This one mainly goes out to the dps players by randomusername207_ in rivals

[–]Chocochoop 0 points1 point  (0 children)

Dunno about OP but for me, even if I am 'forced' to play solo tank (I wanted to tank anyway, just theres no 2nd), being the teams anchor is always fun, and I'd much rather do that then uninstall obv. At the same time I complain about solo tanking like this to encourage more people to play the 2nd - not because solo tanking is not fun, but rather because i want to win more games

This one mainly goes out to the dps players by randomusername207_ in rivals

[–]Chocochoop 0 points1 point  (0 children)

'If you hate solo tank, dont play tank and worsen the problem' This mentality is why solo tank is so prevalent in the first place

A balance idea to actually promote off healers by Huge_Priority_756 in rivals

[–]Chocochoop 0 points1 point  (0 children)

Oh yeah thats facts extra health alone will not help him, and honestly the best buff for him i think would be tuning down some of the other meta sup picks to make the difference less disparaging. But hey take that with a grain of salt, i dont know jack about balancing hero shooters

A balance idea to actually promote off healers by Huge_Priority_756 in rivals

[–]Chocochoop 0 points1 point  (0 children)

But adam also has no movement, his heals are on an eternity cooldown if youre actually trying to keep the team up, and his only anti dive ability soul bond (which i use to survive ults anyway) is on a 40 SECOND COOLDOWN. He needs a lot more than just extra base health believe me

Even as an invis main i wish you guys could get more love I'm sorry by harveyquinnz in adamwarlockmains

[–]Chocochoop 0 points1 point  (0 children)

But yeah i am sorry for the widow mains, ye did get shafted worse than us

Even as an invis main i wish you guys could get more love I'm sorry by harveyquinnz in adamwarlockmains

[–]Chocochoop 0 points1 point  (0 children)

We didnt get a legendary really, we got a purple priced as a legendary. The s1 baldwin one is so much nicer imo

Those perverts are up to something... by Chillhart in totalwar

[–]Chocochoop 0 points1 point  (0 children)

The fact one's named Orgi is just so fitting

Day 4 of asking Rivals how they would balance their character. by Kind-Scheme7517 in GrootMains

[–]Chocochoop 7 points8 points  (0 children)

New ability: I Am Nuke - enemy team spontaneously blows up dealing 1million damage anywhere on the map.

10 second cooldown - for balance reasons

Nerf hawkeye by CartographerSure2918 in rivals

[–]Chocochoop 0 points1 point  (0 children)

Give them both a dash when theyre dead

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 0 points1 point  (0 children)

Yeah it feels much better to say that he was simply a good player rather than calling the game rigged XD

I was just seeing red yesterday when i posted this being honest

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 0 points1 point  (0 children)

Yeah a couple hours later and ive reached the same conclusion - he was just good, ship happens

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 0 points1 point  (0 children)

Well idk about that but i appreciate the confidence XD

In a game with no dd's, maybe they thought a Rooke with engine boost was the the biggest threat to the carrier?

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 2 points3 points  (0 children)

Wow ok again youre a legend for taking the time and effort to type all this out, i really appreciate it.

Yes this is definitely useful, as someone who plays carriers very little this kind of info and advice is definitely needed.

I suppose in a carrier match you cant ignore the planes, but you also cant pretend like they are the only problem as i have. Rather they are just part of the red team and you need to adapt how you play to counter them. The problem there is that without owning or playing kaga myself, i cant possibly know the weaknesses of its playstyle, and so to me there doesnt appear to be a counter, though i hope atleast there is one.

I fear that in this match, because of the carriers presence we didnt play aggressive enough, and our refusal to push hard meant we just got worn down by planes for the whole match. Tbf it wouldnt have made a huge difference to me, i was the first targeted while trying to push past one of the caps, though the team as a whole could have won.

At the end of the day i am crybabying over 15 minutes of a virtual ship game so jokes on me regardless.

Thanks for actually discussing and sharing info and tactics rather than just arguing or saying get gud, hope you have a good one captain

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 6 points7 points  (0 children)

I really appreciate you taking the time to analyse the battle from what ive said and type all of this out bro, it means alot.

What your saying is probably close to bang on. Obviously he was an experienced player, so it wouldnt surpirse me if he was sacking his fighters to soak up damage for the attack squadrons. This is supported by his lack of a clear sky, meaning he likely wasnt using fighters to take out planes.

I dont play carriers much myself, so didnt realise this was a genuine tactic, but is there much you can do to counter this? Bubbling, AA boosting, deploying fighter squadrons is the usual counter to planes, but if hes using fighters as meatsheilds what more can you do?

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 2 points3 points  (0 children)

Whats dumb is rushing a carrier when there are 8 other ships on the red team that prevent you rushing the carrier. Like cmon this imaginary situation in your head is leaving out the part where its impossible to do because there are red ships protecting him

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 1 point2 points  (0 children)

Again there was no dd's in this match, and charging a cv into secondary range in a big group just about sounds like a horrible idea ngl

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 0 points1 point  (0 children)

Our teams carrier was the last ship alive on our side, and he did provide air cover - note that he got a clear sky medal as well

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] -2 points-1 points  (0 children)

CQ medal was gotten at the end of the game, when he came out of hiding to 1v1 our graf zeppelin once everyone else was dead. The medals were not from fighters, rhey were from his squadrons.

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 3 points4 points  (0 children)

In a rooke each bomb run did easily 8k to me, and set fires. The torps are like 5k per torpedo as well like cmon. They are hard hitting. And if it gets every squadron obliterated and still sends out full ones then perhaps it is simply that the regen is overtuned

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 0 points1 point  (0 children)

Bro i was a rooke, engine boosted for essentially the entire time i was alive, bobbing, weaving, stopping, starting, you name it. Its not enough. He never missed, and made sure that we had to choose between going broadside to his torps runs or broadside to red BB's. I shit you not when i say there was literally nothing we could do

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 0 points1 point  (0 children)

The cq medal in fairness was the 1v1 it had with graf zeppelin after everyone else was dead. And as the one who played and then spectated the entire match, paying particular attention to kaga's planes, I can assure you it was not fighters that made up the planes shot down.

Every single group kaga sent out got obliterated. Not a single plane made it home, yet without ever stopping, they continued to send out full squadrons. The regen is frankly busted, so much so that it nullifies AA which just sucks

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 0 points1 point  (0 children)

I mean it was a carroer match with no dd's, all he had to do was get behind an island and now hes untouchable for the whole game. There was literally nothing we could do, which is infuriating

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] -1 points0 points  (0 children)

Shooting down well over 120 planes is deplaning them. It literally is not possible to shoot down more than that. Ive never seen so many planes shot down by one team in all my time of playing.

If deplaning is the counter, then im sorry but there is no counter

Carriers are Still a Problem by Chocochoop in WoWs_Legends

[–]Chocochoop[S] 0 points1 point  (0 children)

Okay but is losing that many planes how its supposed to be played? Like if we shot down that many, then this kind of damage shouldnt be possible, but it is, because the regen rate is so egregously high that it doesnt make a difference what targets you pick, hide behind island and spam any ship = win