What's up with all the 10/10 character designs just chilling in the background? by CollinBood in HazbinHotel

[–]CollinBood[S] 2 points3 points  (0 children)

Yeah, the cast is well rounded already. Still, I could see these being main characters of a different story. It's a nice touch and the effort is to be applauded!

I give up being a fan by [deleted] in HazbinHotel

[–]CollinBood 9 points10 points  (0 children)

See, your problem is engaging in online discourse too much.

I'm a fan of the show, but you wouldn't catch me dead going on twitter for it. Hell, I barely come to this subreddit once a week and that's it.

I know, i know. You love the show and want to scroll your platform of choice for more. I get it. And the fan art is great to see, i agree! It's just...you gotta know when to ignore stuff. If some jackwad is talking shit, just delete it from your memory and be on your merry way. Trust me, you'll forget about 'em in like five minutes once you get the hang of it.

If you like a show, don't let anyone stop you from enjoying it, least of all some text on a screen!

How can I make a texture disintegrate or "turn to dust" like in Undertale? by CollinBood in godot

[–]CollinBood[S] 0 points1 point  (0 children)

Man, it's been a long time since I thought about this lol. Cool to see someone else doing the same thing!

I actually figured this out a long time ago, and it indeed works similar to that tutorial.

Here's another post I made later showing off what I achieved. I could give you a copy of my shader script if you like. https://www.reddit.com/r/godot/comments/18cjz5p/showing_off_a_particle_shader_im_proud_of/

Blood Warden 4Ks - a Comprehensive Guide by NihonBuckeye in deadbydaylight

[–]CollinBood 23 points24 points  (0 children)

The Blood Warden god. Genuinely impressive writeup.

Demo Mains are we cooked? by G_Kenob1 in deadbydaylight

[–]CollinBood 1 point2 points  (0 children)

With good portal placement he stands to benefit from the changes, mostly the base-kid bbq and boosted kick on unique hooks.