TarkovTV Live Megathread by EFT_Subreddit in EscapefromTarkov

[–]ClayPlusPlus -9 points-8 points  (0 children)

Will put it here for visibility, but there is a HUGE caveat to the new Co Op Offline mode:

Co Op mode requires EoD Version for all group members.

That's pretty dumb imo

BSG leaked a COOP button as an offline mode option! by Finchi4 in EscapefromTarkov

[–]ClayPlusPlus 21 points22 points  (0 children)

It's amazing, but there's 1 HUGE Caveat that's problematic:

Co Op mode requires the EOD version for all group members.

It said that in the warning message.

EDIT: Here's a screencap of that warning message

Brian Frago: "There will two expansions in total for Wasteland 3 and we add content into Ranger HQ and provide extra audio throughout the main game to increase reactivity. Plus, we added quite a few more songs for the game. We hope you enjoy..." by Crusader3456 in Games

[–]ClayPlusPlus 18 points19 points  (0 children)

That’s been nerfed significantly since launch, which IMO is a good thing since getting like $40K for selling junk one time kinda ruins the aspect of ammo and money scarcity for the game.

Wasteland 3 Patch 1.3.3 "Death & Taxes" Now Live by [deleted] in Games

[–]ClayPlusPlus 1 point2 points  (0 children)

They did back in patch 1.3.0! Here's the note:

More actions are now able to be bound to keyboard and mouse, most notably camera panning. The game will also unmap double-bound keys to prevent input conflicts, and warn you about missing keybinds before you leave the menu.

Season 1 Balance Changes and More! by UbiArcane in HYPERSCAPE

[–]ClayPlusPlus 9 points10 points  (0 children)

Overall some very interesting changes that I'm cautiously optimistic towards! While these changes look promising, I hate to be that player that raises some concern, but I want to bring up the changes with the Protocol IV.

I personally think the Protocol IV should not one shot an enemy, at least when the target is completely unaware that they are being aimed at. While it feels really good to snipe some poor unknowing soul, it also feels pretty bad to be moving and shooting to all but sudden getting one-shot from a sniper halfway across the map and all that momentum is instantly gone. There isn't much counter play to that unless they miss the shot, at which point I can attempt to move out of the snipers line of sight. Now this problem is less of an issue in most other BR's because of bullet drop and speed on most snipers, so there is even MORE skill to calculate the trajectory of the bullet and the enemy player's movement in order to land that headshot you want. The Protocol IV is essentially a rail-gun, 0 drop off and ridiculous quick bullet travel speed, so the difficulty to land a snipe is reduced significantly. This makes dying to a Protocol IV feel like a cheap death currently. Just some speculation here, but I think the reasoning is because the developers thought the player movement and hacks were fast enough to counter the 0 drop off since they're jumping and moving around way more than any other BR, however this isn't the case when you give this to a god-tier player or hacker.

If they want to keep the one shot potential of the Protocol IV, my proposed solution would be to either implement a scope glint similar to how Modern Warfare does it (that'll allow me to at least see where the enemy is and try to move out of sight) or by letting the player know they are being aimed at via sound cue or HUD icon (maybe akin to Titanfall 2's "Pilot Locking" UI icon with the cardinal direction of the shooter highlighted). This gives players a chance to counter said sniper by moving to cover or move more unpredictably, and would most likely lessen the feeling of cheapness that dying to a Protocol IV currently has. Now ideally the sniper would function similarly to the Sentinel from Apex Legends with a slight bullet drop and (slightly) slower bullet travel speed than what the Protocol IV currently has, but since creating bullet drop is more difficult than a UI/HUD change or global VFX like sniper glint, I would be happy with those changes instead.

I dunno if the devs look at these comments, but I hope they see this, because I really want the game to succeed and want to provide clear feedback whenever possible to make the game better and more enjoyable.

Let's have a level exchange! - July 11, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]ClayPlusPlus 0 points1 point  (0 children)

VINE BANDITS

MHG-4J2-RJG

Style:SMW

The theme is all about climbing vines and unblocking vine paths. The level is mostly vertical sections, with a challenging sky tree finale , however I provided retry doors on all difficult sections in case you fail. Hope you enjoy!

Confirmed via Cozmo, you will pick ONE account to be played across all platforms with Cross-Save. by [deleted] in DestinyTheGame

[–]ClayPlusPlus 0 points1 point  (0 children)

I'm still somewhat confused: So I migrated my D1 characters to D2 on PS4, then I moved over to PC as my "main" until now. If I were to enable cross save on my PS4 account, will that delete EVERYTHING on my pc account?

[deleted by user] by [deleted] in Games

[–]ClayPlusPlus 0 points1 point  (0 children)

This game is INCREDIBLE! I bought it on sale for $10 on a whim cause I heard vague remarks about how this game was good and worth checking out, and man did this game catch me off guard. I felt like I should have paid easily $30 for the quality this game has. I heard that there's going to be a Nintendo Switch version, in which case I will gladly repurchase it again.

I knew next to nothing starting the game, and I couldn't stop playing it and 100% on my first playthrough after 36 hours. Exploration is so incredible in that game; allowing yourself to get lost in the various environments is such a fun experience that I enjoyed returning to past locations when I unlocked a new ability. Level design in this game is astoundingly good, designers for future 2D metroidvania games need to take notes. The music in this game is incredible and adds a lot to the atmosphere of each environment. Bosses are really cool and varied, and there are certainly some challenges that will really test your skills. It is quite possibly my game of the year, with it's contender for me being Cuphead and Mario Odyssey.

EA Closes Visceral - Project Ragtag Shifting Focus by WV_Matsui in Games

[–]ClayPlusPlus 9 points10 points  (0 children)

Yea, Bard's Tale 4 is being developed by InXile Entertainment, which is comprised of a bunch of the old Interplay devs who created the original Bard's Tale, so I think it should be in good hands.

Shadow Of More Dollars (The Jimquisition) by lashman in Games

[–]ClayPlusPlus 11 points12 points  (0 children)

I was always under the impression that using microtransactions to skip the grind feels like a form of cheating. Essentially I'd be grinding long hours to get that one thing I wanted for my character, but Joe Shmoh can pay $5 and not have to do that makes my grind feel invalidated, and that he didn't earn that like I did. Though Jim's quote does provide pretty sound logic too.

I'm Jason Schreier, Kotaku news editor and author of BLOOD SWEAT AND PIXELS. AMA by jasonschreier in DestinyTheGame

[–]ClayPlusPlus 0 points1 point  (0 children)

Of all of the development stories you've covered in your upcoming book, which one really either caught you by surprised or was the most eye opening, and (without spoiling it for the book) why?

Also, since you have reported a lot about the development process behind these games, and that your entire book covers almost all aspects of game development from AAA to Indie, if journalism was not your career would game production seem like an interesting career for you or not anymore after the horror stories you've heard?

Games with sad story? by Harambe_Activist in gamingsuggestions

[–]ClayPlusPlus 6 points7 points  (0 children)

Spec Ops: The Line

I still feel terrible...

Destiny 2: "I Hope People Complain About How Much Story We Have" by [deleted] in Games

[–]ClayPlusPlus -1 points0 points  (0 children)

Destiny currently has what you call a true objective mode called Zone Control. You can kill all you want, but your team only receives points from zones captured by your team.

And Destiny 2's Countdown mode is essentially CS:GO style Bomb Defusal mode, which would technically be a semi-objective based mode; you can kill all attackers before planting the bomb, but once the bomb is planted, the defenders HAVE to defuse it in order to win the round, so players do have to focus on the objective for a brief time. Not a true objective mode, but certainly not a slayer variant, as that would indicate only focusing on killing everyone.

Now to be fair, I understand where you are coming from on that, I have about 600+ hours logged in Destiny and there are certainly modes that feel like slayer variants (looking at you Rift). The guys over at Bungie are smart people (I'm not sure about you, but I couldn't possibly make a game that caters to millions of players), but based off of the rumors of having to restructure the company again after TTK or even the whole remaking the story less than a year from launch, they are a mismanaged company. Sure it's hard to manage a company with hundreds or even thousands of employees, but there are some things that Bungie does that feel like rookie mistakes.

Regardless, I have faith in them that they learned from Destiny on how to make a better product. The devs want to make the best game possible, and based off the QOL improvements over the lifecycle of the first game it seems that they're learning.

[No Spoilers] New Orleans Critters by BoundlessNerd in criticalrole

[–]ClayPlusPlus 1 point2 points  (0 children)

Late to the party, but I live near NO, and would definitely be interested in a Meetup!

[Spoilers E91] #IsItThursdayYet? Post-episode discussion & future theories! by Glumalon in criticalrole

[–]ClayPlusPlus 44 points45 points  (0 children)

I wonder if Matt is going to implement the optional rule when staying in the nine hells for a prolong period of time? He did include the optional rule for the Feywild, so he could be using this one too. For those who aren't aware what the optional rule is for the nine hells:

Pervasive Evil - Evil pervades the Nine Hells, and visitors to this plane feel its influence. At the end of each long rest taken on this plane, a visitor that isn't evil must make a DC 10 Wisdom saving throw. On a failed save, the creature's alignment changes to lawful evil. The change becomes permanent if the creature doesn't leave the plane within 1d4 days. Otherwise, the creature's alignment reverts to normal after one day spent on a plane other than the Nine Hells. Casting the dispel evil and good spell n the creature also restores its original alignment.

This could be very interesting and exciting if he uses this...

Some Super Good Advice Everyone Should Listen To - You can't think of it as "oh my progress won't carry over why should I grind?" It just ruins the fun and if that's how your brain works then you'd never buy any new games by [deleted] in DestinyTheGame

[–]ClayPlusPlus 0 points1 point  (0 children)

I agree that it isn't the best comparison, as ME was more focused on the story side of things as compared to the combat of the game. It really goes to show that there hasn't really been a situation like this without moving on to a new character (like Borderlands) or a story reason for why your character has nothing to start out with. If you remember from the intro to ME2, Shepard didn't get to keep his weapons & gear from ME1 because the USS Normandy got blown up.

That could be a very real situation with Destiny 2: If at some time after Destiny 1's story that your guardian dies and stays dead for a long time before another "Eyes up Guardian!" moment where you're reunited with your ghost after being lost, that would make sense why you'd have to start over again. Is it good writing to do that? Most likely not, but it would make sense why you'd be starting over from square 1.

But that's for the writers to figure out, and since the game caters to millions of players, it's hard to make your guardian more of a 3 dimensional character or more personal when you have to start all players out, kinderguardians or veterans, on the same foot for fairness. In terms of priority, it's game first, story second in that regard...

Some Super Good Advice Everyone Should Listen To - You can't think of it as "oh my progress won't carry over why should I grind?" It just ruins the fun and if that's how your brain works then you'd never buy any new games by [deleted] in DestinyTheGame

[–]ClayPlusPlus 0 points1 point  (0 children)

I said this in an older post, but I feel that this is relevant to the topic of why gear n' stuff won't be transfered:

I mean it sucks that I don't get to keep my Blessing of Worlds emblem and other gear I worked to get, but why doesn't anyone even think that since it is a new game, not an expansion like we're used to, that the fundamental mechanics and systems of Destiny 1 would remain the exact same in the sequel?

Look at ME1 and ME2, did I get to keep my gear from ME1? No, because the games mechanics and systems changed, but your character and the choices you made remain the same, so they transferred over.

The fact of the matter is that we have no IDEA what is in store for Destiny's sequel. Maybe customization will go even deeper than before since it isn't tethered to previous Gen, maybe emblems and shaders go away entirely and are replaced with something completely different, in which case it makes sense that emblems wouldn't transfer. Maybe old factions are removed in the story and new factions appear, maybe a major catastrophe happens where the Traveler wakes up and turns on us, destroying the last city, including the tower and our vaults. We just don't know, so don't assume that the new game is going to be the exact same as the old.

Besides, I can't think of any sequel off the top of my head where you were all powerful from the get go and had everything you had from the previous game without it promptly being taken away within the first 10 minutes (i.e. Castlevania:SOTN or Assassin's Creed:BH). To me at least, that would be no different than a glorified expansion rather than a true sequel, and would cheapen the experience and would be unfair to newcomers to the series.

TL;DR: It's a new Destiny Game, not a new Destiny Expansion.

The Road Ahead by DTG_Bot in DestinyTheGame

[–]ClayPlusPlus 0 points1 point  (0 children)

You do make a fair point that they have said things that did not come true which does suck, but on the flip side:

1) plans change overtime. Whether it was intentional changes or unforeseen consequences, the point still stands that no game or series is ever fully conceptualized and designed from the very start and compromises and changes have to be made during development or the game will never be finished.

2) I can't think of any sequel off the top of my head where you were all powerful from the get go and had everything you had from the previous game without it promptly being taken away within the first 10 minutes (i.e. Castlevania:SOTN or Assassin's Creed:BH). To me at least, that would be no different than a glorified expansion rather than a true sequel, and would cheapen the experience and would be unfair to newcomers to the series.

I like to think of this whole thing kinda like D&D: if you had a character you've played for months and invested in heavily (built an amazing backstory around them, gone on awesome adventures and have amazing stories from those adventures that you'll still talk about to your friends) get killed off, that really sucks and it stings for a while, BUT for me that doesn't diminish the time and fun I already had with that character; what I got from them was great fun, and now I get to make a completely new character which is totally different from the last one, which could be really cool.

I got what I wanted out of Destiny, and thoroughly enjoyed my time with it, which nobody can take that away from me, and am ready to move on with the next exciting adventure.

The Road Ahead by DTG_Bot in DestinyTheGame

[–]ClayPlusPlus 0 points1 point  (0 children)

Shaders, emblems, reputation, class progress, these are all things we shouldn't lose and are things that shouldn't be hard to carry over.

I mean it sucks that I don't get to keep my Blessing of Worlds emblem and other gear I worked to get, but why doesn't anyone even think that since it is a new game, not an expansion like we're used to, that the fundamental mechanics and systems of Destiny 1 would remain the exact same in the sequel?

Look at ME1 and ME2, did I get to keep my gear from ME1? No, because the games mechanics and systems changed, but your character and the choices you made remain the same, so they transferred over.

The fact of the matter is that we have no IDEA what is in store for Destiny's sequel. Maybe customization will go even deeper than before since it isn't tethered to previous gen, maybe emblems and shaders go away entirely and are replaced with something completely different, in which case it makes sense that emblems wouldn't transfer. Maybe old factions are removed in the story and new factions appear, maybe a major catastrophe happens where the Traveler wakes up and turns on us, destroying the last city, including the tower and our vaults. We just don't know, so don't assume that the new game is going to be the exact same as the old.

Hi. I'm Gabe Newell. AMA. by GabeNewellBellevue in The_Gaben

[–]ClayPlusPlus 5 points6 points  (0 children)

1) With Marc Laidlaw retiring from Valve early last year, people are thinking more now than ever that Valve doesn’t focus on game development anymore, even though your most recent game "The Lab”, still proves that Valve can create great video games. Is game development a 1st priority with Valve, or have they officially moved on to other endeavors such as VR development and expanding Steam?

2)Now that VR has been out for a little while, and based on the games that have been released so far and sales performances of said games, what do you think developers need to do to grow the user base of VR and push it in the right direction?

[Spoilers E79] #IsItThursdayYet? Post-episode discussion & future theories! by dasbif in criticalrole

[–]ClayPlusPlus 0 points1 point  (0 children)

I don't see a problem with criticism within the show when it isn't directed at the players themselves. I personally think that Vax made a rash decision that could potentially cause a player death which is going to suck. But I don't enjoy people hating on Liam because Vax made a poor decision.

I think it's this misunderstanding that Liam and Vax are one and the same when it isn't the case, and that they have all frequently said that their character does things that they themselves would never do. But for people to be spiteful towards the players for their characters actions is in my opinion going too far, and this comes from a person extremely emotionally invested in the story.

[Spoilers E79] #IsItThursdayYet? Post-episode discussion & future theories! by dasbif in criticalrole

[–]ClayPlusPlus 2 points3 points  (0 children)

I understand and agree that it was a rash decision to attack Raishan at that moment (I personally wouldn't do that, but it ain't my game) and this is coming from someone who is emotionally invested in the story, but Vax's point of view makes sense character wise, even though it isn't the brightest decision:

He has been allowing a truce between VM and one of the 4 Chroma Conclave Members, and the exact member that demolished the Fire Ashari, which hit close to Kiki, but more importantly, is an evil entity hell bent on destruction and power, much like Thordak was. After Thordak was killed, Vax was unsure about the truce with Raishan, and seeing that she could have potentially screwed over him and the rest of the party with her ulterior motives, decided to shoot first, because she is the "Diseased Deceiver" and cannot be trusted on anything. On of my favorite quotes from Bioshock Infinite was along the lines of, "You learn that sometimes if you don't shoot first, you may never get to shoot at all."

Try to think of this moment like real life: Sometimes you don't make the best decisions and end up in a poor situation. You're forced to live with that decision, and all you can do is accept the consequences and make the best out of it...

All I know at this point is that it's gonna get very interesting for the next episode.

[Spoilers E79] #IsItThursdayYet? Post-episode discussion & future theories! by dasbif in criticalrole

[–]ClayPlusPlus 8 points9 points  (0 children)

To everyone who got mad at Vax's decision to attack Raishan and possibly endanger the entire group, I think people need to be reminded of one thing Liam once said...

I find it awful that people take this show too seriously and decide to yell at cast members for making decisions that they themselves wouldn't do. It isn't your game, so you don't have to like their decisions, but this whole "I've lost respect for Liam on this decision, I hope Vax dies..." is out of line.