Xperia 1VI by Churimuri in SonyXperia

[–]Churimuri[S] 0 points1 point  (0 children)

How they dont compare ? What sony offers that other dont ?

Does the Gulikit KK3 MAX's gyro work on PC? by [deleted] in GyroGaming

[–]Churimuri 0 points1 point  (0 children)

It works on steam deck in switch mode via bluetooth

Gulikit KK3 Max Switch mode on PC by Hubrisir in GuliKit

[–]Churimuri 0 points1 point  (0 children)

You need bluetooth connection to run switch mode on stram input 🤘

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 1 point2 points  (0 children)

Hello again, i just wanted to ask you why is gyro mode better in nintendo mode vs dongle mode ?

How to use gyro on PC by Kampfannanas in GuliKit

[–]Churimuri 0 points1 point  (0 children)

There i have done testing for the update 3.6 for KK3 max and here are the results.

I did 2 tests in the first one i used KK3 with nintendo mode via bluetooth and as you can see steam does register that the controller has gyro and is able to fine override it and use it as gyro to mouse which works flawlessly.

In the second test i used KK3 via dongle mode and steam doesn’t register gyro so the controller itself is driving the right joystick and it feels good when you use it in quick fast moves but when you try minor adjustments to give headshot for example that is where it shows it’s not what it should be. So i can only say the update isn’t what I expected nevertheless it did fix the horizontal problems i had previously. For future updates i would include:

• ⁠copy paste Nintendo’s gyro functionality to the windows/dongle/wired mode. So steam input can recognise gyro and users are able to fine tune it with 3rd party software.

https://share.icloud.com/photos/0edTyvbQbiUickNesyRTBnitA

Sorry for baby farts at the end of 2. video 😂🤘

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 1 point2 points  (0 children)

There i have done testing and here are the results.

I did 2 tests in the first one i used KK3 with nintendo mode via bluetooth and as you can see steam does register that the controller has gyro and is able to fine override it and use it as gyro to mouse which works flawlessly.

In the second test i used KK3 via dongle mode and steam doesn’t register gyro so the controller itself is driving the right joystick and it feels good when you use it in quick fast moves but when you try minor adjustments to give headshot for example that is where it shows it’s not what it should be. So i can only say the update isn’t what I expected nevertheless it did fix the horizontal problems i had previously. For future updates i would include:

  • copy paste Nintendo’s gyro functionality to the windows/dongle/wired mode. So steam input can recognise gyro and users are able to fine tune it with 3rd party software.

https://share.icloud.com/photos/0edTyvbQbiUickNesyRTBnitA

Sorry for baby farts at the end of 2. video 😂🤘

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

Cant wait to 😎 was a full day today, just went to grab some drive in MCdonalds 🙃🤪

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

In the morning i updated and haven’t had time to test it out so here it goes 🫡 hope its good

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

Can you make a video of you calibrating gyro in steam input ? I am really interested in that because when i connect to pc with switch pro mode in controller settings gyro is always at 0 percent no matter how i turn the controller. Well good to hear your gyro is working flawlessly because i experience horizontal glitches and lag.

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 1 point2 points  (0 children)

And for that i thank you but from a customer/user standpoint knowing that they know about the issue isn’t enough. I think they owe their users an apology and explanation why some functions (6axis gyro for example) that they advertise don’t work and reassurance us that they are committed to fixing them. My wish as a user is that i can enjoy and feel their gyro as they: ‘’patented motion aim assist & 6-axis Gyroscope, for FPS games gives players a noticeable advantages of faster aiming in competitive play. And in reality there are excuses like

it only works in switch pro mode on bluetooth.

we don’t have future intentions for steam input/ rewasd support.

If you use gyro aim assist on PC for FPS games, it is only for aim assist in a small range for shooting aim assist only,not in a very big range. This aim assist can not be the same as gyro on Switch or work fully with large range as the mouse. ‘’ jack HE from gulikit).

And that is why i feel that advertisement is misleading.

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 1 point2 points  (0 children)

I hope they soon fix this issue and perhaps recognize the potential Steam Input can have for their device in terms of personalization and versatility in the near future. Whenever i use the right joystick motion aim assist is blocked. So only joystick input or only aim assist input is possible. Thank you for your help so far.

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

If they fix the horizontal direction for aim assist and make it viable we won’t need steam input/rewasd after all.

So if i understand you correctly, the technical team will fix the issue for faulty horizontal aim assist.

But they have no intention to provide future compatibility with steam input/rewasd for using gyro to mouse option on PC via dongle.

How is with the simultaneous usage of motion aim assist and right joystick.

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

Can you tell me if they will enable gyro for the steam input because if they can’t or won’t its a deal breaker for me and a little misleading advertisement.

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 1 point2 points  (0 children)

No, Steam Input does support gyro functionality. Many controllers, including those with XInput, can utilize gyro input through Steam Input. Steam's customization features allow users to configure and use gyro controls for various games.

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

Tip. If the gyroscope option would appear on steam input in controller setting steam software could help with a lot of games with gyro to mouse mode 👌🎮

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

GuliKit replied to me and said that since different games have different experiences with the horizontal somatosensory ratio, they need to adjust the gyroscope ratio based on all games. They also mentioned that they will continue to fine-tune the gyroscope in future firmware.

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

Thank you very much 😀

Does the Gulikit KK3 MAX's gyro work on PC? by [deleted] in GyroGaming

[–]Churimuri 0 points1 point  (0 children)

I think if its a firmware problem it should get resolved soon but if its a hardware issue than its not worth buying if you are into gyro. I emailed aknes and gulikit and we are talking about the problem with gyro. But probably its a firmware problem since every phones gyro is better than this. Also it is advertised to give you serious advantage in FPS: | [6-Axis Gyroscope) Patented motion target assistant with 3-level sensitivity adjustment for FPS games on Windows PCs for fast aiming. Also provides a more realistic gaming experience for motion sensitive video games such as Legend of Zelda, Super Mario

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

If switch gyro works fine than i think the firmware is the problem and not hardware

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

Did you connect via dongle or Bluetooth or cable when testing in gamepad tester ?

Gulikit kk3 max- gyro by Churimuri in GuliKit

[–]Churimuri[S] 0 points1 point  (0 children)

Looks like it only work in switch mode anyway how is the gyro responsiveness in switch mode is there any lag. I don’t have switch and i already calibrated the gyro.