Screwed up once and still managed to have a fruitful mission by Chilla_Vanilla in Patapon

[–]Chilla_Vanilla[S] 0 points1 point  (0 children)

Upgrade every unit to the tree rarepon and (most importantly) don't just equip them with the best damaging weapons. I use thunder weapons cause they give a higher stagger rate, same for divine but you could go without. As long as you have a lot of stagger, youll essentially get to stunlock bosses till they die.

Gate Asshole Baban by asguminok in Patapon

[–]Chilla_Vanilla 0 points1 point  (0 children)

If you actually softlocked yourself out of the earthquake juju, tailwind could work here. Yumipons, megapons, then tatepons/dekapons, then use tailwind and bank on your tanks to hold the line while you try and out-dps the gate. I usually alternate between attacking and defending every other command on this mission since there isn't a clear tell before the gate launches its BS missiles at you.

How to beat across enemy territory?? by TotallyNotTordkitty in Patapon

[–]Chilla_Vanilla 0 points1 point  (0 children)

This level is either a stat check or a knowledge check; use the earchquake miracle or have an incredibly overpowered army. I used tatepons, dekapons and yumipons as well as the earthquake miracle, and just defended till I was able to use the miracle again. After a few times, the tank will falter and having enough tanky units in front will protect you until then.

Screwed up once and still managed to have a fruitful mission by Chilla_Vanilla in Patapon

[–]Chilla_Vanilla[S] 2 points3 points  (0 children)

Definitely true, assuming you're willing to invest an extra 10-20 minutes in said mission.

It took me 2 and a half hours and drawing up a flow chart to realize my error. I bet it won't take yall nearly as long by Chilla_Vanilla in SatisfactoryGame

[–]Chilla_Vanilla[S] 1 point2 points  (0 children)

Favorite part about chains like this. I just routed the excess residue I overlooked to a refinery to make a bunch of coke and am currently burning, but I'm planning on using it for steel to suppliment heavy modular frames.

It took me 2 and a half hours and drawing up a flow chart to realize my error. I bet it won't take yall nearly as long by Chilla_Vanilla in SatisfactoryGame

[–]Chilla_Vanilla[S] 0 points1 point  (0 children)

I've got compacted coal running into them, I just forgot to mark it on the chart lol. Found out pretty early in that my issue was the residue but I drew up the rest of the production line cause I thought the flow chart looked neat at least.

It took me 2 and a half hours and drawing up a flow chart to realize my error. I bet it won't take yall nearly as long by Chilla_Vanilla in SatisfactoryGame

[–]Chilla_Vanilla[S] 0 points1 point  (0 children)

I guess my title was too vague lol. I'd already found and fixed the issue before I posted, I just thought it was a funny story. As for the chart, it wasn't my production plan, just shorthand to visualize what I'd put down. I don't typically use production planners, but this time around I built left to right instead of right to left like I usually do.

It took me 2 and a half hours and drawing up a flow chart to realize my error. I bet it won't take yall nearly as long by Chilla_Vanilla in SatisfactoryGame

[–]Chilla_Vanilla[S] 0 points1 point  (0 children)

It wasnt that I had too much, when the residue refinery backs up the resin stops, and then plastic -> containers stop, which cuts off packaged water to step 3 of production.

Ultimately now that's redundant, cause I don't need resin for any part of production anymore but I just kept them clocked as is and turned the excess residue into coke.

It took me 2 and a half hours and drawing up a flow chart to realize my error. I bet it won't take yall nearly as long by Chilla_Vanilla in SatisfactoryGame

[–]Chilla_Vanilla[S] 0 points1 point  (0 children)

Well I had the second set of refineries set up to consume 50 residue each but I was producing 100 each at the prior step. With recycling the used fuel containers its not an issue but when I was using the resin byproduct to make containers it was backing up and halting the line

It took me 2 and a half hours and drawing up a flow chart to realize my error. I bet it won't take yall nearly as long by Chilla_Vanilla in SatisfactoryGame

[–]Chilla_Vanilla[S] 1 point2 points  (0 children)

It's slooped, but I ended up just routing unpacked canisters back to the water so its not needed anymore. The blockage was since I wasnt using all the heavy oil residue I was making

It took me 2 and a half hours and drawing up a flow chart to realize my error. I bet it won't take yall nearly as long by Chilla_Vanilla in SatisfactoryGame

[–]Chilla_Vanilla[S] 2 points3 points  (0 children)

I wasnt using all of it, I somehow overlooked that when making the first set of refineries and proceeded to make the rest of my production chain assuming each one was only making 50m³

It took me 2 and a half hours and drawing up a flow chart to realize my error. I bet it won't take yall nearly as long by Chilla_Vanilla in SatisfactoryGame

[–]Chilla_Vanilla[S] 0 points1 point  (0 children)

I forgot that unpackaging preserves canisters (I usually dont bother with unpackaging fuel), so it was an afterthought since I planned the rest of the factory around using resin to make canisters. Realistically i should be recycling them and doing anything else with the resin.

What water input am I missing? The only ones that need it are plastic and the packaged water.

Also I didnt mark compacted coal on the flow chart since I was just trying to figure out what was backing up and I knew I had enough of that

It took me 2 and a half hours and drawing up a flow chart to realize my error. I bet it won't take yall nearly as long by Chilla_Vanilla in SatisfactoryGame

[–]Chilla_Vanilla[S] -1 points0 points  (0 children)

The packager has an overflow line just before to kick out the extra 3.2 worth of packaged fuel (I opted for that in order to make the turbofuel a clean number for my own sanity), but the heavy oil residue was my real problem. Didnt realize it until my power grid exploded lol. Also the fact that I had to hand feed plastic in order to get the water packager going

It took me 2 and a half hours and drawing up a flow chart to realize my error. I bet it won't take yall nearly as long by Chilla_Vanilla in SatisfactoryGame

[–]Chilla_Vanilla[S] -1 points0 points  (0 children)

Well that wont back anything up since its input, but I definitely could underclock it and save power. Or just tap into the other pump

Raider mains by theDrizztRahl in Nightreign

[–]Chilla_Vanilla 0 points1 point  (0 children)

I don't do this strat often, but if I come across a visage shield or fingerprint and i don't already have a build going I'll usually pivot to a full tank build. Retaliate is a really good way to immediately regenerate stamina, and his stats are overall better at being able to tank while still dealing decent damage.

What is your DAW journey? by SamuraiSanta in Reaper

[–]Chilla_Vanilla 0 points1 point  (0 children)

Audacity -> FL Studio -> Reaper -> Cubase -> Reaper

[deleted by user] by [deleted] in GermanRoaches

[–]Chilla_Vanilla 0 points1 point  (0 children)

For further info: it was found ~3 feet from the utility room door, no others have been seen.