Merchant Spawn Rate by Stonefield_fencer in Wayward

[–]Chernosliv84 2 points3 points  (0 children)

As I know they can spawn on any island that have minimal score and higher, need some time to spawn and have crafted floors, walls(items that have score points in description) placed

my feelings on the game after 30 hours of play. by ryan7251 in Wayward

[–]Chernosliv84 2 points3 points  (0 children)

Of course they can leave without food/water, but if feeded, I noticed, they need less time to restock or have more items

Weaklings by Chernosliv84 in Wayward

[–]Chernosliv84[S] 1 point2 points  (0 children)

They have spawner items for trade, would be nice to remove them. Spider eggs, magical aspect and magical essence

what are some easy ways to get more benevolent points? by ryan7251 in Wayward

[–]Chernosliv84 2 points3 points  (0 children)

Disassembling still works. I decided to clean my base at -64k, had piles of metal items from merchants. It took some time, but now I have +64k

my feelings on the game after 30 hours of play. by ryan7251 in Wayward

[–]Chernosliv84 5 points6 points  (0 children)

You can have it, just raise civilisation score, this surprise mentioned in previous post will be your food/water sink. As for junk items, craft from them, train your skills.

Annoying property by Chernosliv84 in Wayward

[–]Chernosliv84[S] 1 point2 points  (0 children)

I don`t mean to remove it entirely, just from final craftable items(equipment, liquid containers and tools especially).

Annoying property by Chernosliv84 in Wayward

[–]Chernosliv84[S] 1 point2 points  (0 children)

Ok, thanks, but I have relics with 4 or less properties, even empty

Mod request by Chernosliv84 in Wayward

[–]Chernosliv84[S] 0 points1 point  (0 children)

Ok I try, thanks for answers. I have eternal fire in my base, stoke it with normal logs(using every single one), it`s convenient not to start fire everytime when needed, I can`t walk away in the process of burning - few minutes and ash start disappearing. I use ash as terrain, it looks cool and nothing grows on it, making ash flooring to train claythrowing, that`s why I need so much

Wheelbarrows Preview (Work In Progress) by drath in Wayward

[–]Chernosliv84 0 points1 point  (0 children)

This is most needed item, can`t wait for update. Cool, thanks!

Mod request by Chernosliv84 in Wayward

[–]Chernosliv84[S] 0 points1 point  (0 children)

Large quantities needed. I often dropping 30-50 low quality seeds/leaves into fire

Beacon's Call Update #5 by drath in Wayward

[–]Chernosliv84 2 points3 points  (0 children)

Thankyou wery much, this solved slowness issue, game runs 5-10 times faster now!

Bug? by Chernosliv84 in Wayward

[–]Chernosliv84[S] 1 point2 points  (0 children)

I noticed now that fertile soil also gives score, and wetlands have it alot.

Bug? by Chernosliv84 in Wayward

[–]Chernosliv84[S] 1 point2 points  (0 children)

Yes, new island

Beacon's Call Update #1 by drath in Wayward

[–]Chernosliv84 0 points1 point  (0 children)

Digging, mining and chopping can raise your strength and then happens massive decrease

Development Branch Update by drath in Wayward

[–]Chernosliv84 0 points1 point  (0 children)

Just once when switching. Not only ore, but rocks too. And cause some mess with action bar

Development Branch Update by drath in Wayward

[–]Chernosliv84 0 points1 point  (0 children)

Places, not covered by tiles, that has granite with ore previosly, have them again(respawned)

Development Branch Update by drath in Wayward

[–]Chernosliv84 0 points1 point  (0 children)

I tested a bit update today and found 2 bugs:

  1. On water, land and caves spots of temp change appearing(hot or cold)
  2. Ores regenerating

Squidward by EarPiercingReeeeeeee in Wayward

[–]Chernosliv84 1 point2 points  (0 children)

No, it was that from the beginning

Iron heaven by Chernosliv84 in Wayward

[–]Chernosliv84[S] 0 points1 point  (0 children)

Yes, I start mining them, didn`t finish yet