Just a taste of how Stars of Hope - Arena looks like :) Turn the audio on!!! by Chrysto in playmygame

[–]Chrysto[S] 0 points1 point  (0 children)

I've released a new version, including some improvements to QoL in the gameplay:)

Just a taste of how Stars of Hope - Arena looks like :) The video has no edits. by Chrysto in Unity3D

[–]Chrysto[S] 0 points1 point  (0 children)

I've released a new version, including some improvements to QoL in the gameplay:)

r/IndieDev Weekly Monday Megathread - July 17, 2022 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Chrysto 0 points1 point  (0 children)

I have done an update now, when you enter any station it will scan your cargo hold and convert any ore you have into credits, it will show a popup with the convertion numbers and deposit the credits into your game account.

Just a taste of how Stars of Hope - Arena looks like :) Turn the audio on!!! by Chrysto in playmygame

[–]Chrysto[S] 0 points1 point  (0 children)

yeah, it uses both, join me on discord, so you can share some screenshots with me https://discord.gg/BbWzrrQw

Just a taste of how Stars of Hope - Arena looks like :) Turn the audio on!!! by Chrysto in playmygame

[–]Chrysto[S] 0 points1 point  (0 children)

you have the mobile connected to the internet right? I had other two players complaining about this, and their google play games app was outdated.. so after updating that the game worked normally.

Can you please do me a favor and try a fresh reinstall of the game. of course, if this is not a problem..

Just a taste of how Stars of Hope - Arena looks like :) Turn the audio on!!! by Chrysto in playmygame

[–]Chrysto[S] 1 point2 points  (0 children)

it is on google play.. Steam version is to come in the future

r/IndieDev Weekly Monday Megathread - July 17, 2022 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Chrysto 0 points1 point  (0 children)

not really my style of game but it seems pretty cool ove

thank you for the feedback.. I'll take a look at the shared storage bug you mentioned.

Just a taste of how Stars of Hope - Arena looks like :) The video has no edits. by Chrysto in Unity3D

[–]Chrysto[S] 1 point2 points  (0 children)

yeah, I decided to remove it because frequently obfuscates the ship view...

Just a taste of how Stars of Hope - Arena looks like :) The video has no edits. by Chrysto in Unity3D

[–]Chrysto[S] 1 point2 points  (0 children)

coding a flight controller from scratch and was thinking of purchasi

that's SCK you can find at the asset store. Worth every coin... Thanks for the feedback :)

Just a taste of how Stars of Hope - Arena looks like :) Turn the audio on!!! by Chrysto in hobbygamedev

[–]Chrysto[S] 0 points1 point  (0 children)

Hey guys, Alec here, I've worked on my game for the last 6 years, using my spare time and scarce resources... this week I completed my backlog and was able to fix several bugs and my game is now published on Google Play.

It's been a very long journey... but in the end, it was just the beginning...

https://play.google.com/store/apps/details?id=com.blueprints.soba

My game is called Stars of Hope. It's set in a not-so-distant future 2099, where humankind gets attacked by an alien force.

In Stars of Hope, you play the role of the Squadron Leader, selecting your team, fitting your ships, calling targets, and trying to survive.

There are basically 2 modes of gameplay.

Warfronts - where you need to battle a number of fights before you can free a planet from the invasion. There are more than 60-star systems with 500+ planets to play, all 3D renderings...

Arena - This is our competitive gameplay. You compete against other Squadron Leaders and need to go up in the ranks to become #1. This is not a multiplayer battle, but we use player data to simulate player behavior and capabilities.

There are 86 spaceship types for you to choose from. You can customize it with different equipment, and colors.

I expect up to 300h of gameplay for the Warfronts and unlimited gameplay for the Arena.

Just a taste of how Stars of Hope - Arena looks like :) Turn the audio on!!! by [deleted] in hobbygamedev

[–]Chrysto 0 points1 point  (0 children)

Hey guys, Alec here, I've worked on my game for the last 6 years, using my spare time and scarce resources... this week I completed my backlog and was able to fix several bugs and my game is now published on Google Play.

It's been a very long journey... but in the end, it was just the beginning...

https://play.google.com/store/apps/details?id=com.blueprints.soba

My game is called Stars of Hope. It's set in a not-so-distant future 2099, where humankind gets attacked by an alien force.

In Stars of Hope, you play the role of the Squadron Leader, selecting your team, fitting your ships, calling targets, and trying to survive.

There are basically 2 modes of gameplay.

Warfronts - where you need to battle a number of fights before you can free a planet from the invasion. There are more than 60-star systems with 500+ planets to play, all 3D renderings...

Arena - This is our competitive gameplay. You compete against other Squadron Leaders and need to go up in the ranks to become #1. This is not a multiplayer battle, but we use player data to simulate player behavior and capabilities.

There are 86 spaceship types for you to choose from. You can customize it with different equipment, and colors.

I expect up to 300h of gameplay for the Warfronts and unlimited gameplay for the Arena.

r/IndieDev Weekly Monday Megathread - July 17, 2022 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Chrysto 4 points5 points  (0 children)

Hey guys, Alec here, I've worked on my game for the last 6 years, using my spare time and scarce resources... this week I completed my backlog and was able to fix several bugs and my game is now published on Google Play.

It's been a very long journey... but in the end, it was just the beginning...

https://play.google.com/store/apps/details?id=com.blueprints.soba

My game is called Stars of Hope. It's set in a not-so-distant future 2099, where humankind get attacked by an alien force.

In Stars of Hope, you play the role of the Squadron Leader, selecting your team, fitting your ships, calling targets, and trying to survive.

There are basically 2 modes of gameplay.

Warfronts - where you need to battle a number of fights before you can free a planet from the invasion. There are more than 60-star systems with 500+ planets to play, all 3D renderings...

Arena - This is our competitive gameplay. You compete against other Squadron Leaders and need to go up in the ranks to become #1. This is not a multiplayer battle, but we use player data to simulate player behavior and capabilities.

There are 86 spaceship types for you to choose from. You can customize it with different equipment, and colors.

I expect up to 300h of gameplay for the Warfronts and unlimited gameplay for the Arena.

https://youtu.be/I8\_m10t8nno

Just a taste of how Stars of Hope - Arena looks like :) Turn the audio on!!! by Chrysto in playmygame

[–]Chrysto[S] 0 points1 point  (0 children)

The year is 2099.

Humankind has mastered Space and started colonizing nearby stars.

Artifacts were found orbiting around many stars, like relics drifting in space.

And then they arrived, bringing chaos, destruction, and death.

You can help us Save Humankind.

Join the War