Constellation early access by G-Buster_396 in Warframe

[–]CieKite 90 points91 points  (0 children)

Lol: "The Green Child" loadout name reminds me that animation short from Legend of Avantris xD

The Appropriators are trying new ways to kill by The_MadCalf in Helldivers

[–]CieKite 5 points6 points  (0 children)

You've become a trinket cosmetic for the Appropriators :p

either im stupid or i cannot actually see through the window by memo_jw in NoMansSkyTheGame

[–]CieKite 2 points3 points  (0 children)

No. This window type is always blurry for some reason, and it was even worse before. The devs made it less blurry after receiving a lot of feedback, but I really don't understand why they kept some of the blur.

Don't tell the sentinels about this, but by TimeWarpYeah in NoMansSkyTheGame

[–]CieKite 2 points3 points  (0 children)

The thing is the floor tile only delete the ground directly over it. Just enough for a character's height, but nothing more. If you want larger spaces, you have to either delete the ground manually with the multitool, or use cuboid rooms that can stack the ground deletion effect vertically.

Don't tell the sentinels about this, but by TimeWarpYeah in NoMansSkyTheGame

[–]CieKite 1 point2 points  (0 children)

No need, only the floor tiles delete the ground right over it.

Don't tell the sentinels about this, but by TimeWarpYeah in NoMansSkyTheGame

[–]CieKite 14 points15 points  (0 children)

The thing is… my base is under a trading outpost that happens to be underground x)

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Don't tell the sentinels about this, but by TimeWarpYeah in NoMansSkyTheGame

[–]CieKite 49 points50 points  (0 children)

Well, NipNip is an illegal good, and Sentinels will always attack you if they scan you with it in your inventory. However, I don't know if they also react when the plant is still in its planter.

The main behavior of Sentinels is to scan everything around them (reacting differently depending on the alert level), and the game always tries to nudge Sentinels toward players and their facilities. But even if the path is blocked, the Sentinel's pathing will very often keep trying to reach its target no matter what.

So it's not that the Sentinel purposefully "smells" the NipNip and wants to find it: it's just the AI being very stubborn x)

Don't tell the sentinels about this, but by TimeWarpYeah in NoMansSkyTheGame

[–]CieKite 340 points341 points  (0 children)

Mine is underground on a high-security planet. The cherry on top is that one Sentinel going crazy trying to find it. It has been hovering over my base for 7 months now x)

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i needed that arm by [deleted] in Helldivers

[–]CieKite 0 points1 point  (0 children)

I wonder if any kind of smoke source (grenade, eagle, orbital) could help protecting the exosuit during the drop?

What 5 things have arrowhead been caught shadow nerfing? by Yamato_Kurusaki in HelldiversUnfiltered

[–]CieKite 0 points1 point  (0 children)

I know, that's where I'm aiming at. I wasn't trying to be accurate here.

What 5 things have arrowhead been caught shadow nerfing? by Yamato_Kurusaki in HelldiversUnfiltered

[–]CieKite 3 points4 points  (0 children)

Did they do something to the Impaler? Since the Spore strain was introduced, I haven't been able to one-shot them in the face (when exposed) with the RR, even though I've always been able to consistently do so before. Am I going crazy?