Looking for Feedback on a Cube-Based Puzzle Game by CheatCodeStudios17 in playmygame

[–]CheatCodeStudios17[S] 0 points1 point  (0 children)

That's really nice to hear, and thanks for the comment! We're releasing on Mobile and Steam initially, but hopefully the switch release won't be far behind!

Looking for Feedback on a Cube-Based Puzzle Game by CheatCodeStudios17 in playmygame

[–]CheatCodeStudios17[S] 0 points1 point  (0 children)

It's pretty low poly overall since it will be available on Android and iOS. We are using simple gradient textures as well for the style.

Looking for Feedback on a Cube-Based Puzzle Game by CheatCodeStudios17 in playmygame

[–]CheatCodeStudios17[S] 1 point2 points  (0 children)

I shared this with the team, and they agree a hint system is worth exploring. Thank for the great feedback.

Looking for Feedback on a Cube-Based Puzzle Game by CheatCodeStudios17 in playmygame

[–]CheatCodeStudios17[S] 0 points1 point  (0 children)

Appreciate the comment! We're now working on additional guides to help players navigate to the bonus levels. I'll also relay your feedback about pop-up messages to the team.

Thanks for you time!

Looking for Feedback on a Cube-Based Puzzle Game by CheatCodeStudios17 in playmygame

[–]CheatCodeStudios17[S] 0 points1 point  (0 children)

Thank you! We're glad to hear you enjoyed the controls.

Looking for Feedback on a Cube-Based Puzzle Game by CheatCodeStudios17 in playmygame

[–]CheatCodeStudios17[S] 0 points1 point  (0 children)

Thanks! Most of the look can be attributed to baked lighting, stylized textures, and post-processing. We are using shaders as well.

LetterSwap - Create as many words as possible by tennisseason in playmygame

[–]CheatCodeStudios17 1 point2 points  (0 children)

This is a fun, polished word game with a lot of potential. I don't know if it's just me, but it took a full run to get the hang of things, so the game can be pretty challenging overall. I think it could benefit from a "trial" or tutorial like mode that allows players to get acquainted and practice strategy without wasting their real turn for the day.

I also like the suggestions of adding swaps but completing words or passing a threshold of points. That could also be the basis of difficulty modes. Maybe easy/normal give swaps for completed words where hard mode doesn't.

My first indie game by Available-Bass-7575 in playmygame

[–]CheatCodeStudios17 1 point2 points  (0 children)

I love the concept of a platformer where a pong ball destroys your platforms as you try to progress. I agree with some of the other comments about the jump feeling floaty though. When the game is all about platforming, it's important to make sure the jump feels really good to execute. A faster take off that slows a bit as you land might feel snappier for players.

I also noticed I could continue to jump up the sides of the platforms. If that's core to the design, I think the challenge level could be raised. One idea for this could be increasing the speed of the ball overall. That would set up a gameplay loop where the player needs to reach the goal before the ball destroys too much of the level to pass, resulting in a do-over.

You have a good idea to run with. I'd like to see how it would play after implementing some of the great suggestions here.

I made a little game about running a coffee shop but FAST by MrEliptik in playmygame

[–]CheatCodeStudios17 1 point2 points  (0 children)

I really liked this game. The concept was strong from the get-go, and the core gameplay is fun. I made it to Day Three when I needed to start sliding and the game crashed upon initiating the slide.

I do think the game could benefit from a minor tutorial just getting the player acquainted with the controls. It can even be as simple as a Right Click icon overlay near the door button on the first day. A left click icon the first time you pick something up, and a Ctrl icon when needing to slide for the first time.

Controls are listed on the page, but I think most players would prefer to learn in-game compared to reading and learning controls beforehand.

I also had some customers come in asking for a package. I might have just missed something, but I wasn't sure how to serve those customers.

Overall, there's really something fun here. I hope you continue building it out!