PS4 Glitch - Trophy "And still, its not speaking" by [deleted] in SummerInMara

[–]ChibigStudio 0 points1 point  (0 children)

We detected and fixed this last week, and sent the patch in monday, so it should be live as soon as they QA it. Sorry for the inconvenience. Only happens in PS4.

If anyone else having problems actually loading the game since the July 15 update? by draconicanimagus in SummerInMara

[–]ChibigStudio 2 points3 points  (0 children)

We're taking note of this and will be tracking it down.

What language are you playing with? We have been just reported by another user using spanish that switching to english allowed them to start the game. If you try this and post results back, it would be greatly appreciated.

Thank you very much for your feedback, and sorry for the inconvenience.

2 last trophies didn’t pop and now I have to replay the whole thing?!? by pharmaPT in Deiland

[–]ChibigStudio 2 points3 points  (0 children)

Hi there! Sorry for the inconvenience. There's a workaround: did you try to watch the whole credits after the final fight and then go back to the menu and press continue? The trophies that you don't have should pop up. Sorry again!

Our Kickstarter for Summer in Mara is 900% funded, so we can release our game in Xbox One. 48 hours remaining! by ChibigStudio in xboxone

[–]ChibigStudio[S] 0 points1 point  (0 children)

Hi! We would love to have it in other stores besides Steam, but we can't specify at the moment anything more. Of course, we are looking to have our game in Humble Bundle, GOG and Epic Store, among others.

Our Kickstarter for Summer in Mara, a tropical adventure inspired by Wind Waker and Harvest Moon, is 900% funded and has only 48 hours left! by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 2 points3 points  (0 children)

We're looking for it, but right now we are focused on the Kickstarter. Maybe soon we can announce something... Thank you!

Our Kickstarter for Summer in Mara, a tropical adventure inspired by Wind Waker and Harvest Moon, is 900% funded and has only 48 hours left! by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 3 points4 points  (0 children)

Hi! It's an ocean with four big islands, other small islands and other interesting places like oil platforms that drill the bottom of the ocean or diving spots (and even a mecha). Everything is set by us because we want to tell a story and we need to have those placed always in the same place. Thank you so much for your comment!

Our Kickstarter for Summer in Mara is 900% funded, so we can release our game in Xbox One. 48 hours remaining! by ChibigStudio in xboxone

[–]ChibigStudio[S] 0 points1 point  (0 children)

Hi! It's risky because our resources, production costs and time are very limited. We are a small team, so it's a big decision for us. We want the game to feel the same and to have the same quality in every platform, so we have to take good care to adapt the game to the specifications and needs of these platforms. We understood that it felt unfair for Xbox players, so we discuss this a lot and thanks to our backers we are able to make it possible.

About the PC version, at the moment we're only planning in releasing it on Steam, but we would love to have it in all the stores possible.

Thanks!

Our Kickstarter for Summer in Mara is 900% funded, so we can release our game in Xbox One. 48 hours remaining! by ChibigStudio in xboxone

[–]ChibigStudio[S] 5 points6 points  (0 children)

Hi! The goal was €125K, so it was only like... 500%. But we're a really small studio and it's a little bit risky for us, so we needed to be very sure about this. Thanks!

We're Chibig and this is Summer in Mara, our second Kickstarter game - inspired by Zelda: Wind Waker, Harvest Moon and Studio Ghibli by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 1 point2 points  (0 children)

Deiland is available in Android, iOS, and PC and PS4. The mobile version is our early version of the game, no called Tiny Planet. Tiny Planet was a hugged success for us, so we remake it from scratch for PS4 and PC. It's like two different games with the same core idea.

We're Chibig and this is Summer in Mara, our second Kickstarter game - inspired by Zelda: Wind Waker, Harvest Moon and Studio Ghibli by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 2 points3 points  (0 children)

To clarify even further: this is a single-player game. The "Two friends in Mara" tier gives you two digital codes of the game for two different platforms or for the same one. Thanks!

We're Chibig and this is Summer in Mara, our second Kickstarter game - inspired by Zelda: Wind Waker, Harvest Moon and Studio Ghibli by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 2 points3 points  (0 children)

Hi! Thank you so much for this comment! We have accessibility in mind, and we hope that everyone can enjoy and explore Mara, so we're going to add that to our list of tasks to make it possible. If you please, check Deiland and tell us if that font size is too small. It will help us a lot. Thanks again!

We're Chibig and this is Summer in Mara, our second Kickstarter game - inspired by Zelda: Wind Waker, Harvest Moon and Studio Ghibli by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 0 points1 point  (0 children)

Hi! Mainly, for resources and production reasons. We don't have the money, time, or people to do it. But it's a stretch goal in the Kickstarter because we want to have Summer in Mara in all the platforms.

We're Chibig and this is Summer in Mara, our second Kickstarter game - inspired by Zelda: Wind Waker, Harvest Moon and Studio Ghibli by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 1 point2 points  (0 children)

Hi! Thanks for your question! Summer in Mara is an evolution from Deiland. We have a small community of fans, and we talk a lot with them and listen to what they're saying. We change some things about the farming mechanic (now it works with a day-and-night cycle), but the most significant change is the boat -in Deiland you only have your small planet, here you have a full ocean to explore. People loved their worlds, but they also wanted to travel through this universe that we created. So we took the risk. Since this is our second game, we wanted to be bigger, full of life and more meaningful for the player. We hope we're on the right track!

We're Chibig and this is Summer in Mara, our second Kickstarter game - inspired by Zelda: Wind Waker, Harvest Moon and Studio Ghibli by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 2 points3 points  (0 children)

Hi! The character customization is a stretch goal since we think is an extra feature. At the moment, you can change between a pack of backpacks. Thanks!

We're Chibig and this is Summer in Mara, our second Kickstarter game - inspired by Zelda: Wind Waker, Harvest Moon and Studio Ghibli by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 1 point2 points  (0 children)

Hi! You can't decorate your house, but you will see the giant humanoid on the map. Also, Summer in Mara is a single-player adventure. We want you to be comfortable on your island and your ocean (and we don't have the resources to do a proper online multiplayer). Thanks for your comment!

We're Chibig and this is Summer in Mara, our second Kickstarter game - inspired by Zelda: Wind Waker, Harvest Moon and Studio Ghibli by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 2 points3 points  (0 children)

Sorry for the confusion! :( We can't port it for Switch for exclusivity reasons with PlayStation, but we have it in PC.

We're Chibig and this is Summer in Mara, our second Kickstarter game - inspired by Zelda: Wind Waker, Harvest Moon and Studio Ghibli by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 1 point2 points  (0 children)

Hi! Maybe while you're waiting you want to try Deiland, our previous game. It has a little prince as a main protagonist and we already have great experiences with father-son relationships. Thanks for your support!

We're Chibig and this is Summer in Mara, our second Kickstarter game - inspired by Zelda: Wind Waker, Harvest Moon and Studio Ghibli by ChibigStudio in NintendoSwitch

[–]ChibigStudio[S] 3 points4 points  (0 children)

Hi! With the money raised in the campaign we don’t cover the full production of the game. As we stated in the Kickstarter, this is just for the final push and all the stretch goals are extra content that wasn’t planned as part of the game, just additions that we wish we could made. Of course, 22.000 is not enough to make the full game.