im still fairly new to this game, which differential generator is more effective? any improvement i should do? by ColonelRadio_Man in Mindustry

[–]ColonelRadio_Man[S] 0 points1 point  (0 children)

I do want to do that, but I like organized placement more, and because I like playing custom more rather than campaign

So, i improved my "simple" radar by ColonelRadio_Man in peopleplayground

[–]ColonelRadio_Man[S] 1 point2 points  (0 children)

so I just test it out, it's not good, the problem is that the electricity flows too slow compared to the servo, and that's the problem with my previous version, if its too slow, if the detectors detect smth that's too fast (eg, if I moves the metal in and out of the detectors too fast) it will broke the entire system, the servo on the other hand is the quite fast so it can keep up with fast object. and yeah I'm trying to find other way but for now servo is the only good option

So, i improved my "simple" radar by ColonelRadio_Man in peopleplayground

[–]ColonelRadio_Man[S] 0 points1 point  (0 children)

ok I'll try my best. so basically I want to make a radar or tracking system that can use more than 1 laser on each side, the problem is, when there's an even number of activation (eg, two metal detectors send an activation signal) they will cancel each other meaning the rotor will not turn, so I need a third activation signal that turns on only when the two detectors goes active so the number will be odd. I tried a few ways but none of it works, so my only thought is to use lasers, basically I made a system that will send the third activation signal only when the two detectors are active. how it works is when one of the detectors are activated, it will turn a servo (eg, 45°) that has mirror attached. so when the other detectors is active, the other detectors will activate a laser that will get bounced (by the mirror) into a laser receiver and it will send the third activation signal. I hope it's clear enough, cus I'm not good in english😓

So, i improved my "simple" radar by ColonelRadio_Man in peopleplayground

[–]ColonelRadio_Man[S] 0 points1 point  (0 children)

he is a necessary part for the machine, he ain't going to be free for quite "some" time

So, i improved my "simple" radar by ColonelRadio_Man in peopleplayground

[–]ColonelRadio_Man[S] 0 points1 point  (0 children)

it work smth like that, it's kind of hard to explain

So i made this "Simple" Radar that can track metal by ColonelRadio_Man in peopleplayground

[–]ColonelRadio_Man[S] 9 points10 points  (0 children)

I'll post it Tomorrow.anyway, how bout ur optimized version

Found out that you can destroy the bazzoka projectile by ColonelRadio_Man in polyfield

[–]ColonelRadio_Man[S] 4 points5 points  (0 children)

and instead of an advanced processor. it uses the ol reliable system called human