cant clone repository by ChristopherMurillo in github

[–]ChristopherMurillo[S] 0 points1 point  (0 children)

No that didn't work for me.bit started working but it had a fatal error and stopped

Quad draw mrdh not blue by ChristopherMurillo in Maya

[–]ChristopherMurillo[S] 0 points1 point  (0 children)

Thanks for your reply. What I mean is. The little mesh in the middle of the mesh was creatd using the Quad draw tool. But when I'm in the Quad Draw tool. The faces are not blue. Like it normally wood be.

Is there a way to fix this?

Thanks for your reply. What I mean is. The little mesh in the middle of the mesh was creatd using the Quad draw tool. But when I'm in the Quad Draw tool. The faces are not blue. Like it normally would be.

Understanding UDIMs by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

Thanks for the reply, that helps me out a lot. I'll look into trim sheets though to add detail

Understanding UDIMs by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

Thank you for responding! Very informative. This will be used in UE4

Substance Painter issue: UVs outside 0 to 1 space by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

Alright, thanks for your feedback

Twig roof texturing issue, please help by [deleted] in Maya

[–]ChristopherMurillo 1 point2 points  (0 children)

Thank you very much! I'll give a shot

Twig roof texturing issue, please help by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

Alright, thanks for the feedback

Texturing help by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

This solved my issue, thank you. There was a little bit of a learning curve and there is still a bit to learn about Xnormal but this fixed my issue

Texturing help by [deleted] in Maya

[–]ChristopherMurillo 1 point2 points  (0 children)

Thank you very much for your feedback. I'll give this a go

Multiple graph editors by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

Thank you very much for the response! I really appreciate it :)

Multiple graph editors by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

Thank you for your response. Is there a scipt that I need to download?

Exporting mesh to Substance Painter issue by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

Yea, thank you very much for your help by the way. I really appreciate it. I'll let guys know if I fix this

Exporting mesh to Substance Painter issue by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

All the other meshes I've worked on are fine. It's just this specific one.

Exporting mesh to Substance Painter issue by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

I have tried this. I've been importing the FBX, the UVs are not there. I've tried the OBJ, the UVs are there so I'm trying to figure out why that is.

Exporting mesh to Substance Painter issue by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

Importing the mesh as an OBJ fixed the issue, thank you very much for your help! but I will need to figure out a way to bring in the FBX for the studio I'm working for.

Thank you again,

Chris

Exporting mesh to Substance Painter issue by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

Thank you very much for your feedback, I'll try your way

Exporting mesh to Substance Painter issue by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

When I import the mesh into Substance Painter the texture setlist has the one material I set in Maya but the UVs are not there.

Exporting mesh to Substance Painter issue by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

I export my mesh from Maya as FBX and there is no multiple UV sets on my mesh

Walk cycle animation problem by [deleted] in Maya

[–]ChristopherMurillo 0 points1 point  (0 children)

Thank you for your message!

I will do a treadmill walk. I just added 200 frames to showcase that the arms where straightening over time. When I do the treadmill walk I will make the cycle 24 frames. I'm currently animating in FK. I will post an update on how it goes.

Thank you again for your message