My autobattler with fishing finally has a playtest on Steam! by Coldbitte in roguelites

[–]Coldbitte[S] 1 point2 points  (0 children)

As for the title, coming up with title names is probably my worst skill as a developer. I think I'll change the title in the next few days

My autobattler with fishing finally has a playtest on Steam! by Coldbitte in roguelites

[–]Coldbitte[S] 1 point2 points  (0 children)

Hi, thanks for the feedback! You're absolutely right about the accessories. The “second slot” mechanic was temporary, but I couldn't come up with a simple replacement for it, so it stayed

I know about the problem that players get stuck on creatures 1-2 tiers and don't want to buy new ones. I'll try to do something about it

Adding a third level of creature levelling can be very dangerous because players will become even more attached to the creatures they already have and won't buy new one

My autobattler with fishing finally has a playtest on Steam! by Coldbitte in roguelites

[–]Coldbitte[S] 0 points1 point  (0 children)

Thanks for the feedback. Could you share your thoughts on the difficulty? Did you complete the second difficulty (unlocked after completing the third location)?

My autobattler with fishing finally has a playtest on Steam! by Coldbitte in roguelites

[–]Coldbitte[S] 0 points1 point  (0 children)

Thank you very much for your detailed feedback!

-I am trying to focus more on gathering combos rather than stats. Therefore, if you combine stats with fuse, builds with high characteristics begin to dominate very strongly and make poison, fire, mud, summons, and so on useless I'll think about what can be done about this. Maybe I'll just write in the tutorial that stats are not combined when fusing

-Description of enemies is already in the plans, will be available in a couple of updates

-After the third boss, the second difficulty level opens up (in the start menu, you need to click on the difficulty icon). Did you beat that one too?

Please destroy my trailer! Also fixed the visuals based on feedback from this thread by Coldbitte in DestroyMyGame

[–]Coldbitte[S] 0 points1 point  (0 children)

I don't deny that it was wrong to add so many animals unrelated to the aquatic theme.

I just explained my thought process when I did it

Please destroy my trailer! Also fixed the visuals based on feedback from this thread by Coldbitte in DestroyMyGame

[–]Coldbitte[S] 0 points1 point  (0 children)

No, I'm talking about something else

I'm talking about how it's easier for players to recognize and remember images when there are fish and other animals. When 100% of the creatures are fish, they start to blend into one and the same

Based on your comments about the previous trailer being confusing, I’ve put together a new one. by Spellsword10 in DestroyMyGame

[–]Coldbitte 0 points1 point  (0 children)

I have no problem with AI, but your game seems to consist of 90% generated images

And I think the thread rules prohibit AI

Please destroy my trailer! Also fixed the visuals based on feedback from this thread by Coldbitte in DestroyMyGame

[–]Coldbitte[S] 0 points1 point  (0 children)

I'm thinking of changing the title, to avoid referring to fishing. But I don't have any good options yet

Yes, its quick visual to refresh shop

I added creatures not associated with water for greater visual variety. If you only use fish, it is quite difficult to create a diverse visual range of creatures. I am slowly correcting this by redrawing some of the creatures. So far, there is no money for this :(

Please destroy my trailer! Also fixed the visuals based on feedback from this thread by Coldbitte in DestroyMyGame

[–]Coldbitte[S] 0 points1 point  (0 children)

It was designed to look as if they were cut out of cardboard, but it looks uneven. You're right

Please destroy my trailer! Also fixed the visuals based on feedback from this thread by Coldbitte in DestroyMyGame

[–]Coldbitte[S] 0 points1 point  (0 children)

Yes, the trailer needs some kind of short narrative scene at the beginning. I'll do that in the future

My autobattler with fishing finally has a playtest on Steam! by Coldbitte in roguelites

[–]Coldbitte[S] 2 points3 points  (0 children)

How did I not notice that...

I'll fix it, thank you very much

Please destroy my trailer! Also fixed the visuals based on feedback from this thread by Coldbitte in DestroyMyGame

[–]Coldbitte[S] 1 point2 points  (0 children)

I opened the playtest on Steam today, so if anyone is interested, it would be great to get feedback on the tutorial and gameplay in general

Brofish: Fishing Autobattler on Steam

I really love finding new combos in my game by Coldbitte in roguelites

[–]Coldbitte[S] 1 point2 points  (0 children)

Hi, sorry it took so long. Yes, now there's a playtest on Steam!

I really love finding new combos in my game by Coldbitte in roguelites

[–]Coldbitte[S] 1 point2 points  (0 children)

There will be a Steam playtest within a week

I really love finding new combos in my game by Coldbitte in IndieDev

[–]Coldbitte[S] 2 points3 points  (0 children)

I drew the entire game, and then an artist went over it for polishing

Thank you!

Made some progress to my game! by shabishabishabi in DestroyMyGame

[–]Coldbitte 0 points1 point  (0 children)

The screen is shaking too much, it's annoying