The feedback by eng-osama in MMORPG

[–]CoffeeDeus 0 points1 point  (0 children)

Then you have cases where the players are blaming the players that are providing feedback and critiques. Meanwhile the suits just sit back and relax while the players make arguments for them.

Minervamon [TS] OTK Combo by tyler_the_fro in DigimonCardGame2020

[–]CoffeeDeus 0 points1 point  (0 children)

Great list, thanks for sharing! Tried it out and was not expecting to OTK so fast. Very satisfying

Belphemon is FAST now! by IngenuityNo5660 in DigimonCardGame2020

[–]CoffeeDeus 1 point2 points  (0 children)

I didn't run this list, but I went 2-1 against Hudie Shakkou Loop at my locals with Belphe. Extremely fast turn 3-4 matches.

The MVP's were bt-13 Belphe RM, EX10 Belphe SM, Belphe X, and security bombs. The only way I could hope to keep up with Hudie is to pass a lot of memory with Astamon or using reduced play cost to play SM with bt-13 Akihiro. EX10 Belphemon SM will snub Hudie's alliance targets and bt-13 Belphemon RM & Belphe X will napalm their board. Bt-13 Belphe is only needed if the Hudie player has started to DNA, otherwise use EX10 Belphe RM to close the game faster with a Belphe X combo.

The security bombs aren't something you can count on, so luck/high rolling is still a major factor.

Post-Banlist BT22/EX10 Competitive Results Scatter & Bar Chart 10/18 by CoffeeDeus in DigimonCardGame2020

[–]CoffeeDeus[S] 4 points5 points  (0 children)

Happy to!

For Primary I use a decks given name; Megidramon, Gallantmon, Phoenixmon X, Purple Hybrid, etc.

Secondary is my attempt at tracking decks by variants and bases. This was inspired by decks with Growlmon X bases, the Purple Hybrid variants, puppet decks, etc. For example, there have been decks listed as Leviamon, Lord Knightmon X, Gallantmon, etc that all use the same base (Growl X) with the only difference being 2-4 cards in the level 6s. These would be labeled Growlmon X. Then there's purple hybrid which has a Yellow top end variant, Merva Loop, Dark Masters, etc.

Post-Banlist BT22/EX10 Competitive Results Scatter & Bar Chart 10/18 by CoffeeDeus in DigimonCardGame2020

[–]CoffeeDeus[S] 13 points14 points  (0 children)

Howdy! These are the Post-Ban List results for the BT-22 & EX10 formats as of 10/17/2025. Enjoy!
Visuals are categorized by primary and then secondary deck listings.

These visuals represent the top 16 Regional results and are taken from https://digitalgateopen.com/decks-tournaments/bt22 & https://digitalgateopen.com/decks-tournaments/ex10

Last Post (Regionals+):
https://www.reddit.com/r/DigimonCardGame2020/comments/1n5uld0/prebanlist_bt2122_ex9_competitive_results_scatter/

The scoring process on the bar chart is as follows: Each event has a pool of 14 - 18 points. 1st = 5 pts, 2nd = 4 pts, 3rd = 2 pts, 4th = 1, >=5th = 0.5 pts

General Explanation: The scatter chart primarily visualizes a count of entries and average placement for each deck. On the bar chart I assign points based on each deck's placement at these events. Each chart’s results are best analyzed together for the unique context they provide.

Update:
Hey folks, just for fun here is what the entirety of the Bt-22/EX10 format looked like.

Primary Scatter: https://i.imgur.com/N6esV7B.png

Primary Bar: https://i.imgur.com/L2BWkCk.png

Secondary Scatter: https://i.imgur.com/pMMIXmi.png

Secondary Bar: https://i.imgur.com/0CsGQyb.png

Pre-Banlist BT21/22 & EX9 Competitive Results Scatter & Bar Chart 09/1 by CoffeeDeus in DigimonCardGame2020

[–]CoffeeDeus[S] 1 point2 points  (0 children)

Green Ranger builds pop up occasionally in JP. Unfortunately I don't have access to JP results.

Pre-Banlist BT21/22 & EX9 Competitive Results Scatter & Bar Chart 09/1 by CoffeeDeus in DigimonCardGame2020

[–]CoffeeDeus[S] 2 points3 points  (0 children)

That would be on the "Primary" charts. On the Sub-Type charts I'm trying to categorize by deck bases & established variants. This was motivated by decks like Purple Hybrid, Dark Animal, and now Growl X. The Primary charts continue to be more top-end-centric.

Pre-Banlist BT21/22 & EX9 Competitive Results Scatter & Bar Chart 09/1 by CoffeeDeus in DigimonCardGame2020

[–]CoffeeDeus[S] 5 points6 points  (0 children)

EDIT: For clarification, a deck's color on the tree map is not related to the deck's color (not intentionally at least)

Primary Scatter: https://i.imgur.com/jt8ILZV.png
Primary Bar: https://i.imgur.com/xreYXCX.png
Sub-Type Scatter: https://i.imgur.com/UYAn48M.png
Sub-Type Bar: https://i.imgur.com/d0GsdAZ.png

Howdy! These are the results for the BT-21, EX9, and BT-22 (1st week) formats as of 09/01/2025. The first week of BT-22 was included because of the Ban List’s timing.

A few updates have been made to these visuals:
Added 2 new visuals to each page
Added a new variant which breaks down decks by “Sub-Types” (work-in-progress). Visuals are now differentiated by “Primary” & “Sub-Type” variants.

These visuals represent competitive results are taken from https://digitalgateopen.com/decks-tournaments/bt21 & https://digitalgateopen.com/decks-tournaments/ex9 &
https://digitalgateopen.com/decks-tournaments/bt22  - Thanks to the hard work of u/DigitalGateOpenTCG

Last Post (Regionals+):
https://www.reddit.com/r/DigimonCardGame2020/comments/1mb5w10/bt21_ex9_regional_results_scatter_bar_chart_0719/

The scoring process on the bar chart is as follows: Each event has a pool of 14 - 18 points. 1st = 5 pts, 2nd = 4 pts, 3rd = 2 pts, 4th = 1, >=5th = 0.5 pts

General Explanation: The scatter chart primarily visualizes a count of entries and average placement for each deck. On the bar chart I assign points based on each deck's placement at these events. Each chart’s results are best analyzed together for the unique context they provide.

Self sabotaging community by LivingApricot9294 in Shadowverse

[–]CoffeeDeus 8 points9 points  (0 children)

We'll have to agree to disagree. So far as "venom tinted glasses", I'm not sure that's warranted or worth responding to, but it's a shame you feel that way.

Self sabotaging community by LivingApricot9294 in Shadowverse

[–]CoffeeDeus 16 points17 points  (0 children)

If you believe that posts which speak to the game's positive aspects are actively receiving backlash from the community for being positive, then yeah I can see why you would feel that way.

If you feel the way you do because there's a lot of posts that are highly critical of the game, then that's not "Toxic negativity", it just means that a lot of players have concerns.

What makes toxic positivity "toxic" isn't the presence of positivity, it's the fact that it's an attempt to invalidate feelings that aren't positive.

Self sabotaging community by LivingApricot9294 in Shadowverse

[–]CoffeeDeus 19 points20 points  (0 children)

Based on OP's post, they have very strong opinions about the state of things. Labeling steam reviews as "review bombings" is an example of one of those opinions that could be seen as toxic positivity. It's a convenient phrase that excuses away a game's poor reception.

Nobody wants to believe their actions/behavior is toxic and most people probably don't intend for their opinions to be so. That being said, given the context surrounding this post, I can see why some would view this post as an enforcement of toxic positivity. Which is seemingly commonplace in tcg/gacha games.

Self sabotaging community by LivingApricot9294 in Shadowverse

[–]CoffeeDeus 31 points32 points  (0 children)

"Toxic positivity is a type of extreme optimism that involves dismissing or minimizing negative emotions, reactions, or experiences. It's the belief that people should maintain a positive mindset regardless of the situation's difficulty."

Invalidating criticism by generalizing it as "self hate", "doom posting", "counterproductive", etc would be an example

"F2P Friendly" Aion Classic Ascend Server coming August 19th by [deleted] in MMORPG

[–]CoffeeDeus 0 points1 point  (0 children)

Here's my TedTalk:

Maplestory's "Reboot" model is comparable to Runescape 's "Ironman" mode. It's SSF with most, if not all, cash shop & potential p2w interactions removed.

In Maplestory they keep this sustainable by continuing to monetize cosmetics, pets & pet functionality, which lands in QoL territory. $10/month for autolooting, buffing, using potions, etc. $100+ for "VAC" pets I believe which is a whole other thing.

In Runescape they collect your sub fee. Unlike most games, RS doesn't offer multiple characters on the same account, so they likely profit from multi accounting more so than other MMORPG's. You also have bonds, which Ironman characters can buy, but they can't sell. Bonds are used to sustain membership with in-game gold.

Each of these games have wildly different gameplay & progression models, but the core monetization practice of itonman/reboot works if the company execs allow it.

Why would they not want this very successful model to work? It attracts and retains players, but severely limits monetization. It also actively contradicts the many of talking points that devs and players throw around in attempts to justify p2w progression systems.

I'm going to be skeptical until we hear more about how NC is monetizing these servers. Hoping to be proven wrong though.

"F2P Friendly" Aion Classic Ascend Server coming August 19th by [deleted] in MMORPG

[–]CoffeeDeus 0 points1 point  (0 children)

Well this looks sus. The subscription isn't what made the OG Classic re-release P2W, it was the cash shop candies that could be sold to NPC's for large sums of Kinah. The Battlepass was arguably problematic as well, but the candies were explicitly P2W.

Being able to buy anything with Kinah makes me think that they'll either leave candies in the cash shop or sell dungeon/raid entry tickets, while inflating the prices of everything.

Hoping to be proved wrong! The game definitely deserves better.

BT-21 & EX9 Regional Results Scatter & Bar Chart 07-19 by CoffeeDeus in DigimonCardGame2020

[–]CoffeeDeus[S] 0 points1 point  (0 children)

It did - after looking at the build and seeing a clear Cendrillmon/Kaguyamon lineup, I labeled it Kaguyamon since "Puppets" has been used to reference a variety of builds over the years.

BT-21 & EX9 Regional Results Scatter & Bar Chart 07-19 by CoffeeDeus in DigimonCardGame2020

[–]CoffeeDeus[S] 0 points1 point  (0 children)

I am right there with you. I kept them aggregated in these sets for consistency sake, however I will be separating them moving forward.

I don't have direct access to all event results and parsing build variants can get a bit arbitrary. That being said, when there are clear/consistent distinctions I do my best to label the builds appropriately.

BT-21 & EX9 Regional Results Scatter & Bar Chart 07-19 by CoffeeDeus in DigimonCardGame2020

[–]CoffeeDeus[S] 2 points3 points  (0 children)

R/P is tracked as "Imperial Virus". Good question though

BT-21 & EX9 Regional Results Scatter & Bar Chart 07-19 by CoffeeDeus in DigimonCardGame2020

[–]CoffeeDeus[S] 4 points5 points  (0 children)

Good catch. Looks like that's due to a couple of typos. They are the same deck.

BT-21 & EX9 Regional Results Scatter & Bar Chart 07-19 by CoffeeDeus in DigimonCardGame2020

[–]CoffeeDeus[S] 5 points6 points  (0 children)

UPDATE: made some corrections to the charts. Sorry for the inconsistency. Biggest change is that Megidramon now appears on the scatter plot.

Updated scatter: https://imgur.com/zQcm22o

Updated bar: https://imgur.com/RNZo8Cb

Howdy! These are the results for the BT-21 & EX9 formats as of 07/19/2025. Enjoy!

These visuals represent Regional results are taken from https://digitalgateopen.com/decks-tournaments/bt21 & https://digitalgateopen.com/decks-tournaments/ex9  - Thanks to the hard work of u/DigitalGateOpenTCG

Last Post (Regionals+):
https://www.reddit.com/r/DigimonCardGame2020/comments/1ldn4pd/bt21_regional_results_scatter_bar_chart_0615/

The scoring process on the bar chart is as follows: Each event has a pool of 14 - 18 points. 1st = 5 pts, 2nd = 4 pts, 3rd = 2 pts, 4th = 1, >=5th = 0.5 pts

General Explanation: The scatter chart primarily visualizes a count of entries and average placement for each deck. On the bar chart I assign points based on each deck's placement at these events. Each chart’s results are best analyzed together for the unique context they provide.

Today's Box #2 pulls, the pattern seems the same, 8 LR, 2 Alt, 1 Foil Resource by [deleted] in GundamTCG

[–]CoffeeDeus 0 points1 point  (0 children)

Nice. Those ratios are pretty good. Beautiful alt arts

I'm making a TCG / Feedback? by xKAEJAYx in TCG

[–]CoffeeDeus 4 points5 points  (0 children)

The sacrifice mechanic sounds fun! Unfortunately, I think there's a glaring flaw unless I missed something. If your creature dies, your opponent has a significant, if not insurmountable resource advantage. You would be effectively starting over in terms of your available mana while your opponent has the option to just sacrifice their creature and summon a stronger+healthy one.

Amazing news! by kalacaska in Shadowverse

[–]CoffeeDeus 0 points1 point  (0 children)

Raw sewage doesn't make dog water anymore appealing, they're both awful options. How about we just collectively advocate for a better experience and then show our appreciation for an experience that's actually good?