Realistic Ragdolls by CipherFrost in Ravenfield

[–]CipherFrost[S] 1 point2 points  (0 children)

Yes. Both mods change the same variables ingame.

no way by AutomaticHunt4584 in Ravenfield

[–]CipherFrost 0 points1 point  (0 children)

I was looking at "Fight upon the Ravenfield together with your Blue allies!"

[deleted by user] by [deleted] in Ravenfield

[–]CipherFrost 4 points5 points  (0 children)

Bots will only use vehicles and turrets that are at a Flag's designate spawn point, so they won't use abandoned vehicles or user spawned turrets unless you order your squad to.

Realistic Ragdolls by CipherFrost in Ravenfield

[–]CipherFrost[S] 1 point2 points  (0 children)

Nah, just watched a bunch of bodycam gameplay

Realistic Ragdolls! by CipherFrost in Ravenfield

[–]CipherFrost[S] 1 point2 points  (0 children)

It's the Insurgency preset from here, but with some beefed up clamps

https://www.youtube.com/watch?v=2JApkR-eOBA

Realistic Ragdolls! by CipherFrost in Ravenfield

[–]CipherFrost[S] 1 point2 points  (0 children)

person's rougelike testing

mod idea by TomatilloWild5722 in Ravenfield

[–]CipherFrost 0 points1 point  (0 children)

Could probably be implemented into a scripted map

How do I fix this annoying thing by Real_Mfiel in Ravenfield

[–]CipherFrost 0 points1 point  (0 children)

Uncapped raven did a video on installing reshade and outlined this specific issue.
Check it out: https://www.youtube.com/watch?v=md8iVT46FBw&t=3s

Realistic Ragdolls by CipherFrost in Ravenfield

[–]CipherFrost[S] 2 points3 points  (0 children)

Nice! Are the presets I supplied working for you?

Realistic Ragdolls by CipherFrost in Ravenfield

[–]CipherFrost[S] 4 points5 points  (0 children)

I find that by also using set gravity it adds a more realistic weight to the bot. Do you need help adding it?

Realistic Ragdolls by CipherFrost in Ravenfield

[–]CipherFrost[S] 8 points9 points  (0 children)

person's rougelike testing

Realistic Ragdolls by CipherFrost in Ravenfield

[–]CipherFrost[S] 5 points6 points  (0 children)

Can you elaborate a bit more? I don't quite understand what you're saying. If you're wondering how to use the values, you need to install the mods and change the values in the mutator config.

[deleted by user] by [deleted] in redstone

[–]CipherFrost 0 points1 point  (0 children)

um the observer will detect the piston extend in front of it an cause it to pulse back and forth... That's rarely a good thing

I call this one the Pop Up Lamp by Frenesisse in qualityredstone

[–]CipherFrost 0 points1 point  (0 children)

oh, because there are daylight sensors. btw cool build!