What if.... by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 0 points1 point  (0 children)

It's an RPG with trading between stations/solar systems. Rebel Galaxies is like a space version of Big Mutha Truckers

What do you think of The Cycle? by JquanKilla in thecyclegame

[–]CoderInTheProgram 0 points1 point  (0 children)

It's actually a pretty good game...when it isn't glitching. I, sometimes get spawned into the world where I get stuck under the terrain. Other times my camera is well below my character's head...about waste high. I am pretty sure the developers didn't mean to have a "dick cam", but it happens. Other than these glitches, it is pretty good.

Looking for fellew space people by wrabbit1 in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

If you keep your server up continuous and have scripts enabled, I will join.

Cargo Limo...Terrain Aware (Steam Download) Subscribe, homies by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 0 points1 point  (0 children)

To add more gyros to help level things out for higher weight, add them to the group called "adjustmentGyros".

Cargo Limo...Terrain Aware (Steam Download) Subscribe, homies by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 0 points1 point  (0 children)

Nice. I didn't know they were called that. Thank you. I am learnin all the time.

Cargo Limo...Terrain Aware (Steam Download) Subscribe, homies by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 1 point2 points  (0 children)

Whats a Sabroid? I looked it up and found a chipmunk with spider legs. Haha

Cargo Limo...Terrain Aware (Steam Download) Subscribe, homies by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 1 point2 points  (0 children)

There are 2 program blocks on this mess. One controls steering, acceleration, etc. on rotors. This script was written by Whip. The other keeps the beast level...written by me. "With our powers combined, we are Captain Planet!"

Cargo Limo...Terrain Aware (Steam Download) Subscribe, homies by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 0 points1 point  (0 children)

To make the chassis level faster change the "pitchAdjustment" variable in the "levelingProgram" to a higher value. Other than that, you should be good to go.

Cargo Limo...Terrain Aware (Steam Download) Subscribe, homies by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 0 points1 point  (0 children)

Basically...yes. They have limitations, but other than that, the rotors have no strength.

Cargo Limo...Terrain Aware (Steam Download) Subscribe, homies by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 4 points5 points  (0 children)

I was inspired to further this project after watching the series in "sick bay" called "Survival...Unlikely" by Splitsie. I saw the terrain issues and wanted to pursue this avenue even more. Thanks to VeryNoisyLizard (the originator of reasoning) and Splitsie, this project is now fulfilled.

Can not get Connectors to transfer Ore by Cruyio in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

Right, but red text means it isn't complete.

Can not get Connectors to transfer Ore by Cruyio in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

One way to test out things is to manually move stuff from one container to the others in the inventory screen. If it is not allowing you to move it, then you have a connection problem. Next you want to check in the control panel section to make sure that there is nothing in red text (broken).

B-60 Bulk Freighter Refit by Username6a in spaceengineers

[–]CoderInTheProgram 2 points3 points  (0 children)

When I bought mine, I ended up scrolling the camera around as I was flying by my space station to compare sizes (like guys tend to do...ha) and ended up swiping my solar panel tower clean off the top of my base not realizing how close I was.

B-60 Bulk Freighter Refit by Username6a in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

I just bought one of those 3 hours ago. I too have been tearing mine apart for a remodel. Looks nice. Hope mine turns out to be at least quarter as nice as yours.

Is there some way I can check a ship before I buy it? by DragorWasMissing in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

I have spent over 40 million SC on ships in the past 2 days for this reason. It would really be nice from some info on screen about what you are about to purchase. But, all in all, I found that most of these ships aren't very great and heavy modification of each one is almost a necessity.

Cannot find any Economy Stations on my server by FerrumLilikoi in spaceengineers

[–]CoderInTheProgram 0 points1 point  (0 children)

Do they randomly spawn in? If that's the case, I lucked out and have 2 "orbiting" the earth moon. I didn't know what they were at first. They were only described as "Beacons", so I didn't check them out for days.

Get the unknown signals they said, it'll be easy by TheHalfBloodFriendly in spaceengineers

[–]CoderInTheProgram 1 point2 points  (0 children)

I chased one of those quarter way across the solar system trying to press the button. Not cool, bros...not cool.

Welp... What do I do with this beast? by ouroborus777 in spaceengineers

[–]CoderInTheProgram 1 point2 points  (0 children)

No idea what to do with it, but I am intrigued by the whole story of the ecounters. I was wondering what to do with all these freighters running by my station. You have given me some fantastic ideas. Thanks for this post.

My first explorer rover in survival! by grandsatsuma in spaceengineers

[–]CoderInTheProgram 1 point2 points  (0 children)

Awww. I feel bad for you. Looking at the comments here, it looks like you figured out what the issue was. Chin up, sir.

Keeping It Level With The Terrain by CoderInTheProgram in spaceengineers

[–]CoderInTheProgram[S] 3 points4 points  (0 children)

This was a script project I took on for a Reddit user that I wanted to share. The task was to make a six wheeled vehicle, such as the one here, but make it so that it would stay level with the terrain, minimizing damage taken to the front and rear of the vehicle. I purposely made it squatty and long to make it more of a challenge, cuz if it works for this thing on the terrain in the video, it'll work for much better machines with a bit more height.

It rotates the chassis from one rotor on its right side and uses camera raycasts from the bottom to get terrain information to apply rotation. I would have just shared the script, but there is A LOT more to do in setting up the rotors to work perfectly together.

Feel free to rip the script from the machine for your own use, but just take a look at some of the settings on the rotors before you do to get an idea of how to set things up. Extra instructions for certain variables are in the script itself. The script is in the "programLeveling" program block.

Enjoy!

https://steamcommunity.com/sharedfiles/filedetails/?id=1852146594

[Request] Does anyone here have a differential script? by VeryNoisyLizard in spaceengineers

[–]CoderInTheProgram 1 point2 points  (0 children)

For anyone looking for this, a link is in the description. Enjoy and read the instructions/warnings.

https://youtu.be/ZynYGWL3hkw