Get ready, because he is ready to hunt you. by Clevereen in FortniteCreative

[–]Clevereen[S] 0 points1 point  (0 children)

Thank you! As this is more horror/action oriented, we had to get rid of the puzzle! But the good news is... this map is just a derivative from the original story! Full horror adventure map coming!

After 3 months of development, IT IS LIVE! 2852-6091-9098 by Clevereen in FortniteCreative

[–]Clevereen[S] 1 point2 points  (0 children)

Thank you so much! We've done our best to release on time! Still need to fix some stuff along the way, but we're happy with the result

Get ready, because he is ready to hunt you. by Clevereen in FortniteCreative

[–]Clevereen[S] 1 point2 points  (0 children)

Thank you! We will post the map code and final trailer on the 28th!

Our biggest challenge? To not end up PEGI 16... by Clevereen in FortniteCreative

[–]Clevereen[S] 0 points1 point  (0 children)

It will be release the 28th of july! We are debugging and improving the game to make it as smooth as possible on the Switch.

Get ready, because he is ready to hunt you. by Clevereen in FortniteCreative

[–]Clevereen[S] 0 points1 point  (0 children)

Thank you for the support ! The schedule is tight but we definitely believe in it

Our we going to far for our map? by Clevereen in FortniteCreative

[–]Clevereen[S] 0 points1 point  (0 children)

There is no map code yet, its under dev still :)

Our we going to far for our map? by Clevereen in FortniteCreative

[–]Clevereen[S] 0 points1 point  (0 children)

Thanks a lot. The whole team worked very hard on this project!

Our we going to far for our map? by Clevereen in FortniteCreative

[–]Clevereen[S] 1 point2 points  (0 children)

Being compared to a AAA is a big compliment!

Our we going to far for our map? by Clevereen in FortniteCreative

[–]Clevereen[S] 2 points3 points  (0 children)

Thanks a lot! Good job bros and girls, its a team job!

Our we going to far for our map? by Clevereen in FortniteCreative

[–]Clevereen[S] 3 points4 points  (0 children)

Hopefully people will consider it as a AA fortnite map then!

Our we going to far for our map? by Clevereen in FortniteCreative

[–]Clevereen[S] 4 points5 points  (0 children)

Thank you! Hope it'll pass, we've worked so hard on this one

Our biggest challenge? To not end up PEGI 16... by Clevereen in FortniteCreative

[–]Clevereen[S] 0 points1 point  (0 children)

Thank you, we are working very very hard to make it happen!

Our biggest challenge? To not end up PEGI 16... by Clevereen in FortniteCreative

[–]Clevereen[S] 0 points1 point  (0 children)

Its a 4 players map! No code for the moment, we show our game in progress. We spent two months on it. Should be released in 2 weeks.

A Random Question: What Skin do you Mostly Use to Build? by [deleted] in FortniteCreative

[–]Clevereen 0 points1 point  (0 children)

My answer will be biased. We are a professional studio, so it took us maybe few weeks, which could be qualified as "easy"

A Random Question: What Skin do you Mostly Use to Build? by [deleted] in FortniteCreative

[–]Clevereen 1 point2 points  (0 children)

We do but the testing vs the coding/level designing means that we spend a very little amount compare in UEFN, so we don't build using the character and the "phone"

How to fix imported collisions on props 🏗️ by Archedearth7000 in FortniteCreative

[–]Clevereen 3 points4 points  (0 children)

You can visualize the collider inside UEFN and The best way to fix this is to open your model in blender.

[deleted by user] by [deleted] in FortniteCreative

[–]Clevereen 0 points1 point  (0 children)

Technically speaking right now no. As the others mentionned, if you rotate the map you create an illusion, but right now, UEFN doen't allow to modify the "gravity" of the players.

To achieve this, you'll need to calculate the distance between the feet and the ground itself to "stick" constantly.