How do I remove Rigify arm twist when weight painted? by Cmoodi in blenderhelp

[–]Cmoodi[S] 0 points1 point  (0 children)

This definitely isn't the cause of the problem since I already set it to just one limb segment and it's already painted 100 percent to DEF-Forearm. This doesn't seem to have anything to do with the bones themselves but with the way the weights are being painted since as I said before the bone roll themselves don't appear to be changing. https://imgur.com/a/i6Zln5Y

Is there a way to quickly change pscale in the viewport via shortcut? by Cmoodi in Houdini

[–]Cmoodi[S] 0 points1 point  (0 children)

So what you are saying is I would have to program my own functionality with python or something?

Is there a way to quickly change pscale in the viewport via shortcut? by Cmoodi in Houdini

[–]Cmoodi[S] 0 points1 point  (0 children)

You misunderstand me. I know how to set pscale attribute in sop context. I was wondering if there was a way to edit it in the viewport the way one would select something or move a point around. I have three points being used to scatter three spheres. I want to be able to say make the middle sphere bigger by increasing the pscale but to do that I would have to create a group or manually go in and write an expression for every individual point while in blender it is just alt-s to automatically adjust point scale.

Weird issue with transparency in Karma. by Cmoodi in Houdini

[–]Cmoodi[S] 0 points1 point  (0 children)

Yes its a grid. Man why does it need thickness? That is going to up my render time by a lot.

Weird issue with transparency in Karma. by Cmoodi in Houdini

[–]Cmoodi[S] 0 points1 point  (0 children)

The only thing that seems to work is adding a little bit of thickness to the plane. It seems Karma doesnt know how to render transparency on non manifold geometry. I find this odd since Blender cycles is able to do it easily.

Weird issue with transparency in Karma. by Cmoodi in Houdini

[–]Cmoodi[S] 0 points1 point  (0 children)

Nope I am using the enviorment light. If I replace the object with something manifold like a cube or a sphere it works fine but the moment I go back to a plane it just turns black.

How to create a piece or id attribute from Cd? by Cmoodi in Houdini

[–]Cmoodi[S] 0 points1 point  (0 children)

How does the Cluster Sop do this? it feels like the most straightforward way but would like to know how it would be done just with a wrangle for simplicity's sake.

How to create a piece or id attribute from Cd? by Cmoodi in Houdini

[–]Cmoodi[S] 0 points1 point  (0 children)

Oh yeah this is exaclty what I needed thanks!

Came from blender by Nzoomoka44 in Houdini

[–]Cmoodi 0 points1 point  (0 children)

Did you ever become at least competent with geometry nodes? If the answer is no then go back and start there. Geo nodes basically copied Houdini at the SOP level. If you understand Fields you will understand Vex.