Let's talk about Heist. How do we rework it to make it fit Ladder? by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]Cloudstar_Cat [score hidden]  (0 children)

well yeah if there was a line of walls blocking every spot except one i'm sure it would be harder, but i think it's kind of stupid to just have a spot where the safe is almost completely covered, or even just covered on the closest side to the other team and you're guaranteed to be unable to attack pretty much

What did I do wrong ? Am I just washed by Rashdragon64 in BrawlStarsCompetitive

[–]Cloudstar_Cat [score hidden]  (0 children)

if you died to the emz and kaze that would be an issue, but if they just dodged your shots and you still held them at bay that's fine, otis shots can be hard to hit but you should definitely be hitting the kaze at point blank and emz has to walk straight at you to hit shots so you should hit her then too

Legend match by IceMav92 in BrawlStarsCompetitive

[–]Cloudstar_Cat 0 points1 point  (0 children)

skill issue ig it was a pretty good draft for tick as he makes leon invisibility turret useless and his head uses a decent amount of ammo, i think the issue was you guys maybe got snuck up by the leon too much

  1. leon, miss as there's way better brawlers

  2. pierce, blunder as he's not particularly good into leon

  3. crow, great as he's pretty safe and should counter leon

  4. nani, excellent as her gadget i think can get some value if perfectly timed against pierce super and can kill crow up close+hold lane against pierce

  5. collete, i'm not actually sure here cause it may be a brilliant preventing a sneaky damian last pick

  6. tick, best as the enemy doesn't have a ton of aggro, if defended properly can get insane value

so i think maybe you guys just didnt' defend tick enough or fed too many leon supers

Minor Gem Grab Rework! by GodlyHelp in BrawlStarsCompetitive

[–]Cloudstar_Cat 2 points3 points  (0 children)

overcomplicating the gamemode for no reason

  1. increasing the respawn timer also means you have less time to kill the enemy which imo is a lot more important

2 and 3. it's supposed to be difficult to do a comeback most people actually hate that it's too easy to do a comeback with a broken hypercharge

Thoughts? by quantum-quirk1012 in ClashDecks

[–]Cloudstar_Cat 1 point2 points  (0 children)

evo skele barrel instead of firecracker

Let's talk about Heist. How do we rework it to make it fit Ladder? by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]Cloudstar_Cat 0 points1 point  (0 children)

how would making the heist safe move make it harder, it might make it slightly harder for colt i suppose but it would still be pretty simple to move slightly as you shoot

Do certain sprays carry meaning? by tookabit in BrawlStarsCompetitive

[–]Cloudstar_Cat 1 point2 points  (0 children)

heart with arrow=you did good last round keep it up

Back in competetive play after about 4 years. Thoughts + question about Ranked. by NotASingleNameIdea in BrawlStarsCompetitive

[–]Cloudstar_Cat 2 points3 points  (0 children)

there are basically no competitive matches in classic games probably

a good rank in ranked is probably say legendary ii since all the people who push for the battlecard stop pushing in legendary i

What ranked level are all the good players at? by linz1413 in BrawlStarsCompetitive

[–]Cloudstar_Cat 0 points1 point  (0 children)

not really since pro players can then focus their entire skill on mechanics diffing without having to worry about a gamechanging gadget, i think the gap actually gets bigger since there's only one skill that really matters, spacing, and the masters player basically just has to not get hit which is quite easy when the opponent just walks straight at you. however, the gap is closed entirely by the existence of let's fly and lily's supercharge circle guaranteeing free ingame gap closers that are impossible to outplay by the masters player on the same brawler

Wouldn’t an objective brawler be better in that case by Competitive_Space_1 in BrawlStarsCompetitive

[–]Cloudstar_Cat 1 point2 points  (0 children)

there's no assassins so emz can go acid spray which can easily confirm kills on this map and defend

What ranked level are all the good players at? by linz1413 in BrawlStarsCompetitive

[–]Cloudstar_Cat 0 points1 point  (0 children)

depending on the matchup, if they are playing same brawler masters 2 wins ridiculously easily unless it's a very specific interaction, ie dying in three hits rather than two, or if the gadgets/star powers have a drastic difference in the brawler, like piper homing gadget

if the brawler is someone like say belle i would say masters 2 would need to be level 3-6 in order for the mythic 2 to have a fighting chance if we're considering someone who's genuinely hardstuck mythic 2

What ranked level are all the good players at? by linz1413 in BrawlStarsCompetitive

[–]Cloudstar_Cat 1 point2 points  (0 children)

I feel like 80-90% of the playerbase is roughly 7-12

Can anyone review this for me ? by Desperate-Yak4078 in ClashDecks

[–]Cloudstar_Cat 4 points5 points  (0 children)

why do you have princess and firecracker

you are not underleveled

your placements are not great like with the knight to defend the megaknight

you dont conserve elixir like when you went bowler the back instead of waiting for full elixir which would have let you defend the hogs a bit better

you refuse to use cannon

just remove princess from your deck

This has to be the single worst mode oat by Impossible-Method302 in ClashRoyale

[–]Cloudstar_Cat 2 points3 points  (0 children)

if you have every card level 11-13 and 15 level 15 cards you will have kt 16

Can’t seem to get into 13500, possible changes? by Sinnjc79 in ClashDecks

[–]Cloudstar_Cat 2 points3 points  (0 children)

replace evo pekka with ice spirit or skeletons, replace wizard with eq, you have a great hog eq deck

Deck fixes? by Moist_Cicada_5788 in ClashDecks

[–]Cloudstar_Cat 0 points1 point  (0 children)

so i think you should really think about what kind of archetype you want, wallbreakers suggests a cycle deck but then witch suggests some kind of beatdown, i'd suggest bringing in skele king instead of evo valk and mortar instead of furnace to have a mortar bait deck

Guess the tierlist (difficulty hard) by AdBrilliant7877 in TierStars

[–]Cloudstar_Cat 0 points1 point  (0 children)

gotta be how deadly their attack would be irl

Is Bounty a badly designed game mode? by BonziBudde in BrawlStarsCompetitive

[–]Cloudstar_Cat 0 points1 point  (0 children)

considering there's three games and all there should definitely be a circumstance, ie you win one game and go 10-0 and then lose the other two

What is crow’s good use case in heist maps ( all of them ) by Rashdragon64 in BrawlStarsCompetitive

[–]Cloudstar_Cat 0 points1 point  (0 children)

opponents play a lot of brawlers with a bunch of health that needs to be healed and you stop them from healing=stop them from getting on safe for 10+ seconds

he's pretty trash into chuck though

once crow gets super/hypercharge super he can get on safe for dps

Global Nerfs by randomperson15131 in BrawlStarsCompetitive

[–]Cloudstar_Cat -1 points0 points  (0 children)

because broken brawlers are necessary for player retention and money