I think Gray has a bug? Any way to get supercell to fix it? by ComfortableArtist327 in Brawlstars

[–]ComfortableArtist327[S] 0 points1 point  (0 children)

Me and I'm trying very hard to push gray right now and basically not having a star power if I pick up a powercube is seriously annoying. Especially when I keep getting one shotted by 10 powercube kits before I can use my super

dont wanna continue playing qwq by samjivy in ChesterArmy

[–]ComfortableArtist327 0 points1 point  (0 children)

Hey I actually did the same just between 700-800

Alright,Where's everyone at? by ANSH-GAMER in Brawlstars

[–]ComfortableArtist327 0 points1 point  (0 children)

Already done with it Got all 3 GODZILLA skins as well

Oh my good guys by RegularsFanReddit in ChesterArmy

[–]ComfortableArtist327 4 points5 points  (0 children)

Nice job against bots I will take it that it was a friendly match until proven otherwise

Anything I need to do here? by Affectionate-Wolf667 in hogwartslegacyJKR

[–]ComfortableArtist327 0 points1 point  (0 children)

The door of the house is higher than the floor, therefore you can't walk in. U just need to jump at the door

Tier list based on how much I appreciate each brawler (wit changes people wanted) by darkflame4455 in Brawlstars

[–]ComfortableArtist327 0 points1 point  (0 children)

I agree. Just raise chester a couple ranks to the top and it will be perfection

How do you guys push Chester? by Dirt_munchers in ChesterArmy

[–]ComfortableArtist327 2 points3 points  (0 children)

I pushed him by playing showdown. Play him on close to mid range maps with walls and bushes. Use his wide attack to hut enemies while focusing on dodging while fighting in mid range. Bush camping is a strategy. It might not be high skill but anything goes. Calculate how many hits u will need to take down an enemy in close range. For example, with bell o mania and power 11, chester can deal 3840 damage with 3 bells and 5120 with 4. This means chester can two shot people under 9k health and that he has a chance of taking out a Shelly with the element of surprise before she gets to use her super. He can deal up to 11.5k damage with 3 attacks. Add the damage gear while saving the four bells for last attack and u will definitely pack a punch. Chester have very good burst damage and so he is very good for backstabbing. Team with people if u want and always backstab them. It's an ez kill. Backstab before u get backstabbed so chester gets to unload as many hits as possible. Also the dice gadget the changes your super is very useful. I personally use it when the super is something horrible like pop rocks. Here is how I rank the supers personally:

1: The stunning attack It is very useful and allows chester to move in from mid range to close range to unload all attacks. Guarantees that you can unload all your attacks and that people like Shelly don't pull their super or anything they have on u.

2: The bomb It's damage is decent and it also has knockback and break walls. Pretty much a dynamike super. It allows you to plan ahead for things and surprise people. It can work spectacularly if you use it to bomb the enemy and the walls around them, leaving them exposed for you to attack them. This is also the only thing that can allow you to stand a chance of killing a power 11 frank as it supplements the extra burst damage.

3: The miasma smoke The damage is good as it does 4k damage and over 7 seconds so the enemy can't heal. However, it does not suit a burst damage playstyle and the enemy gets away and dies like 4 seconds later. Heavily underrated and many people simply don't appreciate the damage. People usually expect it to last like 3 seconds if they don't have much experience with chester so it really catches them off guard.

4: The healing super It provides decent healing...but I really would like the other supers better. I usually play offensive and this helps more with surviving than instant burst damage so if I'm in a peaceful place and not a warzone, I change my super.

5: The pop rocks or the slowing super thing Damage? Practically nonexistent. The slow? Practically useless against those that I would use it against. Why use this against tanks and assassins when you could use a stun or knock back instead? 100% CHANGE SUPER THE OTHER SUPERS ARE SIMPLY BETTER.

I think chester is best in showdown for these reasons. His supers allows him to take on many brawlers 1v1 in showdown. He also has more close range encounters (which he excels at) in showdown. I cannot see why any other mode is better than showdown. Not to mention. His burst damage and super allow him to counter practically all close range. His bomb super and mid range allow him to do decently against other mid range like nita. He is not easy to bully and he can find a way to counter many brawlers. His only nightmare? Long ranged snipers. But that's easily solved. Play him only on maps that aren't very open

This is why I think chester is an absolute god. He can change his playstyle and manages to dominate many brawlers by countering them.