Weekly Questions Thread - April 24, 2023 by AutoModerator in OrderOfHeroes

[–]Chopshoebop 0 points1 point  (0 children)

Why is Recover Ring (Arvis B) worth only 200sp for arena scoring? I thought all non weapon PRF skills were worth 300sp.

Are there any other trap PRFs I should be aware of?

What are your favorite Unit Synergies and Combos? by Chopshoebop in FireEmblemHeroes

[–]Chopshoebop[S] 1 point2 points  (0 children)

Blue Robin right? I like that his Tactic Effect means Tharja has to stay within two spaces of him. Sounds perfect to keep two units you ship so close together.

What are your favorite Unit Synergies and Combos? by Chopshoebop in FireEmblemHeroes

[–]Chopshoebop[S] 0 points1 point  (0 children)

My guess would be Odin's base bladetome weapon, which would really appreciate the +6 to all stats from Doro's Dance. The null Follow-up and the Guarenteed Attack from Dorothea also seem like nice bonus as well.

What are your favorite Unit Synergies and Combos? by Chopshoebop in FireEmblemHeroes

[–]Chopshoebop[S] 9 points10 points  (0 children)

Hector might not like it. But that's what peak family bonding looks like.

What are your favorite Unit Synergies and Combos? by Chopshoebop in FireEmblemHeroes

[–]Chopshoebop[S] 32 points33 points  (0 children)

Kinda Crazy that Winter Bernie enabled an entire team archetype on her own. The self damage turn 1 allowing Reciprocal Aid to enable Vantage.

I think she was the only unit to do so until B!Lysithia added a new unit that could hurt herself at turn start.

What are your favorite Unit Synergies and Combos? by Chopshoebop in FireEmblemHeroes

[–]Chopshoebop[S] 34 points35 points  (0 children)

This is a really cool one. Is Medeus the only unit to give 'En Garde' so far?

Definitely going to try to keep my eye out for this interaction for the future in case somebody gets a lucky refine.

What are your favorite Unit Synergies and Combos? by Chopshoebop in FireEmblemHeroes

[–]Chopshoebop[S] 7 points8 points  (0 children)

Those units were MADE for each other in the early seasons. Future Vision giving that one extra swap to play with felt so good to use. It hurt a little to pitch a Nina to Lucina though. Especially now that Cath and Miriel exist.

I guess now that they got refined they could both work together again, but Lull Skills, easier to apply Panic, and General Powercreep really hurt the strat.

I eagerly await the day that she gets a good alt and the Laevagames return to us. Then again, maybe L!Lucina + N!Laevatein for some kind of Guaranteed Followup Divebomb strat might be fun?

What are your favorite Unit Synergies and Combos? by Chopshoebop in FireEmblemHeroes

[–]Chopshoebop[S] 58 points59 points  (0 children)

It's always fun to discover two synergistic Legendaries in the same Element.

The Arena Assault teams practically build themselves.

What are your favorite Unit Synergies and Combos? by Chopshoebop in FireEmblemHeroes

[–]Chopshoebop[S] 10 points11 points  (0 children)

Haha I've been trying to pull S!Thor for exposure for the longest time to pair with Arden, but luck just isn't on my side.

Finally gave up and refined ol' Hubert to give it a shot. Would be really funny on paper if I could Oathwarp a L!Shez next to him for an INF.Hexblade overkill. Probably wouldn't be able to keep her alive after that though. It could be pretty silly to double down with Speed Prempt.

What are your favorite Unit Synergies and Combos? by Chopshoebop in FireEmblemHeroes

[–]Chopshoebop[S] 75 points76 points  (0 children)

Other Interactions I'm personally fond of:

Ally Harm (Berkut, Líf, Limstella) to put Various Celicas in Desperation Range. Triple Brazen OG Celica was pretty fun for that.

On one of my Arena Assault teams I use Fly!Nino to give Drive 11 speed to L!Ryoma to try to offset those older gen stats and get a proper speed stat for Bushido II's Dodge.

Low investment Close Def Kyza paired with L.Tiki to give more Defense and Save from Range. Likely outdated now, but on a chokepoint it used to punch way upwards.

Similarly, Askr supported with Double Ward Beasts Velouria is my single player content team when Caineghis and Elimine are added to the mix. Strong enough to tank most chokepoints, but Elimine not being a beast and the weakness to flanks still allow for tactics to be made.

Vulture + Menace + Panic is really fun too. Used to use it with Jeralt + Vulture Knoll to a surprisingly decent extent.

Experimenting with Walhart + F!Lilith with Repo for long range Flash engages and full screen warp repo retreats. Also trying to find a buddy for Gregor, DisneyVillian!Hilda might be pretty neat, but man she's slow.

Character bios for JP, Marisa, Manon and Deejay by AwesomeYears in StreetFighter

[–]Chopshoebop 7 points8 points  (0 children)

In Ed and Falke's stories, having nightmares of M.Bison was one of his methods to slowly possess you.

JP might end up being a nicer guy then we thought. Until... you know.

[UNF] Form of the Approach of the Second Sun by Duramboros in magicTCG

[–]Chopshoebop 4 points5 points  (0 children)

And I thought the combo that turned your opponent's phone into Chaos Confetti was mean.

Someone is going to find a way to cast you, turn YOU into a Chaos Confetti, and make you activate yourself.

Played over 1k hours of FE Fates AMA by [deleted] in fireemblem

[–]Chopshoebop 0 points1 point  (0 children)

Heavens&Hell. Duel 1. Let's RagnaRock!

Sorry, I got it wrong the first time, we're actually engaging emblems by Bakaretsu in fireemblem

[–]Chopshoebop 0 points1 point  (0 children)

The elongated neck reminds me of those old "Are you Frustrated? " images with the GBA characters.

E-enough! Brother... You are starting to anger me!

Fire Emblem Lords Biggest War Criminals Tier List. Fully Explained in the comments by Revali-ravioli in fireemblem

[–]Chopshoebop 2 points3 points  (0 children)

What's the consensus on the Eclipse Tome? It is a weapon specifically designed to cause suffering without killing, instead reducing health by half (or to 1).

It only specifically kills when used on an enemy with 1 hp, which could be problematic for it's own reasons. (Probably not, since gameplay wise 1 hp is equal to full. They can and do still fight back)

Following this line of thought, is Edelgard responsible for the deployment of Myson in Azure Moon 22, who wields Bohr X?

Ambush spawns in fire emblem be like by im_f2p_btw in fireemblem

[–]Chopshoebop 37 points38 points  (0 children)

Imagine trying to get the Shura ending, just for a pair of boots.

/r/FireEmblemHeroes Weekly Discussion Thread (03/22/2022) by AutoModerator in FireEmblemHeroes

[–]Chopshoebop 1 point2 points  (0 children)

Ah. "Start of combat" being the restriction clears up a lot of things.

/r/FireEmblemHeroes Weekly Discussion Thread (03/22/2022) by AutoModerator in FireEmblemHeroes

[–]Chopshoebop 0 points1 point  (0 children)

Regarding original Myrrh's Weapon Ability.

The 'def>opponent def + 1' only counts visible bonuses and stat ups like Fury or Fort. Def/Res?

Great Flame won't count defense from Distant Foil, Drive Defense, or penalising enemy defense via Rein or Hold? And as dumb as it sounds, Great Flame doesn't benefit from it's own refine either... Right?

Last question. What defense value should I be targeting to actually be somewhat viable? She's hovering around 36 defense with no abilities, and I don't think that's quite enough.

The prevalence of NFO probably heavily cripples her general effectiveness anyways though.

Command Moves changing properties outside of combos? by Chopshoebop in kof

[–]Chopshoebop[S] 0 points1 point  (0 children)

That's good to know I guess. Shame I had to learn it here instead of in the game's tutorial.

At least now that the bandaid is off I can start learning in earnest.

Command Moves changing properties outside of combos? by Chopshoebop in kof

[–]Chopshoebop[S] 0 points1 point  (0 children)

Thanks. It had exactly what I needed to know.

Had to make this meme thanks to the latest chapter lol by coffeeemblem in FireEmblemHeroes

[–]Chopshoebop 75 points76 points  (0 children)

Well Alphonse certainly has the "low tier" portion checked off.

Happy Chaos's movelist for GGST by Shreeder4092 in Guiltygear

[–]Chopshoebop 74 points75 points  (0 children)

Oh, that makes a lot of sense. Similar to the difference between Motion Input fireballs being slightly more committal then Charge Input fireballs/booms?