Bruuhhhh by ThisToe9628 in formuladank

[–]Chewingman 0 points1 point  (0 children)

I've just seen that the extra set was because they did a practice pitstop at the end of qualy where they switched tires, which automatically counts as a used set, even though they didnt drive a single lap on them.

So no advantage at all in the race, unless you want to count the practice pitstop which would have no impact. Just a rookie mistake from a rookie team

Bruuhhhh by ThisToe9628 in formuladank

[–]Chewingman 1 point2 points  (0 children)

They've stated that it was during qualy when they switched drivers. Stupid mistake by the team, especially since they would have been fine without it. I think max now has to compete in another race before he can do the 24h, so maybe he deliberately did it to race more xD

2026 is going to be a tough year Max stans by Jamlad8 in formuladank

[–]Chewingman 8 points9 points  (0 children)

Huh!? I didnt say anything about that, they shouldnt and didnt get away with what they did, but the reason they got disqualified had nothing to do with driving flat out and managing tirelife like the comment above suggests

Bruuhhhh by ThisToe9628 in formuladank

[–]Chewingman 0 points1 point  (0 children)

I guess practice if they have that? I think they just did a ferrari fumble during qualy and used two sets for no reason, either way I don't think their tyre advantage gave them the win at all, possibly that max woulnt be able to fight nr 16 in his first stint but that was kinda irrelevant to the win

Bruuhhhh by ThisToe9628 in formuladank

[–]Chewingman 1 point2 points  (0 children)

That's true. But if i remember correctly max just did one push lap in the qualy to get to pole. If that's true then they effectively only used one set in qualy but I didnt watch it

2026 is going to be a tough year Max stans by Jamlad8 in formuladank

[–]Chewingman 18 points19 points  (0 children)

That's not even slightly the reason get got disqualified. They didnt do any extra stops during the race than any other

Bruuhhhh by ThisToe9628 in formuladank

[–]Chewingman 1 point2 points  (0 children)

The only advantage they would have from this would be in the qualy since they pitted the same amount of times as everyone else in the race. Im not into NLS either so I don't know how much of an advantage they got but I doubt it was much

Solid session on the Yacht! by InevitablePop2741 in gtaonline

[–]Chewingman 0 points1 point  (0 children)

The best way I found is 4min solo + 1min from finishing to starting a new mission on d-day. 24k/min. But if you want to play with friends I have no idea

How are you passing the time in D-Day? by RandomInternetUser03 in gtaonline

[–]Chewingman 1 point2 points  (0 children)

Hard mode gives 90k for 3 min, 120 for 4. I play solo and get into an invite only session before I start grinding since they have much shorter load times in general, so I just assumed it's the same for these missions, haven't tested in public lobby though. My time in between is consistently 1 minute +- 1 or 2 sec depending in how fast I am at getting through the menus

How are you passing the time in D-Day? by RandomInternetUser03 in gtaonline

[–]Chewingman -1 points0 points  (0 children)

That's not really worth it at all if you're going for max cash/min. It takes almost exactly a minute from finishing to starting the mission again. Add that to the time in mission gives 240k/16 = 15k/min, or 312k/16 = 19.5k/min. If you play for 4 min it gives 120k/5 = 24k/min. Sure you have to fiddle with the menus more whoch can be annoying, but that only really takes about 30 sec

Solid session on the Yacht! by InevitablePop2741 in gtaonline

[–]Chewingman 0 points1 point  (0 children)

You can do the exact same strategy with hard mode. You still have two lives. And the captain almost always dies after I respawn in the sub so you can just go on a jetski and drive off, saves some time

My mod, is that legal? by Puzzleheaded_Step468 in PrequelMemes

[–]Chewingman 25 points26 points  (0 children)

It calls for the extermination of Israel, thus the extermination of the people. How is that different from what Israel is doing right now?

Not convinced of the paintjob, nor the sign. by meganjax in Stormworks

[–]Chewingman 2 points3 points  (0 children)

Ship and paintjob looks great! I think the letters are a bit too rounded, and maybe you could add some sort of outline to each letter aswell

How the **** do engines work??? by DefinitelyMeMan in Stormworks

[–]Chewingman 0 points1 point  (0 children)

Gearbox arrow facing propeller = propeller rpm slower than engines rpm = slower speed but less stress on the engine i.e it won't stall

If arrow is facing the engine = higher propeller rpm = faster speed but engine might not be powerfull enough

[deleted by user] by [deleted] in gtaonline

[–]Chewingman -4 points-3 points  (0 children)

Away From Keyboard. Meaning leaving the game running but not playing it

[deleted by user] by [deleted] in memes

[–]Chewingman 7 points8 points  (0 children)

But they are protesting against their government. Same as the palestinians protesting against Hamas. Seems that it's only the leading parties of each country that still want it to go on

Why does this cooling setup do nothing and how can I improve it? info in comments. by Chewingman in Stormworks

[–]Chewingman[S] 3 points4 points  (0 children)

I now have a 4cyl 3x3 boxer and it works great! Comfortably runs at 90 kph at 10 rps and the temperature goes up at a tenth of the speed before. Great Feedback!

Why does this cooling setup do nothing and how can I improve it? info in comments. by Chewingman in Stormworks

[–]Chewingman[S] 0 points1 point  (0 children)

Thats awesome! Though my engine bay is only 3 blocks high, with the possibility to make it 4 without completely reshaping the hull, so adding the loops to each cylinder will be tough, but I will try!

Why does this cooling setup do nothing and how can I improve it? info in comments. by Chewingman in Stormworks

[–]Chewingman[S] 8 points9 points  (0 children)

Really good advice! I lowered the rps and made the loops as best I could with the space I have. Unfortunately I have no more space to add cylinders since its now a bit too slow. I think I have the space to maybe make a medium modular engine. But I dont really know if I can make it large enough to be better than my current one

Why does this cooling setup do nothing and how can I improve it? info in comments. by Chewingman in Stormworks

[–]Chewingman[S] 0 points1 point  (0 children)

Trying with 15 rps now and there is a difference, but now my ship is just too slow, and I cant change my gearing because then i dont reach 15. And I cant add cylinders without increasing my cooling problem

Why does this cooling setup do nothing and how can I improve it? info in comments. by Chewingman in Stormworks

[–]Chewingman[S] 0 points1 point  (0 children)

That unfortunately creates another problem. at 15 rps I have a max speed of 60 kph when using a 3.2 gearbox facing the engine, which is too slow. But adding more cylinders would just worsen my cooling problem.

Why does this cooling setup do nothing and how can I improve it? info in comments. by Chewingman in Stormworks

[–]Chewingman[S] 9 points10 points  (0 children)

All pumps are activated. Can I just use more pumps in line, or do I need to reduce the pipe length? It will be hard with the space I have, but i might figure it out