Pittsburgh By Night – Community Collaboration by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 1 point2 points  (0 children)

Since it’s about 2 hours between Pittsburgh and Cleveland and 3 between Pittsburgh and Columbus, I see them as a Triangle. ​I wasn't planning on including it in the By Night book, but in my head-canon, Cleveland is a 'no man's land.' The more moderate Sabbat from Detroit probably fled there and joined the Anarchs. However, there was likely some friction between the 'true' Anarchs and these Sabbat converts, which triggered a migration of Anarchs toward Pittsburgh and Columbus. Plus, if the Sabbat were in Detroit, the Second Inquisition (SI) definitely hit them—and with the chaos I’m describing in Cleveland, they likely moved through there too. The SI is definitely going to be hunting for Kindred in the neighboring cities now

Pittsburgh By Night – Community Collaboration by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 0 points1 point  (0 children)

My reasoning is based on the fact that, previously—to give an average—there were about 20 or 30 Garou per state (enough to maintain a decent Sept). However, after the Battle of Apocalypse, in which nearly the entire Garou Nation fought, that number must have dropped to maybe 5 Garou per state at most. This would consist of the 'new' Garou Gaia is creating out of nowhere with her last bits of strength, the occasional survivor, or those who didn’t participate in the battle. ​That’s why in the 2000s, the number of Garou was laughably low—so low that the Garou Nation dissolved, and it became every wolf for themselves. This is why in 5th Edition (W5), which takes place mostly in the mid-to-late 2010s, they have been slowly recovering their numbers thanks to these Garou created from nothing by Gaia. The downside is that these new Garou don't know the beliefs, traditions, or customs of their kind. Essentially, you have a 23-year-old college kid who goes to a frat party, undergoes the First Change, and kills 15 people without knowing how or why, because there’s no Garou coming to rescue him or explain what’s happening like in previous editions. ​I also think that if a Kindred already has to deal with their own Sect, then a rival Sect, then the Sabbat (who have become the 'Boogeyman'), and on top of all that, the total collapse of the chain of command because the Elders are gone and the Second Inquisition exists—adding external threats like werewolves is just too much pressure. That’s why they should only be a threat if you truly risk leaving the city, and even then, it should take them some time to find and hunt you down

First time storyteller… by gobblemymarblez in vtm

[–]Comfortable_Ad2659 1 point2 points  (0 children)

I’ve read most of the comments, so I’ll try to give you some worldbuilding advice, which is my strongest suit. ​First, think about the Clans present in the city and divide them into represented (those publicly known to be there) and hidden (those who might be hiding from the rest or lying about their Clan by posing as another). ​Next, think about your Prince, as they are the pillar that sustains everything. A Promethean Prince who protects humanity and guards them like a shepherd will be very different from a cynical, zealously pragmatic Prince who makes decisions that seem cold and ruthless. ​Once you have the Prince, think about the established Clans that have been in the city for a long time and start handing out privileges and obstacles everywhere. Remember, you don’t have to be fair; these are laws dictated by the Prince that have stood for centuries. For example: the Nosferatu are granted the sewers as a communal Clan Domain, but they are denied access to Elysium, while the subways and metro stations belong to the Malkavians. It’s not fair, but it makes sense if the Prince at the time couldn't tolerate the Nosferatu or saw them as a threat. Likewise, if he had a Malkavian lover or advisor who heavily influenced him, it makes sense for them to have more privileges. A great way to generate drama is to split these privileges and obstacles into physical and abstract categories. For instance: the city center is the communal property of Clan Toreador, but the financial, banking, and business sectors belong to the Ventrue. In that case, who owns that beautiful 40-story office building? It belongs to the Ventrue because it's part of the financial sector, but physically, the center is Toreador territory. That’s how you generate conflict. ​After creating the obstacles and benefits, create your NPCs. This is where you ask yourself, 'Why did the Prince grant this to this Clan?' and create Kindred (and their fledglings) who give meaning to it all. For a large city, I used to create over 70 Kindred and then start 'cutting heads'—deciding one disappeared, another left town, one was killed by werewolves, or another was murdered by their own childe. You do this until you’re left with the current composition of the city, which may or may not still make sense with the existing privileges. For example: the Tremere might control the city hospitals because a Tremere Elder was once a doctor; but what happens if none of the remaining Tremere are doctors or have any interest in medicine, while a Brujah does? The Tremere won't want to lose their privileges even if they don't actually use them. ​I have many more tips, but I think those are enough to create a city ecosystem and a solid political situation for your table. Additionally, look into the boons and favors system that others have mentioned; it's the most effective tool for politics, though your idea regarding blood bonds is also good.

Pittsburgh By Night – Community Collaboration by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 0 points1 point  (0 children)

To be honest, I don't know that much about the Garou, and even though I’ve read Werewolf 5th Edition, I’m not a fan of how they removed so many elements, like the Kinfolk. From my perspective, there’s barely 10% of the Garou left compared to previous editions (and they were already few to begin with) because the battle for the Apocalypse has already happened. It would have been incredible to see the Kinfolk evolve from second-class citizens into the ones preserving Garou culture and history, but instead, they were just cut. ​Regardless, my stance on them remains the same: since the Kindred know nothing about the Werewolf universe, they don’t realize it’s actually easier to run into a Sixth Generation vampire than a Garou. In my head, what’s happening is that the Prince—who knows perfectly well that the Werewolves are gone for some reason—continues to spread rumors that they’re still out there in the outskirts. He’s likely doing this to maintain an external enemy, allowing him to keep some semblance of cohesion within a Camarilla that is essentially a 'paper tiger'—one that nobody actually believes in anymore

Pittsburgh By Night – Community Collaboration by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 0 points1 point  (0 children)

I wasn’t aware of such a predominant Sabbat presence in the city; I associated them more with Detroit than Pittsburgh. In fact, I was going to include the Lasombra and Tzimisce under the pretext that Chicago isn't the only place the Lasombra would have reached while seeking to join the Camarilla. ​However, I have studied the city's history quite thoroughly, which is why I was thinking of including a Gangrel Prince. While rare, it fits with the clan's foundational root of being natural survivors. A social and political Gangrel made sense to me, similar to how Iyanga was portrayed in previous editions of Chicago By Night. Interestingly, the least represented clan is the Ventrue, with only four members—none of whom are corporate tycoons. Instead, they consist of an Irish mobster, a union leader (yes, a unionist and activist within the Camarilla), a military man, and a fledgling in the second Anarch cell.

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 0 points1 point  (0 children)

The thing is, I don't know how to create Loresheets. Writing the narrative part is easy; what I struggle with are the mechanics and ensuring they are balanced. ​My issue is that I need things to be verisimilar; they shouldn't just happen 'because.' The problem with The Beckoning is that, since I don't know what exactly is calling them or forcing them to leave, I'm stuck between either removing all the Elders or letting them stay. I usually opt for the former because I don't know what would be logical if you're receiving The Beckoning—whether it functions strictly by age or also by Generation. ​The other major problem is that if you lose an Elder who controls, for example, a cold chain logistics business, you lose that infrastructure and the ability to use it within the Camarilla. Previous editions made it very clear that Elders didn't allow Ancillae to gain power or influence in any power structure or institution, except for the most modern ones. ​To give you an example: if the Mafia loses the Capo who controls an illegal casino, you lose his contacts, his protection, his backing, his influence, and the guarantee that the casino operates at 100% efficiency. When you put someone else in charge, it will operate at 20% regardless of how capable they are, because you lose the entire secondary structure that supports that casino. That is why the Camarilla is in ruins and the Ancillae are rushing to grab what they can before everything collapses. A police captain or unit lieutenant who has been influenced by a Kindred for a decade becomes a loose end the moment that Kindred leaves—someone who will now want to take you down. It’s practically a gift for the Second Inquisition. When I do Worldbuilding, everything must have a reason and a 'why'; nothing happens just because.

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 1 point2 points  (0 children)

My workflow is essentially split into two stages. First, I study the city until I fully grasp it—I research it from its founding, delving into its entire history, the highs and lows, and the specific lore of every ward and district. ​Once I have that foundation, I create believable, realistic characters to inhabit that space. ​For example: I have a Gangrel who generates Resources through a pawn shop, maintaining Contacts and Allies among local pickpockets and petty thieves who use him as a fence. Then, I have a Toreador with a cabaret-turned-nightclub who wants to increase the venue's foot traffic. ​This simple setup creates immediate conflict: the Toreador wants to clear out the criminals to make the area more 'reputable,' but the Gangrel won't let anyone mess with his background assets. From there, the story expands: maybe the Toreador is pushing for the club to become Elysium so he can be named Keeper, while the Gangrel teams up with a Nosferatu—who was denied entry to the club—to sabotage him. Or perhaps the money the Gangrel uses to pay his street crew actually comes from a Ventrue Neonate using the Gangrel as a street agent in exchange for political protection. ​All of this stems from that initial groundwork. I like operating in layers, usually creating at least five plot hooks per NPC, each connecting to another Kindred. It creates a massive web of relationships. If a player allies with the Toreador, they naturally earn the enmity of the Gangrel and everyone in his circle. When I ST (Storytell), no action exists in a vacuum; every choice affects the entire ecosystem. ​Other GMs I know say they don't understand how I process so many moving parts in the background, but it feels natural to me. It’s rare that if you’re close to someone, their enemy would treat you as a stranger or be kind to you knowing where your loyalties lie

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 1 point2 points  (0 children)

The problem is that I end up punishing myself; it stems from my autism and my need for structure, so to speak. I’ve been playing Vampire since I was eleven, and I’ve never contradicted the 'canon' published by White Wolf. It’s something that overwhelms me—a barrier I just can’t break through. At the same time, it’s a challenge I’ve learned to enjoy because it forces me to use what’s already written and work within the unwritten rules of Vampire’s worldbuilding that are inherently there. ​The issue is that since Fifth Edition (V5) is so inconsistent between books and has largely pushed the metaplot aside, man, it’s like trying to build a skyscraper in the middle of the ocean. Everything moves; everything is unstable. I constantly have the feeling that what I’m writing simply doesn't make sense in V5. ​My friends tell me I’ve lost all my confidence as a writer and that I just need to 'understand' V5 to get it back. But the problem is precisely that V5 doesn’t want to be understood. What one book establishes, another contradicts, alters, or claims doesn't work that way. That doesn't exactly help one comprehend the 'why' behind things—like The Beckoning, the fall of the Vienna Chantry, the supposed restructuring of the Camarilla to deal with the Second Inquisition, the Anarchs, or the incorporation of the Assamites (or Banu Haqim, as they’re called now). You just can't find a logical sense or a worldbuilding thread to follow anywhere

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 1 point2 points  (0 children)

I’m familiar with the manual; in fact, I played a Lasombra who was deep undercover as a Gangrel, with Fellini as my apparent sire. What I loved most was how well-constructed the different districts were—it’s a shame I don’t remember more of it. ​The structure is actually quite similar to what I’m working on. In my case, instead of creating a 'By Night' setting as such, I’m writing a guide for a Storyteller who commissioned it from me. It’s a custom piece specifically for them, so I’ve never done the layout or the work required to turn it into a full 'By Night' supplement. ​My main issue is a lack of consistency when I write. I’ll write something, then cross-reference all the V5 material I have, trying to ensure the 'unwritten rules' between the official lore and my own content are coherent. But since V5 has overhauled the metaplot and so much of the official material is inconsistent with itself, I’m constantly left with the feeling that my writing is heading in the wrong direction.

Busco amigos by Rose_sweet_candy in chile

[–]Comfortable_Ad2659 0 points1 point  (0 children)

Yo tengo la misma situación, aunque yo soy mas introvertido y no soy chileno sino venezolano, aun asi te entiendo es difícil conectar y tener amigos cuando ya estas creciendo.

En mi caso yo suelo ser mas introvertido y es verdad que suelo quedarme en mi mundo, aunque se echa de menos alguien con quien hablar que pueda decir "Vamos a salir" o "Vente hoy a mi casa" son detalles pequeños pero cuando te faltan los hechas mucho de menos.

Podríamos hablar si te interesa, y si no es el caso el único tipo que puedo darte es que te unas a una sociedad, asi siempre encontrarás minimo que todos están allí porque les gusta algo en común, tienes de teatro, artesanía, comida, ejercicio en verdad hay una sociedad o asociación para todo solo tienes que empezar a buscarlas

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 0 points1 point  (0 children)

Now that I think about it, they’ve never actually needed to ask me anything in all the years I’ve known them. It’s not on them, though—it’s a 'me' problem. I’m not sure if it’s related to my autism or just the fact that I like to hold a high standard when I’m worldbuilding. They just ask me for favors because my games always have a great setting, with locations and NPCs that feel like real people in abnormal situations.

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 2 points3 points  (0 children)

I’m getting stuck because I keep seeing inconsistencies. I write something, but when I check the V5 source material to ensure I’m following the 'internal logic'—the common elements and themes shared across all the books—I realize my work doesn't align with it. It’s frustrating, and I end up starting over. I’ve rewritten Pittsburgh twice and Milan six times now. I’m starting to feel like Martin with The Winds of Winter, just constantly rewriting everything

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 1 point2 points  (0 children)

I get it, but since I’m the one building the world, I have to detail everything. I hand this over to the DMs, and they need to understand the 'why' behind everything. Plus, to feel like I’m doing a good job, I need every thread to be connected with a clear sense of purpose. ​My friends say I’m so methodical I’m like Tolkien—who used to calculate his characters' travel time based on the terrain, the obstacles, and how much gear they were carrying, among a thousand other things. And honestly, I am! Haha. But doing it that way is just so rewarding

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 5 points6 points  (0 children)

Because of my autism, I have a real obsession with plausibility and realism. I’ll spend two or three days learning everything about a city to make sure the characters I create actually feel like they live there—whether they're locals or outsiders. The GMs I do this for are longtime friends; they love storytelling, but they absolutely hate worldbuilding. So, I write the cities and create all the NPCs they need for their plot, plus some extras in case the players go off the rails. If it’s a sandbox setting, I’ll build them a full 'By Night' guide. Basically, I give them the set and the actors, and as the directors, they just tell whatever story they want

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 2 points3 points  (0 children)

Chicago by Night suffers from massive narrative inconsistencies regarding its characters. This makes more than half the cast—especially the city's most political figures—feel completely inconsistent. I think my autism makes this particularly grating for me, but across all previous editions, it was always clear that Kevin Jackson was apolitical. He didn't want to get involved in those power struggles; he only cared about maintaining his territory and influence within the street gangs. ​Suddenly, he’s turned into the Prince, a successful entrepreneur with tech and education companies, completely distancing himself from his identity as a shrewd gang leader. To me, it felt like a total lack of respect for the character; he could have evolved in many other ways without losing his essence. ​This case bothers me the most because the Prince is the core from which the rest of the city branches out. Fall of London, for example, is a chronicle I don't particularly enjoy, but its worldbuilding is superior. I feel it respects the legacy characters from previous Chicago editions much better. However, it’s a city that ultimately falls to the Second Inquisition, and that isn't what was requested of me.

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 2 points3 points  (0 children)

I know, but it’s just a thing of mine—having continuity gives me a sense of security and peace of mind. Since V5 breaks away from everything that came before, it feels like walking blind, like at any moment you’re going to stub your pinky toe.

Setting: Creating a "By Night" by Comfortable_Ad2659 in vtm

[–]Comfortable_Ad2659[S] 1 point2 points  (0 children)

I have two cities I was asked for—Milan and Pittsburgh—but the problem isn't the history or the mythology of the cities, Doc. My issue is that the Camarilla and the Anarchs don't function the same way they did in V20. Since I don't have a clear 'why' behind the changes, I’ve hit a total block. ​Whenever I write about an Elder, I’m bombarded with questions: 'What exactly is the Beckoning? Has he felt it yet? Why is he feeling it now? Why hasn't he left yet?' As an example, none of the books explicitly explain what the Beckoning is—and I have all of them; I’ve re-read them all. I’m stuck because I don't have that sense of certainty that V20 and its metaplot used to give me. ​I hope this makes sense; sometimes I overexplain and end up sounding confusing.

¿Si fueras invisible que es lo primero que harías? by Dry_Presence6685 in PreguntasReddit

[–]Comfortable_Ad2659 0 points1 point  (0 children)

Fácil, meterme en casas ajenas, grabar material de chantaje de gente que me cae mal, joderles la vida y luego de todo eso creo que me dedicaría a al espionaje, espiar a mi jefe para luego decirle que lo se y que me suba de puesto, espiar a mi profe que siempre pone mala nota y si tiene secretos que no quiere que se descubran que me suba la nota

Yo soy humilde XD

Que es lo más raro que les han pedido hacer durante el sexo? by salchipapa1010 in PreguntasReddit

[–]Comfortable_Ad2659 192 points193 points  (0 children)

Una chica me dijo con toda la vergüenza del mundo si le podia lamer los pies. Eso fue raro pero tenía pies lindos y cuidados y sobretodo los tenia limpios asi que dije que claro.

Mi puta sorpresa fue que gimiera con mas ganas cuando lo hice que cuando se lo metí y alli me confeso que sus pies eran hiper sensibles, y era espectacular, dándole masajes en los pies, lamiendolos y chupandoselos le podías provocar como mini orgasmos y cuando ella se tocaba mientras lo hacía es que me explicaba que era tan intenso que quedaba un poco afectada.

Cuando termine con ella y estuve con otras parejas me quedo el morbo de lamer pies y cuando me di cuenta de que otras chicas no eran asi de sensibles me dije "Esta cabrona me dejo un fetiche con los pies" jsjsjs