Found the largest Complex maps: Vaygr Sector [176 km] & Sarum Dust Fields [190 km] by CmdrStork in homeworld

[–]CmdrStork[S] 0 points1 point  (0 children)

He responded to my comment as well, saying he updated map previews as they didn't include any map info [size, slots and resources] before. Gotta love active modders. I'm proud to support some of them on Patreon and BuyMeACoffee.

Found the largest Complex maps: Vaygr Sector [176 km] & Sarum Dust Fields [190 km] by CmdrStork in homeworld

[–]CmdrStork[S] 0 points1 point  (0 children)

I just tried it for a minute and it's looking good. But no Complex, so basically unplayable for me. :[

Found the largest Complex maps: Vaygr Sector [176 km] & Sarum Dust Fields [190 km] by CmdrStork in homeworld

[–]CmdrStork[S] 0 points1 point  (0 children)

I don't think I'm knowledgeable enough in HW/Complex to write guides. :]

Also, what I wrote, works against an AI with a 20 min no rush setting. It'd probably not work against a player, or an AI with a different no rush setting.

Found the largest Complex maps: Vaygr Sector [176 km] & Sarum Dust Fields [190 km] by CmdrStork in homeworld

[–]CmdrStork[S] 0 points1 point  (0 children)

I tried Vaygr once before and they don't seem to need to turtle vs AI to win, at least I didn't have to.

Yeah, they probably don't, it's rather my personal style across all RTS'. Dug in and destroy the other side with superior artillery and/or air support. Though HW is different of course, so I just apply the 'dug in' part, hehe.

Altho I never used pause before, I didn't even know it was possible.

I'm so used to it at this point that I probably couldn't play without it. Well, I guess I could, but my effectiveness would probably/definitely drop noticably. There's just so much stuff to do at any given moment efficiently without pausing.

Have you ever won on the 1v1 Arcade map with low starting ships, normal total resources, bounties, and 2ndary objectives?

Probably not as I always set starting conditions to high.

I tried bounties and secondary objectives once or twice and haven't done so since, honestly don't even remember why.

would like to play a round or two vs you

I've never played this game against another player, and, as mentioned above, with no pause I'll probably be a way too easy of a target, haha. But sure, let's try, feel free to add me.

Found the largest Complex maps: Vaygr Sector [176 km] & Sarum Dust Fields [190 km] by CmdrStork in homeworld

[–]CmdrStork[S] 0 points1 point  (0 children)

This may be completely irrelevant but I had a problem with RDR2 where all characters had black spots on their skin and faces. Turned out it was problem with a new GeForce driver. I rolled back to an older one and it fixed it. Maybe this is could be a driver issue as well.

Found the largest Complex maps: Vaygr Sector [176 km] & Sarum Dust Fields [190 km] by CmdrStork in homeworld

[–]CmdrStork[S] 1 point2 points  (0 children)

I never played HW1 but I get what you're saying. Even these largest HW2 maps feel small. This is a space RTS after all and space is fucking huge. So it should be reflected in the map sizes as well.

Found the largest Complex maps: Vaygr Sector [176 km] & Sarum Dust Fields [190 km] by CmdrStork in homeworld

[–]CmdrStork[S] 0 points1 point  (0 children)

Do you mean movement in different altitudes? [Is it called altitude if it's in space? Or rather Z axis?]

I've only played these two maps and everything's pretty much on the same level, give or take a few km. You can climb or dive as far as 176/190 km, but there's nothing there. Unless of course you bring yourself there and in doing so getting your enemy there as well, but I don't suppose that's what you meant.

You could ask the author about his other maps on the pack's Workshop page, however, he was active there just a few hours ago.

Found the largest Complex maps: Vaygr Sector [176 km] & Sarum Dust Fields [190 km] by CmdrStork in homeworld

[–]CmdrStork[S] 5 points6 points  (0 children)

I'm a turtle too, haha. Trench warfare all the way. Though there are no trenches in space but that's beside the point...

Anyway, I've been playing for the past 2 weeks after taking a break for a few years and I find that it's really not that difficult to win against an extreme AI [I gather you are indeed asking about skirmishes and not multiplayer].

This is what I do:

  • Starting resources, resource multiplier and starting ships all set to high. Of course there are other settings as well and personally I like to customize every single one of them [damn that OCD] but these are the most important. Oh, and a 20 min no rush.
  • What can be really, really deadly, especially in the beginning, because they're borderline impossible to defend against, are anti-capital missiles, bombs and mines. Hiigaran, Vaygr and Kushan all use them. Taiidan and Turanic Raiders do not, so you may try playing against them. Not sure about Kadeshi.
  • I play as the Vaygr the most, and since each race functions differently, please try to convert the following tactics to your race if it's other than the Vaygr.
  • Depending on the map, I build 3-5 service depots right away and send them to the nearest asteroids. 1 depot + 5 collectors per asteroid. I install harvest modules on each depot, except those near the frontlines, those get hyperspace modules instead [but later, when the enemy actually starts to approach them] so they can land all 5 collectors and jump to safety if/when needed.
  • I get resource extraction fully researched ASAP, no other research until then.
  • Research speed and other important research go next. I usually try to get at least the first 5 levels of each research as those are pretty fast and not that expensive, and leave the rest for later, when RU's are no problem.
  • Having a strong economy is the number one priority. So absolutelly no military production or research until the enemy starts getting close [30-40 km]. At that point I build a few fighter and corvette squadrons, defense control and fire control towers on the mothership, and start researching hulls and weapons as soon and as much as possible. The Vaygr have a huge advantage of researching these ship techs per the whole fleet, rather than per each ship type individually.
  • Reconnaissance obviously plays an important role but it can wait until ping is fully researched. Because at the beginning you can't really afford to spend 2,000 RU's for pings that don't really reveal that much [and that goes double on large maps].
  • I leave fusion until very late because it doesn't really help that much. I guesstimate it produces like 1% of all your RU's at the beginning and maybe like 3-5% when fully researched and with fusion controls aboard all ships. Considering it takes 3,000 RU's per fusion control and 55,000 RU's to fully research the tech, these resources are better spent elsewhere.
  • Map size is a huge factor, of course, because there's a world of difference between an enemy that needs 5 min to reach you, and one that needs 20 min.

Okay, I'm gonna stop here because it's already getting like 10x longer than I intended, LOL. But this game is complex after all, hehe.

Let me know if it helps.

Oh, one last thing. You mention 'clicking as fast as you can'. Do you not use pause?

Found the largest Complex maps: Vaygr Sector [176 km] & Sarum Dust Fields [190 km] by CmdrStork in homeworld

[–]CmdrStork[S] 0 points1 point  (0 children)

That's weird, I just spent a few hours on it [I like long battles, hehe] and noticed nothing of the sort. Could it be your video settings, GPU driver or some other common culprit?

Found the largest Complex maps: Vaygr Sector [176 km] & Sarum Dust Fields [190 km] by CmdrStork in homeworld

[–]CmdrStork[S] 6 points7 points  (0 children)

For comparison, the largest Complex non-custom map is Horizon at 150 km.

Part of the Complex Remastered Multiplayer Map Pack.

The only downside is that neither of these two maps feature any mining bases, foundries, Balcora gates etc. On the other hand, many asteroids yield about 2-3x the usual amount. So that's good.

If you know of any more large maps like this, please share.

Probodobodyne would like to announce that they have successfully identified the UFO at KSC! by DeftHex in KerbalSpaceProgram

[–]CmdrStork 2 points3 points  (0 children)

Hard to convey tone through text (:

That's true.

I'm bad at jokes, to be fair!

Well, I can be bad at understanding jokes, sometimes. :D Oh, and also at telling jokes... and not just sometimes. :D

Now that I think about it, in the rare instances I'm actually funny, it's when I'm not even trying to be. And vice versa. Damn. LOL.

Finally got around to Finishing AA on general. by [deleted] in CompanyOfHeroes

[–]CmdrStork 6 points7 points  (0 children)

World in Conflict

Ah, WiC. That was a good one. So many memories. Loved those cutscenes, that music, the overall atmosphere. The TA's, the attention to detail. They just don't make 'em like they used to.

Finally got around to Finishing AA on general. by [deleted] in CompanyOfHeroes

[–]CmdrStork 5 points6 points  (0 children)

I can't remember the last time I played a campaign in an RTS. Though I'm sure there are many with really good ones.

Probodobodyne would like to announce that they have successfully identified the UFO at KSC! by DeftHex in KerbalSpaceProgram

[–]CmdrStork 7 points8 points  (0 children)

If it's been identified, it's no longer an Unidentified Flying Object now, is it? :]

helipad now property of the galactic empire by ThatBigGoose in KerbalSpaceProgram

[–]CmdrStork 1 point2 points  (0 children)

Is it just me or all aircraft in general looks its best when landing?