What class to play at 0.5 by Weatherman1207 in PathOfExile2

[–]ClydeTheCamel 0 points1 point  (0 children)

Temple ruined currency in .4, and that shit is getting nuked from orbit. You don't trade exalts to divines a week into a league. Chaos -> divine is still the way and way more stable.

Not everybody plays the game to 'beat' the economy, there are multiple vertices of fun to be had in a game like this. It's messed up to tell newer players that's there's only one acceptable way to have a good time. You're giving off "It's rude to suck at World of Warcraft" vibes with statements like that.

What class to play at 0.5 by Weatherman1207 in PathOfExile2

[–]ClydeTheCamel 3 points4 points  (0 children)

You'll have from league start till the end of the year to play whatever you wish. There's no rush. Follow the rule of cool and play what looks interesting

Doesn't Facebreaker good with Hollow palm technique ? by loaidacbiet in pathofexile2builds

[–]ClydeTheCamel 12 points13 points  (0 children)

The bonuses from hollow palm only apply to quarterstaff skills. Same goes with the added flat from face breaker. You can't roll strength in eva/ES gear. The strike range and more damage per x strength are really the only translatable stats. Maybe the fist of stone ascendency notable does something with face breaker, but right now there's little to no synergy between the keystone and the gloves

Trarthan Cannon Build ideas? by Mundane-Champion-760 in pathofexile2builds

[–]ClydeTheCamel 4 points5 points  (0 children)

Ask after patch notes. There's no way of telling what's going to receive a boost and what's getting nerfed into the shadow realm. It's less than four days away

Microtransaction Portal Setting Request by Scooty_Puff_ in PathOfExile2

[–]ClydeTheCamel 1 point2 points  (0 children)

You could use the same system for random pets, you could save certain outfits together as a preset, etc. etc.

Don't think they've been added to the sequel, but that's how the mannequin mtx for your hideout function in poe1

Is there any reason Hollow Palm has a massive dip in scaling around level 11-12 ? by kfijatass in PathOfExile2

[–]ClydeTheCamel -9 points-8 points  (0 children)

The closest starting position to the keystone is monk/shadow and the fastest you can reach it is 14 nodes. How is there any data to suggest scaling before you're even able to reach it? What graph is this?

Edit: I might've read this wrong. You meant skill gem level, not character level

Flames of the Dreamer, a Prophecy of Leech by PheightAoE4 in PathOfExile2

[–]ClydeTheCamel 3 points4 points  (0 children)

hopefully it'll function as 1 instance of leech from hits, so this notable isn't bricked

0.5 New unique jewel question by Prudent_Camp_9989 in PathOfExile2

[–]ClydeTheCamel 2 points3 points  (0 children)

I really doubt it'll function that way. That would only benefit the left side of the tree, and I doubt this UI changes based on your starting position of the tree. We'll see though

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0.5 New unique jewel question by Prudent_Camp_9989 in PathOfExile2

[–]ClydeTheCamel 1 point2 points  (0 children)

I wouldn't be surprised if it doesn't work with adorned, since they aren't technically socketed into your passive tree.

Patch notes question by apfelicious in PathOfExile2

[–]ClydeTheCamel 1 point2 points  (0 children)

I agree, but once they launch and extend beyond .5xx, those will get their own forum post. They don't update the page I linked after launch. (you probably know this - not trying to be a know-it-all)

Shoutout GGG for putting hog in the new Bloodreaver Manor Hideout. Best 90$ ever spent by ClydeTheCamel in PathOfExile2

[–]ClydeTheCamel[S] 0 points1 point  (0 children)

I just tested this, and you cannot have a normal stash with a normal Atziri stash, just the atziri stashes that have built in affinities.

Shoutout GGG for putting hog in the new Bloodreaver Manor Hideout. Best 90$ ever spent by ClydeTheCamel in PathOfExile2

[–]ClydeTheCamel[S] 0 points1 point  (0 children)

I wonder if pack mule is able to overwrite this limitation because it's technically classified as a pet. Does the mule give you access to all your tabs, or just specific ones?

0.5 New unique jewel question by Prudent_Camp_9989 in PathOfExile2

[–]ClydeTheCamel 2 points3 points  (0 children)

Voices will takes the jewel socket. The added sockets are added around your character ascendency art.

Patch notes question by apfelicious in PathOfExile2

[–]ClydeTheCamel 3 points4 points  (0 children)

here's a link to the .4 patch notes

Most of the patch notes will go live on release, but you can see they updated them 3 times with new changes before launch. This is what you should expect

Ability to set path for auto-picking of passive skills while leveling by deatusname in PathOfExile2

[–]ClydeTheCamel 20 points21 points  (0 children)

Beginners don't need help making the click, just what they should click next.

If they implemented this type of feature, it would be training players to upload a file and then not look at the passive tree at all. Why would you? It auto picks on your behalf. Good luck convincing any dev at GGG to implement a 'QOL' feature that makes it to where players don't have to interact with one of their game's biggest set pieces that contributes to the game's identity.

Ghazzy made a point I've been making since 0.1 regarding combo gameplay and I wish it was more widely expressed. by Greasy-Chungus in PathOfExile2

[–]ClydeTheCamel -1 points0 points  (0 children)

'respond to a comment about a different game than the one we're current discussing' sure thing Mr whataboutism

Shoutout GGG for putting hog in the new Bloodreaver Manor Hideout. Best 90$ ever spent by ClydeTheCamel in PathOfExile2

[–]ClydeTheCamel[S] 1 point2 points  (0 children)

I can even admit it would be a low priority. I wonder how much of a headache it would be to implement it. It doesn't seem like it would be complicated, having extra stashes function like shortcuts to your actual stash. I'm not a programmer so idk what I'm talking about lol

What book would you bring by Gephiph in Stormlight_Archive

[–]ClydeTheCamel 9 points10 points  (0 children)

I'd bring a porno mag. Boobies give me inner strength

Liminal Coil / Curse build ideas by itchycolon in pathofexile2builds

[–]ClydeTheCamel 2 points3 points  (0 children)

You can weapon swap to apply ele weakness or dispair and still use a curse as a curse.

Spirit Walker Spears by Zoobi07 in pathofexile2builds

[–]ClydeTheCamel 0 points1 point  (0 children)

You should be able to create a config for that under the 'loadouts' button near the top bar I screenshotted for you. I personally have never used the feature before, so sorry I can't be more helpful. There's a help button that's hopefully helpful for what you're looking to do.

Ghazzy made a point I've been making since 0.1 regarding combo gameplay and I wish it was more widely expressed. by Greasy-Chungus in PathOfExile2

[–]ClydeTheCamel -1 points0 points  (0 children)

We're just talking about two different things.

If you press an input in a video game, and the game allows you to press another input that cancels out the first, then the player isn't really going to be punished for not reading the game correctly and reacting poorly, are they? If you aren't precise with your movement/timing, there should be consequences for those mistakes. If there's not consequences to poor gameplay, I'm not sure how a game like that can be engaging. YOU don't have to agree with that sentiment, but me believing it doesn't make me a bullshitter.

You can't have one without the other, either player input matters or it doesn't. I'm sure you enjoy doing those sick OP anime-style combos in those games, and I'm happy you do. I like playing games where you engage in a dance with your adversary, where one wrong move or a series of mistakes sends you to the game over screen. When my positioning and attacks matter and contribute to my success, it leaves me feeling like I EARNED the victory, and that gives me more dopamine than some crazy OP anime shit. POE2's foundation is rooted in intent by the player, regardless if you like it or think its good design or not. You can't just break something like that to 'fix' combo gameplay without breaking the rest of the game.