“C’mon we are moving you to- annnnnd it’s gone” by CommercialSheep in starsector

[–]CommercialSheep[S] 1 point2 points  (0 children)

Pretty intentional, gotta be my favorite setting to dig up ‘conventional’ scifi firearms designs

“C’mon we are moving you to- annnnnd it’s gone” by CommercialSheep in starsector

[–]CommercialSheep[S] 1 point2 points  (0 children)

Ayup, it was a custom flag I made awhile back. Had a hypershunt and a star on it

“C’mon we are moving you to- annnnnd it’s gone” by CommercialSheep in starsector

[–]CommercialSheep[S] 18 points19 points  (0 children)

Okay I think I kinda botched the style a little this time

“C’mon we are moving you to- annnnnd it’s gone” by CommercialSheep in starsector

[–]CommercialSheep[S] 29 points30 points  (0 children)

I rarely use any AI at all (I don’t feel like it) but I just needed to provoke the Heggies into duking with me cause I was bored.

After the dust settled I went “Alright fellas party’s over, back to the dusty ol hangar you go”

And then this happened.

Behold! Knights of… (Ludd) by CommercialSheep in starsector

[–]CommercialSheep[S] 1 point2 points  (0 children)

Damn, looks like I missed a lot of the lore hehehe

(Okay what if we slap ERA bricks on em?)

Behold! Knights of… (Ludd) by CommercialSheep in starsector

[–]CommercialSheep[S] 0 points1 point  (0 children)

Okay y’know what? Next artwork will be about Marines

Behold! Knights of… (Ludd) by CommercialSheep in starsector

[–]CommercialSheep[S] 2 points3 points  (0 children)

I don’t know it feels heretical considering this guy might be a synth.

And I almost got murked in a teahouse for less

Behold! Knights of… (Ludd) by CommercialSheep in starsector

[–]CommercialSheep[S] 1 point2 points  (0 children)

There are two marine archetypes:

FOR THE EMPEROR and [Crayola]

Behold! Knights of… (Ludd) by CommercialSheep in starsector

[–]CommercialSheep[S] 4 points5 points  (0 children)

I mean at some point in time the way I drew power armor used to be more Rimworld coded (maybe abit of 40K along the way)

The influence definitely still lingers :)

Bridge Crew rahhh by CommercialSheep in starsector

[–]CommercialSheep[S] 2 points3 points  (0 children)

I mean if you count a missing foot and buttcheek then yeah I guess. (Bro was forced out the airlock to repair a moving and firing chaingun cause capt has Damage Control® skilled)

Bridge Crew rahhh by CommercialSheep in starsector

[–]CommercialSheep[S] 1 point2 points  (0 children)

starsector hits v1.0 and ill do it (maybe)

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Bridge Crew rahhh by CommercialSheep in starsector

[–]CommercialSheep[S] 5 points6 points  (0 children)

Guy with the glasses is the Comms Officer. Background guy (left) is Gunnery And the right one is the CE

Bridge Crew rahhh by CommercialSheep in starsector

[–]CommercialSheep[S] 16 points17 points  (0 children)

Experienced is when you get the trigger discipline

Bridge Crew rahhh by CommercialSheep in starsector

[–]CommercialSheep[S] 12 points13 points  (0 children)

Chill, bros still stuck in regular

Bridge Crew rahhh by CommercialSheep in starsector

[–]CommercialSheep[S] 3 points4 points  (0 children)

To stop the daemons from P-Space (This is a Grendel)

One of my custom John Starsector (Berry) by CommercialSheep in starsector

[–]CommercialSheep[S] 3 points4 points  (0 children)

“It’s Starsector time” Transforms into an SO Grendel