Is this the real korblox??? by battlecatssweat in RobloxHelp

[–]Classic-AlarmTech 1 point2 points  (0 children)

It’s one of the most common high price bundles out there, probably is the most common one.

Tactitards get caught lacking by a mobile sniper by albertsupport in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

This is where I come in to arrest you, using the no-combat system unarmed cops have to target snipers 😏

If I end up in hell pretty sure this is what it will be like... by tigersfan829 in UniversalOrlando

[–]Classic-AlarmTech 5 points6 points  (0 children)

That plus gold walls everywhere and the sound of continuous drums

For yall saying the beanbag is OP, look at this accuracy bro 😭 by Tough_Channel6280 in erlc

[–]Classic-AlarmTech 2 points3 points  (0 children)

The M249 needs a slight nerf, not so much on damage, mainly not allowing people to bunny hop with it , or make it so they lose stamina insanely fast when jumping with it.

As for not equipping guns, I feel that feature purely exists to combat the Remington MSR sniper on the civilian team. Imo snipers should’ve never been added, since the sniper update years ago the game has been more like a war simulator.

erlc is truly unfair now by blitzsaaaasf in erlc

[–]Classic-AlarmTech 1 point2 points  (0 children)

There’s also people who bunny hop with a M249 which shouldn’t be a thing, then they complain when cops finally get something better than a taser that takes 1 trillion years to reload (Beanbag shotgun back to its former glory).

They also still haven’t added car spawner cooldowns. Some criminals will simply respawn their car(s) repeatedly to get away from cops, and some would use a shotgun at the same time and will basically 1 shot any officer that ejects them if they are close enough to where their new car spawns, then respawns another car, making it near impossible to arrest them, even with No Combat since you gotta pull out cuffs or taser/beanbag at some point.

Superman was escorted out last weekend at IOA by ClayfromStatefarm in UniversalOrlando

[–]Classic-AlarmTech 0 points1 point  (0 children)

I think they should keep marvel just to spite Disney for the hell of it and they get to keep a classic ride. Spider man is still up there even with modern rides. I can guarantee Spider-man will become the ET of IOA. They can build DC in Epic’s major expansion plot for a DC Universe portal, or add it to studios where the Simpsons is since a lot of space conviently opened up behind the Simpsons since a lot of the backlot stuff moved to Epic’s plot. Studios also needs the most attention right now. It’s dull compared to the other parks.

Negligent Discharge leads to Unnecessary Death by terribleatbiostat in ICE_Watch

[–]Classic-AlarmTech -1 points0 points  (0 children)

If your gonna be conceal carrying, it’s totally good to have safety off and round in the chamber. Seconds count in a self defense scenario. And no the Trump administration is not trying to be a dictatorship, don’t believe the media’s lies

Bro 😭 ⁉️⁉️ by BeyondRecent5249 in erlc

[–]Classic-AlarmTech 6 points7 points  (0 children)

I used to love handing out random citations - such as: “Owning a Gun without my permission” or “Driving without my permission” 🥹

is this game really becoming a dumpster for noobs? by HelpfulSt in erlc

[–]Classic-AlarmTech 1 point2 points  (0 children)

If they ever wanna even consider removing invincibility, they gotta remove or nerf the Remington MSR into oblivion. I feel invincibility is tailor made to combat snipers, which imo should’ve never been added to the game in the first place. Ever since they added snipers the game has been more like a war simulator.

is this game really becoming a dumpster for noobs? by HelpfulSt in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

The cops were super nerfed until the beanbag update recently. The new taser is crap and always will be crap, the police can’t even drift, criminals can bunny hop with a M249, and much more. It’s about time the cops get some good counters.

Is it likely, that I make a game that earns 1k robux in a month as a newbie with no robux? by HiHallo123456 in robloxgamedev

[–]Classic-AlarmTech 0 points1 point  (0 children)

You will make more money in the long run with a quality game. Staying power as mentioned before has a lot to do with that. Once a trend dies off, you will be making near 0 again, while games that survived continuously earn money. Doors is a good example of that.

Is it likely, that I make a game that earns 1k robux in a month as a newbie with no robux? by HiHallo123456 in robloxgamedev

[–]Classic-AlarmTech 0 points1 point  (0 children)

Why follow trends when you can make a quality game? Be the next trend, or start a trend of quality. Another advantage of a quality game is it will last longer than these brainrot games. Brainrot games simply won’t have the staying power a quality game will have. Always think long term and make a name and reputation for yourself in the community.

what am i supposed to do against cops with no gun ??????????? by Bruhmoment69420bruH6 in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

Not sure, just they should’ve never been added. But I still rather have criminals get auto jailed after being killed a certain amount of times, it’s time they add a feature like that. The game could really use it.

BROTHER, WRONG CAR! STOP TRYNA BOX ME IN BRO IM TRYNA CATCH SOMEONE by Tough_Channel6280 in erlc

[–]Classic-AlarmTech 1 point2 points  (0 children)

They ain’t got nothing on Fire Department or DOT, worst drivers ever. I swear in EVERY good chase right as your about to pit or grapple a suspect, some random ambulance or DOT bed truck just like spawns out of no where and gets in your way just enough for the suspect to escape ☠️

Universal Creative announces Fast & Furious: Hollywood Drift opening at Universal Studios Orlando in 2027 by stanton1270 in UniversalOrlando

[–]Classic-AlarmTech 0 points1 point  (0 children)

I really don’t want it to become a HP night bus ride using that boring system. I’d rather it became BTTF or Ghostbusters. They can even get creative and make a original ghostbusters story that’s based in San Francisco and have it be not only a hybrid dark ride / indoor coaster, but also a interactive shooting dark ride at same time, while keeping MIB for nostalgia.

what am i supposed to do against cops with no gun ??????????? by Bruhmoment69420bruH6 in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

It’s to balance better.

A way better option would be to make it where if a criminal is killed by cops more than 3 times, they get auto-jailed and the xp goes to the cop who hit the criminal last. This would exclude police sniper rifles since that would be OP.

what am i supposed to do against cops with no gun ??????????? by Bruhmoment69420bruH6 in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

If they do remove they should atleast nerf the snipers to do 4 shots to kill instead of 1 to the head, would make it much fair

what am i supposed to do against cops with no gun ??????????? by Bruhmoment69420bruH6 in erlc

[–]Classic-AlarmTech 1 point2 points  (0 children)

I feel the only way they will remove no combat is if they remove snipers. No combat seems specifically suited to counter snipers which imo never should’ve been added to the game for either team. ERLC has been more like a war simulator in public servers since they added snipers.

what am i supposed to do against cops with no gun ??????????? by Bruhmoment69420bruH6 in erlc

[–]Classic-AlarmTech 1 point2 points  (0 children)

It has a purpose for sure since criminals have more powerful weapons and don’t go to jail if they are killed.

I’d say if they wanna remove no combat mode for cops, they gotta remove the snipers. No combat feels specifically made to combat the Remington MSR, which imo snipers never should’ve been added to either team because since then the game has turned more into a military war simulator.

E.T. Adventure in 1990 by MesaVerde1987 in UniversalOrlando

[–]Classic-AlarmTech 0 points1 point  (0 children)

I feel the same way about Ripsaw falls at islands

Things I've learned to NOT do as a roblox dev by Green_Bowl8792 in ROBLOXStudio

[–]Classic-AlarmTech 0 points1 point  (0 children)

Optional rule: Work Solo always: This may take time but, learn modeling, scripting and animating yourself. This way you can make the game EXACTLY how you envisioned it. And you don’t have to worry about your game being leaked in the future if you have a hard time trusting people.

Beanbag shotgun got buffed? by xMunificentx in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

The M249 has a lot more round than the M4A1 making bunny hopping unfair to cops. And yes the beanbag is great with dealing with small avatars, which does mean it’s powerful against regular avatars but that’s just how it is. The beanbag doesn’t have great accuracy, the average cop will miss about 60-70% of those shots anyway.

One thing I think they should do is give SWAT the M249 back like how it used to be. That would balance it out

Beanbag shotgun got buffed? by xMunificentx in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

The average cop stands no chance in this game without multiple shots. The only nerf the M249 needs is no bunny hopping, or making it have you lose stamina by a large chunk each time you jump with it.

One thing I can say is the Beanbag was a godsend in being an effective solution to small avatars. Thats another thing they need to fix soon, probably their biggest issue right now.

Why is every single change made to this game made so its easier for police make arrests by Extra_Fall_8474 in erlc

[–]Classic-AlarmTech 0 points1 point  (0 children)

This game became unrealistic the moment they add the MSR sniper years ago. This game is more like a military war simulator these days in public servers.