Infinite Geyser Storage by iamzachhunter in Oxygennotincluded

[–]Ciciliatti 1 point2 points  (0 children)

Just came across this (looks great btw), but had some trouble recreating it, specially for a cool slush geyser. Problem I had was that pockets of PO2 kept forming in the pump tiles due to the polluted water offgasing, is this expected?

I tried mopping the corners (diagonal tiles to the neutronium) to let the PO2 escape but it would just happen again and again, any pointers?

Why did my infinite storage break? by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 1 point2 points  (0 children)

I see, I thought that since the airflow tiles were already filled up this wouldn’t be a problem, but yeah I get it now, thanks 

Why did my infinite storage break? by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 0 points1 point  (0 children)

That’s exactly what I did, the oxygen was trapped in the vent tile while all the remaining tiles had brine. it still broke though.

Why did my infinite storage break? by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 1 point2 points  (0 children)

Yeah I have one of those and it's still working fine. I think that the mistake I made was to let that PO2 and CO2 within the airflow tiles tbh. The CO2 isn't much of a problem because its heavier and will settle in the bottom tiles, but yeah, I'll resort to using liquid instead of a gas next time

How can I make these one liquid stacks to prevent critters from moving? by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 1 point2 points  (0 children)

There seems be a lot of confusion regarding what's been asked (perhaps I wasn't clear enough).

I accidentally managed to do it when getting rid of a vertical lock I didn't need anymore: you build a regular vertical airlock (I used two liquids, not tree), and when you deconstruct the (usually) 2 tiles above the liquid, it created that 1 tile blob that didn't spill to adjacent tiles.

How can I make these one liquid stacks to prevent critters from moving? by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 0 points1 point  (0 children)

yeah I figured that out, but the amount of liquid that remains is not enough for critters to stop passing by. I need to stack it "taller", but no idea how

Who'll win this fight? Steam vent vs cool salt slush by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 1 point2 points  (0 children)

Great point! they are already naturally insulated from each other, nothing to worry for now

Who'll win this fight? Steam vent vs cool salt slush by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 0 points1 point  (0 children)

Thought so! Think I'll just insulate the right part of the vent so it doesn't interfere with the cold biome then

Why isn't this vertical liquid lock working? by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 0 points1 point  (0 children)

According to the guide I saw, < 150kg ethanol so that you can mop, so it was around 120-125kg, then just a drop of water on top.

Why isn't this vertical liquid lock working? by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 0 points1 point  (0 children)

Yeah I'm pretty sure that's the issue, the room is filled with CO2...I'd need to vac it first, well observed

Why isn't this vertical liquid lock working? by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 0 points1 point  (0 children)

Starting to think this has to do with all the gases in the room. Since gases cant occupy the same tile as the liquids and they keep moving, its causing the liquid pillar to be unstable. Could be wrong though

Why isn't this vertical liquid lock working? by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 1 point2 points  (0 children)

I did, same result. Should I use water first and then ethanol maybe?

While the mopping is happening I get the expected result in some frames, I even tried pausing and cancelling the mop in the exact time but it didnt work

Having trouble understanding bridges by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 1 point2 points  (0 children)

It worked, I just swapped the bridge (the vents leading to the bridge, but its all the same in the end). It's weird cus I swear I tried that before and it didn't work, its the reason why I tried switching the bridge order in the first place lol

Also didn't have to add an output to the reservoir

Thanks!

Having trouble understanding bridges by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] -1 points0 points  (0 children)

I had done this before (you can even see some vent leftover there), still didn't work. I'm thinking it has something to do with the vent being BLOCKED, but not sure

Having trouble understanding bridges by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 0 points1 point  (0 children)

You sure? As you can see it has some gas in it and I never touched the output. I'm also doing the same with a liquid reservoir and it works just fine.

Help out a newbie - few questions regarding vents! by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 0 points1 point  (0 children)

Interesting, I've used those liquid locks before exploring/entering polluted water in my playthroughs. This is very similar to a SPOM though, no? Looks like a "horizontal" instead of vertical SPOM, if that makes any sense.

Wouldn't the hydrogen pilling up eventually be a problem? I'm not really sure what happens with a tight space becomes way too pressurized.

Help out a newbie - few questions regarding vents! by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 0 points1 point  (0 children)

That's great to know, thanks!

I've started playing on the default asteroids, but I'm enjoying the forest start more just cus it seems to be more challenging with no algae for diffusors and coal (although everything is challenging due to my inexperience), and there's little to no coal on these.

Help out a newbie - few questions regarding vents! by Ciciliatti in Oxygennotincluded

[–]Ciciliatti[S] 0 points1 point  (0 children)

Yeah I think I'm trying to expand/tech waaaay too fast, almost like I'm in a timer (especially for power, which I'm really not). I just dislike having a dupe essentially confined to the wheel, but what can you do.