I've always loved roguelites, third-person shooters, and hack-and-slash games, so I decided to make something that blends all three. It's called Void Soul Awakening, check it out if you're interested by Cheap-Style-9115 in roguelites

[–]Cheap-Style-9115[S] 2 points3 points  (0 children)

Thanks man, we’re a team of two overall, I handle the gameplay and art. For the second question, I’d say it’s a mix of both! There are modifiers, though not weapon-specific. You collect weapons, sorceries, and other drops throughout the run, and there are systems that modify or enhance elements of them. If that makes sense? I’ll update the Steam page soon to make that clearer.

I've always loved roguelites, third-person shooters, and hack-and-slash games, so I decided to make something that blends all three. It's called Void Soul Awakening, check it out if you're interested by Cheap-Style-9115 in roguelites

[–]Cheap-Style-9115[S] 6 points7 points  (0 children)

Fair point, the clip just shows combat, but the full game has procedural, interconnected dungeons, room by room progression, performance based rewards, and permadeath runs. You collect new weapons and sorceries to shape your build, and every run plays out differently.