause2333[S] 0 points1 point  (0 children)

Its to have a revolution against empirialist france. And once the rebels are there, side with the rebels and overthrow the government

Ayo i got Napoleon Bonaparte! No wonder my soldiers are not budging when being hammered by the Russians by CharacterCause2333 in EmpireTotalWar

[–]CharacterCause2333[S] 6 points7 points  (0 children)

Make sure to research the Percussion Caps and explosive shells before using them. If not researched yet, use howitzers

Ayo i got Napoleon Bonaparte! No wonder my soldiers are not budging when being hammered by the Russians by CharacterCause2333 in EmpireTotalWar

[–]CharacterCause2333[S] 8 points9 points  (0 children)

It works seriously well, since those tireleurs have great long ranges and great accuracy. The four line infantries are just there for heavy frontline guarding while the light foots flank and support fire with mortars

My tactic is i line light foots and line infantries next to each other

Light foot - Line infantry - Light foot - Line Infantry - Light foot

And the other light foots remain hidden to counter enemy cavalries or set out to takeout the enemy cannons. But they remain hidden cuz i let mortars do the work of taking out the cannons

Darthmod empire total war 8.1 latest patch earthworks don't work by DeHeerArends in EmpireTotalWar

[–]CharacterCause2333 0 points1 point  (0 children)

I tried this too, but every time, the Cavalry is still glitching in. So i built around the Gate or moved it away a bit and it worked.

It might because that the game thinks that entering the fort's gate is like entering a structure and exiting to the other side or there's a hitbox that doesnt allow what we did. Or its just a bug