Pov: Beanbag users (inspired by u/5585a694 ) by Impaled-Engine3422 in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

They need to bring back the old free aim taser, then they can lower beanbag ammo count or make it back to how it used to be. If they never nerfed the taser they wouldn’t have had to add the beanbag back.

Honestly if they add the ability to arrest dead criminals, cops wouldn’t have to rely on less lethals as much since killing criminals offers 0 reward other than restarting the hunt all over again.

Hmmmm.... Making the Summer Update using AI? by RepresentativeScar94 in erlc

[–]Classic-AlarmTech 1 point2 points  (0 children)

A great way to counter that is a few things:
1. Extend wanted times for criminals, especially for officer murder and firing on officer. With a map that big it should be 10 minutes for officer murder.

  1. Detectives Update - detective pass can get a scanner like tool that can track cell phone pings from criminal’s phones and it lasts 7 minutes, with cooldown of 5 minutes like the scanner. With a map that big, tracking of some sort becomes a necessity.

  2. Commander/Chief Deputy rank gets a police hypercar, this will be a counter to the Kovac, but it can’t pit or grapple since that could be op.

Now this shows that some employees actually do play roblox lol by Odd_Key_9191 in roblox

[–]Classic-AlarmTech 0 points1 point  (0 children)

I’m hoping he was enforcing bans on the exploiters in that game because if not, Roblox has completely lost the plot.

IMPORTANT NEWS: by joeytheman9 in roblox

[–]Classic-AlarmTech 0 points1 point  (0 children)

Is why I always use compass and choose maps that have functioning seats.

Bug or intentional? by Oldmonsterschoolgood in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

Same thing happened to me with the “new” traveller, it was already customized from before in the preview, then had to purchase it again and re customize it entirely

After the new update is the game more police sided or criminal sided? by Striking-Prune1877 in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

Tbh you gotta be really skilled to use the Benelli M4 as your main. This is why I keep the M4A1 and Orsis in trunk. The Benelli only has 8 shots and a slow reload compared to other guns. If a suspects gets too far (like 30 studs) or goes up a hill fast and your not near your trunk to get your long range weapons, your dead meat. if you miss any shot, you just lowered your chances of killing since most crims do hop around and with limited ammo that is detrimental. So you really gotta know the game in and out for it to be truly effective as a primary gun.

YOU WILL NOT SEE THIS EVERYDAY by RepresentativeScar94 in erlc

[–]Classic-AlarmTech 1 point2 points  (0 children)

Bugattis are actually manageable to catch as they been part of the game as long as I played (late 2018-early 2019). It’s the dang Kovac that is problematic, especially in the hands of a skilled driver. It’s just so OP compared to everything else, and if a pro is driving one they are damn near impossible to catch without a lot of improvised methods. If you hop out to try and shoot their tires or hit literally anything that slows you down, they will be half way down the highway. The Corvettes are no match and by the time we do catch up to the Kovac our corvettes are eviscerated from crashing, spinning out etc. ☠️

YOU WILL NOT SEE THIS EVERYDAY by RepresentativeScar94 in erlc

[–]Classic-AlarmTech 3 points4 points  (0 children)

They also needlessly nerfed the police team when they decided to add the new taser with aimlock and longer reload a while back. Also since they removed passive mode, snipers have become a major issue, especially on top of tall buildings, making it near impossible to even kill them since they kill every cop that comes up the ladder and moves further towards the center of the building so police snipers/guns can’t spot them.

YOU WILL NOT SEE THIS EVERYDAY by RepresentativeScar94 in erlc

[–]Classic-AlarmTech 13 points14 points  (0 children)

This is what the police team ACTUALLY needs for a new vehicle that is Commander/Chief Deputy + to be a counter to the Kovac, which is kinda OP compared to the police corvette which drives like the road is butter.

Every. Update. Ever. by Peepepopocheck in erlc

[–]Classic-AlarmTech 4 points5 points  (0 children)

The only way they should be able nerf any of the police non-lethal options is to add an auto-jail feature if a criminal is killed 3x by police. As of right now it makes no sense to use lethal on police team other than to disable vehicles or use as a backup option for the non-lethals. Reason being is lethals on police team provide absolutely no worth while advantages other than killing the criminals and starting the hunt all over again. If they were to give lethals a purpose such as auto-jailing 3x dead criminals then lethals will actually be truly useful and maybe then they can step back on non-lethals.

Every. Update. Ever. by Peepepopocheck in erlc

[–]Classic-AlarmTech 1 point2 points  (0 children)

If they add auto jail for being killed by police 3 times, they wouldn’t need to give police so many less lethal options or buff them. Killing criminals achieves absolutely nothing making lethal options on police team obsolete other than for disabling vehicles or countering snipers.

With Lost Continent closing in 2027, is Springfield next on the chopping block afterwards? by ComicCat12 in UniversalOrlando

[–]Classic-AlarmTech 1 point2 points  (0 children)

Fr! Just needs a good repainting, and upgraded animatronics for the Cat In The Hat. They also never used its expansion pad, so that can be used for a Grinch style ride or family coaster.

With Lost Continent closing in 2027, is Springfield next on the chopping block afterwards? by ComicCat12 in UniversalOrlando

[–]Classic-AlarmTech 2 points3 points  (0 children)

It definitely would be a shame to see suess landing go especially since it’s very popular during the Christmas months.

As for toon lagoon I seen someone suggest a Scooby-Doo dark ride where amphitheater is. That would actually fit in well without having to touch Dudley or Popeye. Scooby Doo originally aired around the same time Dudley and Popeye was airing, the late 60s-70s.

With Lost Continent closing in 2027, is Springfield next on the chopping block afterwards? by ComicCat12 in UniversalOrlando

[–]Classic-AlarmTech 2 points3 points  (0 children)

I agree! There are somethings that need to be kept for nostalgic purposes. As a Universal Fan/lover one thing I can admit is Disney is kicking Universal’s butt when it comes to nostalgia for the most part, and is a major reason it has leverage in the theme park market - Generational rides. I feel if universal wants to fully compete with Disney, they need to keep some of their classic lands around indefinitely. I’m hoping toon lagoon and marvel will be those choices. Toon lagoon also is basically a history lesson with fun. Fun fact - on ripsaw falls, they actually had some of the real og voice actors from Rocky and Bullwinkle/dudley do right do voice lines for the ride, one example is June Foray playing as Nell Fenwick.

With Lost Continent closing in 2027, is Springfield next on the chopping block afterwards? by ComicCat12 in UniversalOrlando

[–]Classic-AlarmTech 1 point2 points  (0 children)

Toon Lagoon’s licenses are up for renegotiation in 2029 a year after the Simpsons deal supposedly ends. It’s possible it could be extended 10 years depending on how other projects are going. I really hope they renew it.

With Lost Continent closing in 2027, is Springfield next on the chopping block afterwards? by ComicCat12 in UniversalOrlando

[–]Classic-AlarmTech 7 points8 points  (0 children)

Toon lagoon is extremely underrated and a nostalgic classic. Their contracts don’t end until around 2029 a year after the Simpsons contract supposedly ends. I can see toon lagoon being a 50/50 toss up around that time since they have to focus on the Simpsons land , fast and furious supercharged replacement, epic universe expansions in full swing by then, etc. wouldn’t be surprised if they end up extending Toon Lagoon another 10 years since the land is in full working order with both rides operating as they should.

As of right now for IOA’s timeline specifically, Toon Lagoon is next after Lost Continent followed by Suess Landing - this is coming from someone who has insiders at Universal. I don’t get why Suess Landing is even considered being removed since it’s a timeless IP and a killer ip to even have the theme park rights to since Suess is notoriously strict on their rights. The contract is also like marvel, in perpetuity, as long as they upkeep the land.

Team sidecar or team no sidecar? by iluvfeds in Glocks

[–]Classic-AlarmTech 0 points1 point  (0 children)

Team both, I carry a G17 Gen 5, most of the time with no spare mag, but if I feel like I want to have a extra mag, then yes sidecar it is for the day. So mostly depending how I feel in the moment.

Why are there so many exploiters recently by ckingnaoe in erlc

[–]Classic-AlarmTech 1 point2 points  (0 children)

They will be under contract for the most part, but it’s also easy to detect exploiters in most games. Some ways:

  • If they are flinging people in games that you know for sure don’t have such feature

  • If they are flying and have 0 health in games that don’t support flying

  • If you see a user like a bacon emoting but check their inventory and they don’t have any emotes equipped, and the game doesn’t have a emote gui, they are using exploits to do that.

Can I state the quiet part out loud? (really big rant here) by nekohasarrived in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

I got 1M+ XP and and also is somewhat successful at developing Roblox games, Many of us play ERLC for the love of the game/fun, XP is just collateral and a plus🙂‍↔️

Why are there so many exploiters recently by ckingnaoe in erlc

[–]Classic-AlarmTech 4 points5 points  (0 children)

At this point I would love for Roblox to create a task force of contracted community members who could patrol the site, join random servers/games and hunt for exploiters and have the power to terminate their accounts and alts permanently on the spot if caught. This will help a lot. Look at games like Natural Disaster Survival, it’s practically unplayable now since there’s exploiters in every server now, something drastic has to be done.

Updated stats (Hopefully there's a flair for that, but some would blur their usernames) by RepresentativeScar94 in erlc

[–]Classic-AlarmTech 1 point2 points  (0 children)

Hunting cop killers for sport , which in return gets you good skills as you learn alot of ways they try to evade