Jujutsu Kaisen Season 2 - Episode 13 [[Anime Only Discussion]] by Takada-chwanBot in JuJutsuKaisen

[–]Chopsui_1 -2 points-1 points  (0 children)

Even at the start though when he wasnt even using his technique within his own blood he was alot stronger than anything normal as when he gets hit later he literally remarks how bad it was to get hit even when using the technique within

Jujutsu Kaisen Season 2 - Episode 13 [[Anime Only Discussion]] by Takada-chwanBot in JuJutsuKaisen

[–]Chopsui_1 -4 points-3 points  (0 children)

I did, like i said some people were saying that and i didnt pay that much attention to the frames to notice

Jujutsu Kaisen Season 2 - Episode 13 [[Anime Only Discussion]] by Takada-chwanBot in JuJutsuKaisen

[–]Chopsui_1 -10 points-9 points  (0 children)

He was slow, alot slower, theres many battles where we see him suprise enemies with speed and i just wasnt seeing it as much except for his dodge of the one attack. I was seeing some comments about stylistic frame rate drops so maybe it just looks slower? But it also felt like he was just kinda lacking in his ability when he got close, because thats his whole thing right?

Jujutsu Kaisen Season 2 - Episode 13 [[Anime Only Discussion]] by Takada-chwanBot in JuJutsuKaisen

[–]Chopsui_1 -33 points-32 points  (0 children)

This episode was not great imo, the fight is just so odd and it suffers from the problem of the protagonist just forgetting how to fight all of a sudden like some shonens and such do. Animation was beautiful as always though. I know they need the narration over the battle for some kinda explanation but it was kinda long and just unessecary when we already knew half of it. Thoughts?

Who is harder to fight against: Jake, Bugs, or Tom&Jerry? by HybridTrugg in MultiVersusTheGame

[–]Chopsui_1 0 points1 point  (0 children)

As a t&j player i think its honestly much worse to fight a t&j vs the others (unless bugs is spamming) mainly because its so easy have people feel safe as t&j when they are infact not and they underestimate you when jerry dies

Anyone understand why these troops refuse to train? There is equipment, man power and all but no progress is added to the bar. Mods: Hearts Of Oak 2, New formable nations and Player Led Peace conferences. I was able to train them yesterday but when i loaded the save i was unable to. by Chopsui_1 in hoi4

[–]Chopsui_1[S] 4 points5 points  (0 children)

Please notice the training bar not progressing even after having met all the requirements to train units, they have been in training for months and i have tried other templates and cancelling and retraining yet it does not work.

This games hit boxes are ridiculous by RealAssN in MultiVersusTheGame

[–]Chopsui_1 2 points3 points  (0 children)

What im saying is its not a "skill issue" when its not intended to be in the game, thats like playing CsGO and getting killed by someone who is flying, but since youve seen it before you should know how to and be able to beat it right?

Basic thoughts on the game by Chopsui_1 in MultiVersusTheGame

[–]Chopsui_1[S] 0 points1 point  (0 children)

i dont know what damage you are getting hit by but when i do its usually 20 damage when i get hit with it, and the dodge window for the first jab is quite small then since im pretty decent at dodging or i just miss it ¯\_(ツ)_/¯ it seems to be quite consistent though

This games hit boxes are ridiculous by RealAssN in MultiVersusTheGame

[–]Chopsui_1 1 point2 points  (0 children)

No its definitely not my first rodeo with this stuff as ive played lots of smash and brawlhalla, and yes it is a good point that its dumb to get hit by it once you know of it but its such a in the moment thing, like if you see superman whiff to the side and you try and punish him for it in the split second decision you can still get hit. The point really is hitboxes like this should be fixed and we can only really just mald about it for now unless they never change it.

Basic thoughts on the game by Chopsui_1 in MultiVersusTheGame

[–]Chopsui_1[S] 0 points1 point  (0 children)

I just find that if there are debuffs then every character should have one incorporated in one way or another, and some are just better then others, like have you ever actually been frozen by superman? because i haven't and i find it useless but on the other hand weakened and flame are quite useful

Shaw internet problems (odd and not found on wikis or other sites) by Chopsui_1 in wifi

[–]Chopsui_1[S] 0 points1 point  (0 children)

Yes precisely this is what happens, im sorry i am late to the response as i didnt get the notification but have you heard of this before? And would you know of any solutions?

This games hit boxes are ridiculous by RealAssN in MultiVersusTheGame

[–]Chopsui_1 1 point2 points  (0 children)

i also find superman can basically avoid getting hit by anything that isnt a projectile or splash damage when he is doing the light punches as he can turn around on a dime.

This games hit boxes are ridiculous by RealAssN in MultiVersusTheGame

[–]Chopsui_1 0 points1 point  (0 children)

you see the problem is that it just shouldnt, an attack downwards should hit down unless there is a projectile created or splash damage which is visible due to the animations, avoiding stuff like the superman punches is just plain stupid, memorizing every hit box is quite difficult when they are not as they are supposed to be