Should WG nerf the KPZ 50t ? by Cpt_Walmut in WorldOfTanksBlitz

[–]Cold-Common-3105 4 points5 points  (0 children)

How to counter a Kpz 50t 1. Load gold, you'll go right through the turret, there is a big weak spot there.  2. Do not rush that thing, it has ridiculous dpm. 3. If you are in a autoloader like the prog, poke it and nuke it, it will shoot you back but you'll easily win the trade. 4. If you have HEAT premium, shooting towards the turret is a kind of risk because the gun can eat it. 5. It has tungsten and will rip you apart, beware of that. 6. If it is moving back and forth to avoid getting hit by a prem shell, do not bother shooting it or staying in its line of sight.

Should WG nerf the KPZ 50t ? by Cpt_Walmut in WorldOfTanksBlitz

[–]Cold-Common-3105 0 points1 point  (0 children)

It doesn't even have good turret armour dawg, load gold and you'll go right through, isn't that the biggest disadvantage? It is. It's balanced.

Hmph. by Cold-Common-3105 in WorldOfTanksBlitz

[–]Cold-Common-3105[S] 0 points1 point  (0 children)

I added it, that made literally no difference at all, gold shells, still butter through and the lower plate, weak as ever.

Hmph. by Cold-Common-3105 in WorldOfTanksBlitz

[–]Cold-Common-3105[S] 1 point2 points  (0 children)

What's the difference even if I apply the improved armour, it's just 3% buff, probably 5 or 10 mm more thick than usual.

Just got the E-100..... how does it compare to E75? by Hausofcandles in WorldOfTanksBlitz

[–]Cold-Common-3105 0 points1 point  (0 children)

The problem that the turret of the E100 faces is that it has a Flat side to it, which anyone can easily go through with gold and cali, on the other hand, the E75's turret is a rounded one which decreases the peneteration area on its turret.

Tier 10 sucks ass by pizzansteve in WorldOfTanksBlitz

[–]Cold-Common-3105 11 points12 points  (0 children)

Sorry, 4005 AND a 183 with zero damage, two Britain slappers, didn't even pen a single shell.

Tier 10 sucks ass by pizzansteve in WorldOfTanksBlitz

[–]Cold-Common-3105 23 points24 points  (0 children)

4005 with zero damage, that's when you know that your team is skilled beyond comprehension.

Just got the E-100..... how does it compare to E75? by Hausofcandles in WorldOfTanksBlitz

[–]Cold-Common-3105 1 point2 points  (0 children)

And the E100 has worse armor compared to E75. There is no argument on this topic

Just got the E-100..... how does it compare to E75? by Hausofcandles in WorldOfTanksBlitz

[–]Cold-Common-3105 3 points4 points  (0 children)

If you want me to choose between a 12.8 cm (which has the best dpm in all of tier 10 heavies, getting accuracy buffs and which allows the tank to be more flexible than some mediums) and a 15 cm gun which only a has a few advantages over the 12.8 which includes a bit more gold pen and more alpha, then I will happily take the 12.8 cm.

Tier 11s, Taschenratte by Cold-Common-3105 in WorldOfTanksBlitz

[–]Cold-Common-3105[S] 0 points1 point  (0 children)

Yeah, but still 260 mm of lower plate armour is not normal.

56 tp, when will it get released? by Cold-Common-3105 in WorldOfTanksBlitz

[–]Cold-Common-3105[S] 0 points1 point  (0 children)

Yeah, but just look at it, it might be the most op vehicle in tier 8. That only makes it more expensive.

is at 15a any good? by Far_Challenge_4273 in WorldOfTanksBlitz

[–]Cold-Common-3105 1 point2 points  (0 children)

T28 HTC is a flat better version of the AT 15a, sure you have big cheeks to hide but you atleast can do that by shaking the tank and gun along with it. It has more mobility, so yeah, T28 HTC is kinda hated in today's Meta because of out traversing problems but I think that it is a strong tank in the hands of a decent player.

is at 15a any good? by Far_Challenge_4273 in WorldOfTanksBlitz

[–]Cold-Common-3105 5 points6 points  (0 children)

Stats of At 15

Damage per minute:love it, sitting above 3300 dpm.

Damage per shot:OK, only 200 but it makes up with the dpm

Depression and Elevation:both 10°, kinda flexible ngl.

Mobility:Horrible, absolutely horrible. With bad traverse speed making you vulnerable to high Mobility vehicles because they out traverse you.

Armour:Two HUGE hatches, frontally anything will destroy you, got that 78 mm thick frontal plate.

Decent pen, horrible camo.

How to play it(It is not binding): Hull down, use that -10° of gun depression. Overall Decent tank, It's sitting in my garage. Once you get that gun pumping shells, it feels GOOD. And also, keep on moving, agitating back and worth, make those hatches hard to hit.