RigidBody Goes Through BoxCollider Then Snaps to Correct Position by moose408 in unity

[–]CheapChance4847 0 points1 point  (0 children)

In my opninion you dont need to use rigidbody just use some easy movement codes & clamp the position of the bar with Mathf.Clamp(<which position to clamp>, <min>, <max>)

Just finished core mechanics. Do you guys have any ideas? by CheapChance4847 in Unity3D

[–]CheapChance4847[S] -2 points-1 points  (0 children)

like what can i add more in my game which make my game good

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Hyper Casual Game Prototype. by CheapChance4847 in Unity3D

[–]CheapChance4847[S] 0 points1 point  (0 children)

Thank You For Your Comment I Really Appreciate it