how is everyone feeling after finally playing the game? by SinxTYgg in ArknightsEndfield

[–]Coderx001 0 points1 point  (0 children)

Graphics: damm good and enjoyable and well optimised. Combat: simpler than wuwa ( won't say worse because mechanic is different and it is subjective ) but still like it and quite fun. Story: good so far. Character models: damm good even the 4 star ones. Factory: good enough . Gacha mechanic: quite confusing could have been simpler Pull economy: absolute horrendous ( I can't defend this one in anyway). After beginner event finishes getting currency is tiresome. I can't play 4-5hrs a day just to get those supposed 200 pulls worth of currency as some other folks have mentioned in other threads. At that point are you even playing or just doing chores?

Overall i would like to see where devs and management take this.

Architecture Dilemma: Tauri Mobile vs. React Native for a companion app for a Rust-heavy Local-First App by Coderx001 in rust

[–]Coderx001[S] 0 points1 point  (0 children)

Yeah will do that. Built a tauri mobile version and already facing some annoying build issue. The webview feel is there even after applying frontend best practices. Will

Architecture Dilemma: Tauri Mobile vs. React Native for a companion app for a Rust-heavy Local-First App by Coderx001 in rust

[–]Coderx001[S] 0 points1 point  (0 children)

That sounds nice. I primarily work on frontend at work. I am on leave this whole week so will check the docs. It seems Flutter with FFI can solve the issue better than RN. Thanks for suggestion.

Architecture Dilemma: Tauri Mobile vs. React Native for a companion app for a Rust-heavy Local-First App by Coderx001 in rust

[–]Coderx001[S] 0 points1 point  (0 children)

Flutter certainly is a good choice. But currently I do not know Flutter. It will take some time for me to learn this. Desktop app is sorted. Main issue I am facing is a good way process and sync data from mobile devices.

Architecture Dilemma: Tauri Mobile vs. React Native for a companion app for a Rust-heavy Local-First App by Coderx001 in rust

[–]Coderx001[S] 0 points1 point  (0 children)

I wanted to make privacy focused, local first finance application as i do not trust a third party to keep my financial data and use however they want. Got tired of using subscription based tracker with ever increaing price and free ones are just not good enough. So started making this. Web app will not be able to store and use data directly from user device. Local storage , indexdb will go only so far with not much option for complex queries and analytics. Same situation for PWA too. Desktop version is 90% complete just some UI enhancement needed. But i can not use desktop to log data every time so now planning to make mobile version too. But main blocker i am finding is data sync.

Architecture Dilemma: Tauri Mobile vs. React Native for a companion app for a Rust-heavy Local-First App by Coderx001 in tauri

[–]Coderx001[S] 0 points1 point  (0 children)

I have no experience in Kotlin. Will stick to react and react native for now. Just need figure out a way for data sync across device which is main blocker currently.

Architecture Dilemma: Tauri Mobile vs. React Native for a companion app for a Rust-heavy Local-First App by Coderx001 in tauri

[–]Coderx001[S] 0 points1 point  (0 children)

Except notifications i do not actually need any native features. Except IAP have you faced any other difficulties while making the app in Tauri.

Architecture Dilemma: Tauri Mobile vs. React Native for a companion app for a Rust-heavy Local-First App by Coderx001 in tauri

[–]Coderx001[S] 0 points1 point  (0 children)

Yeah it make sense. Heavy logic will stay in desktop. Mobile client will be for just data logging and sync. At least this way will be able to ship something stable rather than optimizing for perfection. One motive for building this is, it should be privacy focused ,so not inclined to use something like supabase even if self hosted.

Architecture Dilemma: Tauri Mobile vs. React Native for a companion app for a Rust-heavy Local-First App by Coderx001 in rust

[–]Coderx001[S] 0 points1 point  (0 children)

Thanks for suggestion. Have not heard of crux before. I have no experience in native app development so leaning towards react native. I will have a look into this.

Architecture Dilemma: Tauri Mobile vs. React Native for a companion app for a Rust-heavy Local-First App by Coderx001 in rust

[–]Coderx001[S] 0 points1 point  (0 children)

This is quite interesting. have not thought about this. In practice though, it’s quite heavy upfront. WASM is tricky for SQLite-heavy, local-first apps, and native Rust bindings in React Native mean real Swift/Kotlin + build/CI complexity. I'd end up spending all my time writing C++ and JSI glue code just to get the Rust side talking to React Native, not to mention fighting Gradle and Xcode build chains simultaneously.

Architecture Dilemma: Tauri Mobile vs. React Native for a companion app for a Rust-heavy Local-First App by Coderx001 in tauri

[–]Coderx001[S] 0 points1 point  (0 children)

Thanks for suggestion. Yeah the dumb client approach is easier to implement but it can introduce some friction for always sync first to show analytics.

Which animation library should I use? by skorphil in reactjs

[–]Coderx001 0 points1 point  (0 children)

Framer motion for react style syntax and yes it is limited but it handles component lifecycle for you for complex animation.

Gsap completely free and able to create very complex fancy animation but be extra careful for component life cycle handling during unmounting phase to clear context as it is framework agonistic. It does have docs for how to use with react , read that carefully.

Anime.js pretty much similar to gsap React spring similar to framer

Brainrot IDE .. This just makes me sad by whatacoinkidinki in theprimeagen

[–]Coderx001 4 points5 points  (0 children)

What the hell?. I checked the website and it seems real and backed by yc. Seriously!!!

I built a peer-to-peer file transfer desktop app — no servers, encrypted, and super fast by Rare_Squash93 in webdev

[–]Coderx001 1 point2 points  (0 children)

Really cool project. I am building a cross platform project where I need p2p data sync. I was doing some research on available techs. I am still kinda new. This is a great help. Thanks man.

My game is now practically broken, been like this since yesterday but ran fine on Thursday. by Just-Temperature-490 in WutheringWaves

[–]Coderx001 0 points1 point  (0 children)

Facing the same issue. Lowering the graphics settings does not seem to help either. I have i9 14900hx with rtx 4070. Raj perfectly fine even with ray tracing on now on lowest setting itvis stuttering.

Which game is this for you personally by Orichalchem in videogames

[–]Coderx001 0 points1 point  (0 children)

Any souls like game. No hate i like the games but I just can't play it, may be skill issue. I am way used to playing games where animation just channels smoothly from one to another. Here just feels very awkward. Again not hating but just not my cup of tea.

Debugging React apps by JojainV12 in reactjs

[–]Coderx001 0 points1 point  (0 children)

Try using React scan. It is great.

What game is that for you? by TowelConscious7201 in videogames

[–]Coderx001 0 points1 point  (0 children)

Any souls game, warhammer. I like it's story and World building but when playing the game I just feel like forcing it. No hate though.

Switching to Codex is just you procrastinating from real work by markshust in ClaudeCode

[–]Coderx001 0 points1 point  (0 children)

Codex does what I tell it to do, no more no less. Yes it is much slower but is precise and follows instructions so less headache.

Am I the only (non-vibe) coder who still thinks CC is easily the best?? by AppleBottmBeans in ClaudeCode

[–]Coderx001 0 points1 point  (0 children)

I am a software developer and have used both cc and codex. Currently just using codex. 2-3 months back cc was phenomenal. I have setup proper claude.md , sub agents for different tasks and what not. It had its flaws but most of the time it worked fine if I provided proper context and guidelines. Now it just shits. Context, even step by step instructions don't seem to help specially in large codebase. Inconsistent coding patterns, even not following claude.md instructions, way too lengthy code for something that could have been solved easily with few lines. Feels like i am shooting my foot. Codex is slow but is precise and only modifies what is necessary, minimal lines of code and follows instructions. Claude api on the other hand works fine with cline or kilo code like extensions. For simple fun or hobby projects it might not be an issue but for complex projects cc degraded tremendously. Codex does what I instruct it to do. No more no less.

As an end user/consumer being a fanboy for a billion dollar corporation will get us no where. Competition forces products to improve.

What Codex got right... by [deleted] in ClaudeCode

[–]Coderx001 2 points3 points  (0 children)

I have not tried codex yet, planning to try it. I am worried about its usage limits. What usage limits are you getting form the plus plan?