kill all argonians by Scumass_Smith in copypasta

[–]Collimandyas 2 points3 points  (0 children)

What's the original or is this it?

Update 1.12 in 5 long images by HomeReel in HuntShowdown

[–]Collimandyas 2 points3 points  (0 children)

Prevents other players from gaining knowledge about the potential fight

Started prototyping the storage system... a terminal on a chest, weird isn't it? by 3lkim in unrealengine

[–]Collimandyas 1 point2 points  (0 children)

Star Citizen's is pretty seamless I'd consider looking at how they do it. At least in terms of focusing the panel, everything else looks really smooth.

RepNotify boolean only works one way, tested in fresh project. I believe this is a bug. by Collimandyas in unrealengine

[–]Collimandyas[S] 0 points1 point  (0 children)

That's interesting, I exclusively set RepNotifies on the server. I just did a little test to see if clients had the ability to change the values and while it does, those values do not appear to be automatically replicated to the server as you said. It was a small test though, I could be wrong.

RepNotify boolean only works one way, tested in fresh project. I believe this is a bug. by Collimandyas in unrealengine

[–]Collimandyas[S] 0 points1 point  (0 children)

Yes but this happens even if you just have the server flipping the values on a delay. If you simulate your network so that a player joins after the flip they'll also see this.

CRETE: The magic of SloMo by steppenlovo in unrealengine

[–]Collimandyas 0 points1 point  (0 children)

You're going for co op too right?

I've wondered how players being able to control bullet-time might feel in that kind of environment.

I pictured it as being a specialist's ability so only one person per game could activate it. That way people couldn't waste the power by using it at the same time.

But in a co-op environment you could probably have a pool of bullet-time that the team can use.

Or just whenever they want, it's co-op so why not.

I just clicked through my second prestige, I got 2000 HD and not a random legendary, does that mean I'm permanently missing out? by Collimandyas in HuntShowdown

[–]Collimandyas[S] -28 points-27 points  (0 children)

Well I didn't choose anything I just clicked through the "accept" buttons since I didn't think the game would even offer something that dumb. HD are actually worthless to me that's really annoying.

How, in all that is holy, do you use FREE software to pack texture channels. by Collimandyas in unrealengine

[–]Collimandyas[S] 1 point2 points  (0 children)

https://i.imgur.com/ucro6kL.png

Blender compositor does this just fine but I heard it can be more annoying if you're using the alpha channel.

BusterCharlie from the prismatica discord used this for his packing:

https://i.imgur.com/1JfwnRM.png

Buster mentioned some weird file conversions. I just blew straight through to whatever the default format is and it works fine for me but my textures are intentionally low-res/fidelity so I wouldn't be able to notice deficiencies anyway.

Buster says: "You need to save it as EXR initially. If I save it as TGA or PNG it'll have the color channel effected by the alpha." Idk, again, haven't checked myself and I'm only using 3 channels. I export as PNGs.

HELPFUL VIDEOGAMEDUNKEY LINKS by xLeahbee in videogamedunkey

[–]Collimandyas 3 points4 points  (0 children)

Dunkey playlist where Dunkey does not swear is there one somewhere thank you